ViSa v3.20 Bug Thread

Well it has trouble loading and saving any suggestions on how to fix this ? =/

"memory allocation faliure - exiting program
reason:bad allocation" is the message i get.

Oh and i am trying this on the giant earth map for visa v3

Its just the MAF problem....you have less than 2GB RAM?

Even on XP that map causes MAF.....at late game. On Vista you can get MAF before 0AD :lol:

Thank goodness Firaxis fixed this MAF (not all however) in BTS.
 
I have 2 GB RAM but i think its that map on vista just does not work. Ill try a few other maps you posted hopefully they will work xD

Oh i wanted to add in some other civs instead of some civs you have on the 19 player and 18 player map (that will hopefully work) how do i go about that.
Civs i want to enter are Arabia and USA instead of some of the weird old ones there ^^
 
Ok so which maps are playable for the 3.20version?

Dunno....I don't play maps....and Vista with only 2GB of RAM won't play Civ worth a darn.....
 
ViSa - 3.25
===========

- 0000431: [CTD "Crash to desktop"] Warlords Patch v2.13 Compatibility (Mrgenie) - assigned.
- 0000347: [City Screen] No growth, due to 0 food in city, despite copious amounts of food tiles and health. (battalaykut) - assigned.
- 0000323: [Unit Issues] Terraformers cannot always terraform a peak (battalaykut) - assigned.
- 0000327: [AI behaviour] enable movies for National wonders. (battalaykut) - assigned.
- 0000149: [City Screen] City screen reports no cities (Torin) - assigned.
- 0000326: [Uncategorized] Sea cities instantly conquered by land-based attack (battalaykut) - assigned.
- 0000311: [Unit Issues] Units cannot bombard a sea city to do damage (battalaykut) - assigned.
- 0000329: [Uncategorized] Loss of Holy City (battalaykut) - assigned.
- 0000308: [AI behaviour] Terra map types do not place all Civs on one continent (Mrgenie) - assigned.
- 0000250: [Uncategorized] AI Captured city stays at 1 square? (battalaykut) - assigned.
- 0000295: [Unit Issues] Spies stealing technology missing text sometimes, always consumed, and no relation hit on fail (Rockinroger) - assigned.
- 0000384: [Graphics] Great Person - pink screen (Sir Magdi Yacaub) (Mrgenie) - assigned.
- 0000392: [Unit Issues] Urban Planner & Barracks (Zulu) (Mrgenie) - assigned.
- 0000400: [Unit Issues] Zeppelins cause crash when attacking them in a city (Rockinroger) - assigned.
- 0000376: [Graphics] More Building Buttons need changed (Rockinroger) - assigned.
- 0000402: [Tweaking Issues] Help Sea Cities (Mrgenie) - assigned.
- 0000413: [City Screen] Sorting problems with production column (Torin) - assigned.
- 0000415: [Technology Issues] Techs that dead-end (Rockinroger) - assigned.
- 0000416: [Tweaking Issues] Dubai Bay Cost Reduction (Rockinroger) - assigned.
- 0000417: [Tweaking Issues] Masonic Hall -2 Health (Rockinroger) - assigned.
- 0000418: [Tweaking Issues] Tank Factory -1 Happy (Rockinroger) - assigned.
- 0000419: [Text Problems or Errors] City Guard Artillery Name (Rockinroger) - assigned.
- 0000420: [Building Issues] Manhattan Project (Rockinroger) - assigned.
- 0000421: [Text Problems or Errors] Sid's Tips (Rockinroger) - assigned.
- 0000422: [Tweaking Issues] Recycling Center (Rockinroger) - assigned.
- 0000423: [Graphics] Joseph Ransohoff (Rockinroger) - assigned.
- 0000424: [Tweaking Issues] Stem Cell Research Lab needs reduced benefit (Rockinroger) - assigned.
- 0000425: [Tweaking Issues] Late Game Production still too fast (TAFirehawk) - assigned.
- 0000426: [Technology Issues] Cloning Prereqs (Rockinroger) - assigned.
- 0000427: [Graphics] Eugenics and Clone same button (Rockinroger) - assigned.
- 0000428: [Technology Issues] Virtual Reality Prereq (Rockinroger) - assigned.
- 0000429: [Tweaking Issues] Tachyon Energy Plant (Rockinroger) - assigned.
- 0000430: [Graphics] Interceptor Button (Rockinroger) - assigned.
- 0000411: [AI behaviour] Privateer Pillage Button Bug (Mrgenie) - assigned.
- 0000410: [Sounds] Heavy Tank has no sound (Rockinroger) - assigned.
- 0000408: [Graphics] Statesman Nikita Khrushchev popup is pink (TAFirehawk) - resolved.
- 0000409: [Building Issues] Tallest tower can be build more that twice (TAFirehawk) - closed.
- 0000407: [AI behaviour] public school (Rockinroger) - closed.

