AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
No, probably to one of the Pacific islands you passed by (I once had my Incan conquerors flipped to that hut island because I forgot to scout NW of Cuzco first before I declared war).
Maybe we should allow the AI to squat too and encourage them to do it, other than settling in their "settler maps."
Off topic, but is 1.183 compatible with games started with 1.182?
No, you can PLAY the Dutch and Portuguese to give them a point.
Was that the one that required building a city in Iceland and gifting it to England? I throught that this was actually not fixed, because it comes with a cost that might very well outweight the benefit?
Squatting is not destroying a civ's units at the start, which I consider borderline, but ultimately not exploitive. Squatting is building your capital at the spawn site, so that it will not flip to the spawning civ, usually condemning it. (e.g. Thetford-London as a Viking capital).
it doesn't sound exploitive.
We should bring it back. Having a Indian Netherlands is great fun...
Rhye, are you planning on uploading real soon, I was just thinking of trying the new patched version.
TDK
Even the French have a legal precedent--the Frankish kingdom under Charlemagne was centered at Aachen (Aix-la-Chapelle), and it's only a matter of game play that the French spawn first rather than the Germans (it could have been easily the other way round if the Franks were considered more Germanic than Latin).
(Lisboa being considered a possible capital for the Spanish/Portuguese crown during the short time it was conjoined by marriage).
And squatting doesn't necessarily condemn that civ (like the English)--it's the AI's particular idiosyncracies that condemn it
exploit
verb
1. use or manipulate to one's advantage
Let's settle one thing, most "strategies" are just exploits of an imperfect design and AI. You see more tips on AI behavior and manipulating it on the Emperor+ levels than any actual strategy, since the basics from Settler still apply. Then question designers have is whether or not an exploit goes against the original intent. I have always considered "squatting" as an exploit, just as I always thought Conquest+Razing was an exploit. And I was happy to use them both until Rhye removed them.
How is it an exploit? Well, let's look at the intent of the design. First and foremost, RFC was meant to be as accurate an depiction of history as possible, whereby you can attain victory from a new condition, the UHV. That is the core of the the design, period. You can argue that people "could have" settled in different regions, but the fact is they didn't. Preventing a civ's rise in their historic area is questionable at best (from a GD view).
The action becomes an exploit because it manipulates a rule meant to protect players. Noto nly that but...
As I mentioned beforehand, this is a manipulation of a flawed AI, not an actual strategy. You can tell the difference if you assume a human was playing the AI. A human would DoW and burn and pillage the Vikings on their isle with their Longbows. I'm ambivalent to this whole change since it doesn't affect the majority of players. However, stop deluding yourselves and realize that this is an exploit of a flawed system.