Here's some initial notes on figuring out proper strengths for air units.
Gatling Gun does not need an intercept chance. I'm not so sure Machine Gun needs an intercept with the existence of Anti-Air Gun and Anti-Air Halftrack. Also, Anti-Air Gun and Anti-Air Halftrack do NOT need gold/turn maintenance costs. I can accept additional costs for offensive units, like tanks, mecha, planes, warships, and nukes, especially nukes. But AA Gun/AA Halftrack are not in that category, especially since they are ONLY defensive units. These two units may need their intercept chances increased, so that they serve as the primary early ground check to air units. The SAM Infantry is meant as a primary anti-helicopter unit and secondarily as an anti-air. Mobile SAM takes over from both these units.
Intercept chances of lower than 100% put a big damper on the relative strengths of air units. A Biplane with Strength 20 and 50% intercept, intercepting an Airship with Strength 10 and minimum intercept damage, only gives a 46% kill chance to the Biplane. So I'm really not going to increase the strength of the Airship.
Bomber strengths do not need to be high in the Industrial/Modern Era. Bomber strength matters in two different ways:
Gatling Gun does not need an intercept chance. I'm not so sure Machine Gun needs an intercept with the existence of Anti-Air Gun and Anti-Air Halftrack. Also, Anti-Air Gun and Anti-Air Halftrack do NOT need gold/turn maintenance costs. I can accept additional costs for offensive units, like tanks, mecha, planes, warships, and nukes, especially nukes. But AA Gun/AA Halftrack are not in that category, especially since they are ONLY defensive units. These two units may need their intercept chances increased, so that they serve as the primary early ground check to air units. The SAM Infantry is meant as a primary anti-helicopter unit and secondarily as an anti-air. Mobile SAM takes over from both these units.
Intercept chances of lower than 100% put a big damper on the relative strengths of air units. A Biplane with Strength 20 and 50% intercept, intercepting an Airship with Strength 10 and minimum intercept damage, only gives a 46% kill chance to the Biplane. So I'm really not going to increase the strength of the Airship.
Bomber strengths do not need to be high in the Industrial/Modern Era. Bomber strength matters in two different ways:
- Fighter vs. bomber, in which case the question is "does the fighter kill the bomber?" I think the expectation should be YES. A fighter of the same era should have an excellent chance of destroying an enemy bomber, requiring the bomber-player to bring fighters of his own. Fighter-on-fighter cancels itself out, leaving only relative tech strengths and promotions.
- Ground unit vs. bomber, in which case the question is "how much damage does the ground unit deal to the bomber?" The only units that are capable of dealing lethal damage to a fresh air unit are the Mobile SAM and ACV SAM. (If we want to change that, we can. But this is the way it currently stands.) EDIT: Actually, it matters in terms of bombers doing air strikes. The difference is that air strike damage is not random. So again we can dial in a number.
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