Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
I have been playing BTS recently with random events.
(I am not a big fan of random events, but does represent a change of pace.)
I do not like the Volcano event.
It can be very bad for a player, which I can live with.
However, in my opinion it is not well thought out.
First, in the real world not all mountains are active volcanos.
(Not all mountain ranges contain active volcanos.)
Second, having mountains in your starting area is already a negative (in almost all cases other than the rare case where they make an enemy army take a long way around.) The volcano random event just makes them more of negative.
Third, land near an active volcano is usually richer farmland; in Civ you do not get this gain, just the pain.
In addition, given the scale of most maps, where a square might be 200 miles across, only very big eruptions would affect adjacent squares.
If adjacent squares are close enough to the volcano to have improvements destroyed, they are also close enough to have the benefit of richer soil.
(I am not a big fan of random events, but does represent a change of pace.)
I do not like the Volcano event.
It can be very bad for a player, which I can live with.
However, in my opinion it is not well thought out.
First, in the real world not all mountains are active volcanos.
(Not all mountain ranges contain active volcanos.)
Second, having mountains in your starting area is already a negative (in almost all cases other than the rare case where they make an enemy army take a long way around.) The volcano random event just makes them more of negative.
Third, land near an active volcano is usually richer farmland; in Civ you do not get this gain, just the pain.
In addition, given the scale of most maps, where a square might be 200 miles across, only very big eruptions would affect adjacent squares.
If adjacent squares are close enough to the volcano to have improvements destroyed, they are also close enough to have the benefit of richer soil.