Vokarya's Workshop: Wonders

How about this for the missile defense project names?
  • Project #1: SDI (available with Networking)
  • Project #2: Anti-Ballistic Missiles (available with Artificial Intelligence)
  • Project #3: Anti-Ballistic Lasers (available with Quantum Computing)
  • Project #4: Nuclear Shield (available with Terra Computer) -- alternative could be Planetary Shield

Also, Final Frontier has an icon for Planetary Shielding that we are not currently using and I think would be a good icon to use for the last project. The Final Frontier atlas files are loaded as part of loading the base game, so we don't have to repack the FPK files.
Looks good to me, except for Nuclear Shield name. Someone has proposed Barrier Shield which sounds good to me but I don't know how it sounds for native English speakers.
 
Some months ago I played on one; opening the WorldBuilder I could see Mars and the Moon 'maps' which I couldn't reach nor see naturally; though since I spawned on the edge of the Earth map I coooouuuld see some asteroids floating just beyond the egde of the map :lol:

Oh, that's only a different mapscript called ThreePlanets or something like that. Zlatko has something similar in his Reconstruction mod: several TwoPlanets scrips, where one is Earth and the other is Chiron of PlanetFall.
 
45°38'N-13°47'E;14350256 said:
Looks good to me, except for Nuclear Shield name. Someone has proposed Barrier Shield which sounds good to me but I don't know how it sounds for native English speakers.

It doesn't sound good to me. It's not specific enough; it's just two words that mean the same thing. Nuclear Shield tells you that it's an anti-nuke project.
 
It doesn't sound good to me. It's not specific enough; it's just two words that mean the same thing. Nuclear Shield tells you that it's an anti-nuke project.
How does Force Field sound? The problem with Nuclear Shield is that it can be misleading in the sense that the word Nuclear can be used both as a word meaning Shield against Nuclear Weapons and Shield Powered with Nuclear Energy. This is why I don't like it, but I can live with it.
 
45°38'N-13°47'E;14350353 said:
How does Force Field sound? The problem with Nuclear Shield is that it can be misleading in the sense that the word Nuclear can be used both as a word meaning Shield against Nuclear Weapons and Shield Powered with Nuclear Energy. This is why I don't like it, but I can live with it.

BTW What does it represent? Missiles? Lasers? All-mighty-energy-shield? Is it "shield" in a figurative or literal meaning?

EDIT: Force Field reminds me of something rather small, not something huuuge.

Barrier Shield is specific... if you ever played MoO2 :)
 
I'm thinking of the last project as a complete system of defenses -- I am definitely laying down that the Manhattan Project is required before anyone can build SDI, and then you have to build the projects in order. SDI comes first, then Anti-Ballistic Missiles, then Anti-Ballistic Lasers, and then this last project. So this last project is a comprehensive system that supposedly fills in any gaps in your coverage, although the intercept chance specifically tops out at 80%. I wanted to use the name "Nuclear Umbrella", but that means something very different (use of nuclear weapons to defend an allied state without nuclear weapons of its own).

Civ3 has Integrated Defense as one of the last techs on the tree and it allows the Strategic Missile Defense as a national wonder. Maybe Integrated Defenses would be a better name.
 
Here is a very small something that I noticed and want to change.

The Refined cultural level is the first culture level to allow 3 World Wonders. It is also only 1% of the total culture needed to achieve Legendary status. This is fairly easy to achieve by the Medieval Era, and is likely in Capitals during the Classical Era.

I think the Refined level should be cut back to 2 World Wonders. The next level is Elegant, which requires 5x Refined's culture total. This level would be appropriate for 3 World Wonders.

I want to avoid too much Wonder stockpiling in Capitals and either have Wonders built by different players or in different cities that might be more vulnerable once the initial land-grabbing is completed.
 
Here is a very small something that I noticed and want to change.

The Refined cultural level is the first culture level to allow 3 World Wonders. It is also only 1% of the total culture needed to achieve Legendary status. This is fairly easy to achieve by the Medieval Era, and is likely in Capitals during the Classical Era.

