ViSa Maps

Umm...stupid question.

What folder should I be putting these maps into for them to show up in the map selection window?

all maps go into your public map folder. If it is a world builder save you access them through scenarios. If its a python map then you can access them through the custom game screen. Good to see you back blip. Great job on the tech sound quotes.
 
hi there!

how can i create or modify maps for visa? what's the difference to regular maps? when i try to work on a visamap my game crashes.
 
hi there!

how can i create or modify maps for visa? what's the difference to regular maps? when i try to work on a visamap my game crashes.

We don't do maps....but I am sure there is plenty of info in the main Creation & Customization forum for Civ4.
 
ok, i found a description that might be usefull. i will try it next weekend.:)

... oh and thanks for that excellent VISAmod. thats how civ 4 should have been at its release date. since i know VISA i don't want to play the regular game anymore. only things i miss are jdog500's mod components barabarian civ and revolution.
 
can someone be kind enough to post me a link to the smartmap for ViSa?
 
visa.family-veldman.com the Main ViSa Website.

Thank you very much TAfirehawk.

BTW Excellent work on the mod. I have almost solely played FfH since I bought the game but wanted to try something different and this is an excellent choice. Also gets some use out of the Warlords expansion I thought I wasted my money on.
 
I don't do maps.

However, I'm a multiplayer addict who enjoys realistic ancient start scenarios on earth maps, and I have had success with scenario editing. I'm willing to put a little time into editing the small earth (52x32) and standard earth (100x56) maps if anyone comes up with a concept that sounds appealing.

I'll entertain ideas on resource placement, civ choice/placement, starting techs/units, and terrain. Also if there is enough interest, I'll do a version of small earth (52x32) that requires astrology for intercontinental travel.

I think it may be worth mentioning that I only do a limited amount of testing of my scenarios in singleplayer, since they're designed primarily for my addiction, online multiplayer. While I'm on the subject, I invite anyone to add me to your buddy list (Tarkus) and look me up for some online ViSa play. I think I'm online more than any other civver in the world so I shouldn't be hard to find. Hope to see you in a MP ViSa game soon.

Tarkus
 
Here is my situation: I have used the BMP to WBS converter to successfully create a map of Isla Sorna (Site B from Jurassic Park), and the map will load and work properly in the Warlords WorldBuilder, but when loaded into Visa, it causes the game to crash. Is there anything in Visa that would cause this kind of sensitivity, and if so, how would I fix it as far as my map is concerned?

EDIT: Never mind, I believe I have determined the cause of the problem.
 
I'm also able to open it in mapview. I checked for errors and none were found.

MapView´s current error checking does only for very essential syntax checks, definately not taking any logical errors into error consideration.
 
Back
Top Bottom