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Vokarya's Workshop: Units

Discussion in 'Rise of Mankind: A New Dawn' started by Vokarya, Oct 25, 2013.

  1. Rezca

    Rezca The Greatest Jaggi

    Joined:
    May 3, 2013
    Messages:
    1,966
    Location:
    United States
    I actually find it fun even in the later portions of the game. Gives me something to do when not at war, and my enjoyment in building and creating is fulfilled. What I don't find fun however is managing all those aircraft missions once war is declared :crazyeye:
     
  2. Vokarya

    Vokarya Chieftain

    Joined:
    Mar 25, 2011
    Messages:
    5,466
    I spent some time ripping out Aristocracy and Cavalry Tactics from the tech tree and I noticed something regarding the Conquistador. With Cuirassier moving up to Flintlock, that drags Conquistador along with it. I don't think this is good for player expectations. By the time the player hits Navigation/Colonialism, lifts the movement range limit, and can sail to other continents, I think there is a reasonable expectation of being able to train up Conquistadors and go conquering, but that wouldn't be possible.

    I know one proposal has been to make Conquistador an Adventurer replacement, but I have a better idea. I think Conquistador should be a Dragoon replacement. Dragoons will be available at Matchlock, which is almost exactly where you would expect them to be. Dragoons are also one of the most powerful units available at that point on the tech tree; only Elephant Bombardier is even as strong. If necessary, we can hack Dragoon down to 16 strength.

    For Unique Unit abilities, the base Conquistador is a Cuirassier with:
    • +50% vs. Melee
    • Does not have Doesn't Receive Defensive Bonuses
    Dragoon already has both of these abilities. All gunpowder cavalry gets +50% vs. Melee, and Dragoon is 25.5 strength (base 17, +50% vs. Melee) against Heavy Pikeman's 13.5 (base 9, +50% vs. mounted) is already pretty overwhelming. So instead, I think these two abilities would be better:
    • Ignores Terrain Movement Costs
    • Does not have -25% City Attack
    This makes Conquistadors a very flexible unit, capable of handling attack, defense, or scouting duties. About the only thing it couldn't handle is attacking a fortified city without siege backup.
     

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