Would it be a good idea to keep those separate from the main bugs and crashes as they are related to Ea Media Pack, won't have hotfixes and logs are probably useless?
Logs are useless. Some of these will get fixed in regular versions, others will wait for next Media Pack version...
Keep adding to list in OP. These issues get pushed back whenever I'm tracking gameplay bugs, but the list helps a lot when I finally get to it...
Copper Mine is invisible. Unimproved copper and pillaged mines show properly but not mines.
Copper bug is really frustrating me, since all DB data appears correct. It's actually my own recolor of one of Horem's resources (tin or something like that). The gr2 might be broken in the original asset. If I can determine that for sure then I can probably get Horem to fix.
Cities sometimes disappear or have too few buildings visible for their size
I've seen this too after long autoplay sessions, but it's a total mystery to me. The only possible way I can ever solve this is if someone posts a save a turn before it happens. (Assuming it is replicable, but I don't even know that.) My best guess is that some late-game building I'm using has a broken or missing art asset and that crashes it. I know it is actually possible to CTD from some of the wonder-type city graphics (including coliseums and similar) if the "Position" column in the DB is wrong.
Yew is sometimes invisible, sometimes not.
Currently uses the base Spice resource art, which I thought was visible in forest. Yew has a special mechanic where it disappears if the forest is removed for any reason. So we just need a resource that shows well in forest. I'll look at Horem's and other resource sets to see if there is anything good for that...
Most custom resources show the uranium icon while they have custom icons in the media pack
related to that Copper issue; In noticed in one game I played that in strategic mode the copper mine showed up as coal with a mine.
Mostly this is due to uncompleted work. There are really three different art assets needed: the icon atlases, a separate dds file for strategic view, and then the font icons. Some of the inconsistency is from having one of those but not the others. In other cases (like copper) I don't like the existing one and (apparently) couldn't make up my mind on what placeholder to use.