I think the Refined level should be cut back to 2 World Wonders. The next level is Elegant, which requires 5x Refined's culture total. This level would be appropriate for 3 World Wonders.

I want to avoid too much Wonder stockpiling in Capitals and either have Wonders built by different players or in different cities that might be more vulnerable once the initial land-grabbing is completed.
Go for it, I agree
 
I'm thinking of the last project as a complete system of defenses -- I am definitely laying down that the Manhattan Project is required before anyone can build SDI, and then you have to build the projects in order. SDI comes first, then Anti-Ballistic Missiles, then Anti-Ballistic Lasers, and then this last project. So this last project is a comprehensive system that supposedly fills in any gaps in your coverage, although the intercept chance specifically tops out at 80%. I wanted to use the name "Nuclear Umbrella", but that means something very different (use of nuclear weapons to defend an allied state without nuclear weapons of its own).

Civ3 has Integrated Defense as one of the last techs on the tree and it allows the Strategic Missile Defense as a national wonder. Maybe Integrated Defenses would be a better name.
Integrated Defenses sounds good to me.
 
More minor adjustments. The Guilds are not available until the Medieval Era, but two of the Guilds have Classical Era techs as prerequisites. I don't like this, because it makes the tech requirement feel like an afterthought, and I've tried to eliminate these prerequisites whenever possible. When there are two tech prerequisites with different eras, I only give the earlier tech credit for a minor trick, rather than a major.

So here is the proposal:
Apothecaries Guild requires Sanitation. I want to change this to Alchemy.
Blacksmiths Guild requires Smithing. I want to change this to Armor Crafting.

This does reduce Sanitation and Smithing to exactly 2 tricks. I think Smithing is fine without the extra minor trick; Swordsmen are very strong and there is an excellent attacking window between getting Swordsmen and mass deployment of Longbowmen. Sanitation has always been on shaky ground without the ability to lose knowledge; sewer systems have been developed in the past but haven't been common until the late Renaissance, although this could be chalked up to populations not being at the size where sewers are necessary.
 
Here is a very small something that I noticed and want to change.

The Refined cultural level is the first culture level to allow 3 World Wonders. It is also only 1% of the total culture needed to achieve Legendary status. This is fairly easy to achieve by the Medieval Era, and is likely in Capitals during the Classical Era.

I think the Refined level should be cut back to 2 World Wonders. The next level is Elegant, which requires 5x Refined's culture total. This level would be appropriate for 3 World Wonders.

I want to avoid too much Wonder stockpiling in Capitals and either have Wonders built by different players or in different cities that might be more vulnerable once the initial land-grabbing is completed.

Yes, but what about those who don't use realistic culture spread? This is assuming that everyone uses it.
 
And one more question, because I've got a lot of small ideas. I would like to classify Crafts Guild Hall, Servants Guild Hall, and Victuallers Guild Hall as a Special Building of some type. It would probably not have much impact on game play, but it would allow me to classify them as one trick for Guilds and we could do something with the special building designator in the future. I'm really trying to cut down the highest-trick techs, and Guilds is in the top 6 (along with Masonry, Trade, Engineering, Industrialism, and Guided Weapons -- but Trade is losing Silk Farm/Silk Road to Aristocracy/Calendar, Industrialism is losing Wonka Confectioneries to Mass Media, and Guided Weapons is losing AA Missile Defense in the missile defense reconfiguration).

This special building type needs a name. Two names are already taken.
Guild Hall is the Guilds civic building.
Guild Headquarters is the special building type for the World Wonders that found the appropriate guilds.

We need another name. Any ideas?
 
Yes, but what about those who don't use realistic culture spread? This is assuming that everyone uses it.

Influential is only 2x the culture total of Elegant. That would be approachable by the mid-Renaissance.