3 of 38 issue(s) resolved. Progress (7%).
 
Dunno....I don't play maps....and Vista with only 2GB of RAM won't play Civ worth a darn.....

I have played oblivion at full graphics on my computer, oblivion at full graphics eats other computers, i don't know how civ. stops due to my computer setup..i dont think its that. My computer is top spec, Vista takes max 3GB of RAM..i have 2 GB RAM. 9/10 other mods don't crash my game when attempting to save on civ. This is 1st time i am experiencing this issue.
 
I have played oblivion at full graphics on my computer, oblivion at full graphics eats other computers, i don't know how civ. stops due to my computer setup..i dont think its that. My computer is top spec, Vista takes max 3GB of RAM..i have 2 GB RAM. 9/10 other mods don't crash my game when attempting to save on civ. This is 1st time i am experiencing this issue.

All I can tell you is that it was a big enough problem that Firaxis implemented a fix for BTS....and those other 9 out of 10 mods are nowhere near the size and scope of ViSa :p

And not sure what Oblivion has to do with anything.....there is a memory problem in the save routine in the Civ.exe....
 
great new version - lots of shiny new graphics :)

i just read that you concentrated on graphics and xml for this release, so i guess it comes as no surprise when i re-report 2 old bugs:
- mastery victory still requires you to play to the end of game(time), even after eliminating everyone else
- CTD on 3rd reload (just asking: is anyone looking into this? any ideas, hat might be responsible?)

otherwise: excellent work, much appreciated :)
 
great new version - lots of shiny new graphics :)

i just read that you concentrated on graphics and xml for this release, so i guess it comes as no surprise when i re-report 2 old bugs:
- mastery victory still requires you to play to the end of game(time), even after eliminating everyone else
- CTD on 3rd reload (just asking: is anyone looking into this? any ideas, hat might be responsible?)

otherwise: excellent work, much appreciated :)

I don't figure any of those will ever be fixed in ViSa.....WoC should take care of them.
 
I thought I read this somewhere, but I cannot find it now. I wish civfanatics had its own forum search instead of relying on Google.

Anyway, is my workboat supposed to be able to sail over ice? I thought I remember reading about ice breakers somewhere (except the ice isn't 'broken'). If you did want to implement ice breaker ships, it should be at a later time period. From turn 1 I was able to sail into ice and my work boat circumnavigated by ice.
 
Work boats do sail over ice, because originally we were going to have the work boats break ice also. We changed it back to just the sea engineer that breaks the ice.. I did not change the work boat to not be able to sail on ice.
 
On the very first turn, I select my settler ... and the game crashes ...

My guess is you don't have the install correct....missing some files.

I tested this on both Vista and XP.
 
me and a buddy of mine started up a direct ip connection and were playing with us 2 and 6 other civs. well i was attacking saladin and i took a couple of cities and was in his territory marching towards his capital and then i spun my turn and at the beginnning of the next turn i hear the foghorn for peace. and i have now somehow automatically made piece with him and all of my troops are sent back to my nearest city. i was like WTH. only thing i could think of is that he used a great statesman to stop the war. i was like ok. so i waited a few turns and regrouped and went back in and declared war. i was once again a couple of tiles away from his capital and the same thing happened again. i was annoyed now since me and my buddy were in a heated battle for supremacy. well anyway it happened a 3rd time a few turns later. i thought to myself this has to be a glitch. so i said fug it and went after ceaser. ceaser did the same thing to me, but it only happened once with him, then i commenced to a little ass kicking. anyone have an idea what the deal is?



thanks in advance,
hammer
 
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