ViSa v3.20 Bug Thread

I've been playing a marathon game on a huge world with 11 AI opponents. I get to the year 1416 and the game crashes during the "waiting for other civilizations". I have never gotten this far before and don't want to lose this game but I can't go any further. I back-up and replay several turns and it still crashes after the 1416 year. I have loaded another VISA game that have hasn't reached that year but has a larger save game file, and it doesn't crash.

Has anybody had this happen or can you give me some thoughts?
 
Can you post a save game. The one before the crash and the one of the crash. Its sounding like a art issue. Perhaps there is a war going on and some unit is causing this. I can load the save game and deltete half the civs to find out if thats it. If not then deltete the next half, until find a group that causes it. then do the same to the group causing it. until find the civ, thats having the issue. Thanks.
 
Yes it is Warlords for me also with the current update applied. All of my other VISA Warload games do not appear to have a problem as since posting originally I have went back to play them past the crash year of 1416. Also I have started a new game and while at only the mid 400 ADs there is no problem.

Buck
 
I hope this mod is still supported, even if it isn`t continued.
The following problem came up: I disabled ranged bombardement in the starting settings. Now i am unable to bombard city defenses as well, wich makes capturing cities a little hard (pressing "B" doesn`t help either).
The AI can bombard my defenses though.

Any Idea what I did wrong?
 

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In the game setup-screen.
I left the box for ranged bombardement unchecked, that´s all I did.
And thanks a lot for the fast reply.
 

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I've just noticed that all the people in the game are real tiny! When you look at a city, you can't see the troops that are supposed to be there. Everything else is the right size.
 
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