Alternatively, could we put some kind of check on culture spreading? If the last few culture levels didn't count for culture spreading while Realistic Culture Spread was off, but still counted for cultural defense and Wonder limits, then all the levels could be usable regardless of options. RCS does not affect the cultural total needed for Cultural Victory.
 
I think that you should perhaps reserve Guild Hall for the guild special building (I think that it's better as one word: Guildhall) and rename the civic building, maybe to Tradehouse?
 
I think that you should perhaps reserve Guild Hall for the guild special building (I think that it's better as one word: Guildhall) and rename the civic building, maybe to Tradehouse?

I want to keep the Guilds civic connection in the name of the Guilds civic building if possible. I'm reluctant to change the name because of that.
 
I was looking at RoMEventManager.py to fix Nanite Defuser to work properly with the removal of the Doomsday category. I noticed that among other things, this governs the terraforming that takes effect when you finish the Eden Project.

One part of the Eden Project is to plant Forests on any tile that is Grassland, does not have an improvement from the improvement list, and does not have a Jungle.

The current list of improvements that block the Forest is:
  • Farm
  • Windmill
  • Plantation
  • Orchard
  • Winery
  • Cottage
  • Hamlet
  • Village
  • Town
  • Forest Preserve

I think we should rework this list a little. My starting point would be any improvements that would remove a Forest. So these:
  • Farm
  • Dome Farm
  • Mine
  • Shaft Mine
  • Modern Mine
  • Industry
  • Industrial Complex
  • Workshop
  • Windmill
  • Windtrap
  • Watermill
  • Plantation
  • Quarry
  • Pasture
  • Winery
  • Cottage
  • Hamlet
  • Village
  • Town
I definitely think that the Forests shouldn't be added to Mines, Quarries, or Workshops. I'm not so sure about the Windmill/Windtrap. I think Eden Project comes along so far to the end that Forest + Windtrap wouldn't be too disruptive.
 
And one more question, because I've got a lot of small ideas. I would like to classify Crafts Guild Hall, Servants Guild Hall, and Victuallers Guild Hall as a Special Building of some type. It would probably not have much impact on game play, but it would allow me to classify them as one trick for Guilds and we could do something with the special building designator in the future. I'm really trying to cut down the highest-trick techs, and Guilds is in the top 6 (along with Masonry, Trade, Engineering, Industrialism, and Guided Weapons -- but Trade is losing Silk Farm/Silk Road to Aristocracy/Calendar, Industrialism is losing Wonka Confectioneries to Mass Media, and Guided Weapons is losing AA Missile Defense in the missile defense reconfiguration).

This special building type needs a name. Two names are already taken.
Guild Hall is the Guilds civic building.
Guild Headquarters is the special building type for the World Wonders that found the appropriate guilds.

We need another name. Any ideas?

How about using plural? Guild Halls or Master Guild Halls?
 
Well, you could use Tradehouse for the special building then and Guildhall as the civic building. One-word names are preferable to the other options.
 
I did some sorting of Wonder effects to find out which ones we were using a lot and which ones not so much. I like effects to be repeated enough to be worth including the mechanic in the first place, but not using effects so much that they stop feeling appropriately "wondrous".

One group of effects that I sorted out were the global commerces. Piazza San Marco gives +10% gold in all cities. Leaning Tower and Louvre both give +10% culture. Great Firewall gives +50% espionage, but also -20% culture. Porcelain Tower gives +10% gold and science, and is the only Wonder to give a % global science production.

Since we don't have any other %-global-science Wonders, what do you think of giving this ability to Copernicus' Observatory? I'm not sure how much science is fair. I think +15% would be appropriate, at least to start. % science given this way applies only to base science, not to additional % science from other buildings or civics, so the net yield is less than the stated. I did a quick test with a large empire generating 1450 beakers/turn in the early Renaissance. This was running Republic and Guilds for net +15% science and had the Porcelain Tower for an additional +10%, so some of the science was unaffected by Copernicus, but not much. 15% science increased the actual count to 1662 (14.6%) and 20% science increased the beaker count to 1708 (17.8%).
 
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