ThunderLizard2
Prince
- Joined
- Oct 6, 2010
- Messages
- 301
Is this mod available for Civ VI? I've heard it fixed the lousy AI in Civ V and wondered if it was available to fix the even worse AI in VI.
That would be way too late. Who's going to invest time in making a total conversion or complete overhaul knowing that civ7 will be out around the time they've finally coded a first version of their mod?I think Firaxis will release the source code for Civ VI, but it'll be 1-2 years after Civ VI: Complete has been out.
That would be way too late. Who's going to invest time in making a total conversion or complete overhaul knowing that civ7 will be out around the time they've finally coded a first version of their mod?
Civ4 source was released early, R&F (the mod) was developed and released before the first civ4 expansion.
But yeah, it was a different time, dev where closer to modders...
From their interviews and the tools available, I'm afraid that the only mods they want for civ6 are new Civilizations/Leaders (with their uniques) but nothing on the scale of civ4/civ5 larger mods.
My experience from civ 5 and civ 6 tells me if civ 7 ever launches. It would take another 2-3 years after launch until it is finally playable.
I`m hoping the tools would be available within a year. But if not there would be at least 4-5 years of playtime left before the next civilization game is good enough in its life cycle to make the last game obsolete.
And even then there are plenty of players who will stick to the old one. Since the launch of civ6 i`ve played at least twice amount of hours on civ 4. And a good bit on civ 5.
Rebalancing, rewriting, and expanding Civ 6 according to how interested the community is in doing so. I only keep up to date with Civ6, so I'm not the best person state its problems, but it ain't exactly a gem at the moment. If it is to you, good for you!So what would "Vox Pop" for Civ 6 actually mean?
What stands out most is the AI. The Community Patch is what handles the AI programming but when it comes to the balance overhaul it was done with strong AI competition in mind. The patch does wonders for the AI in the base game but you can only get so far with a game design that doesn't account for the computer...or any real balance, for that matter.@ashendashin So, when people say they want VP for Civ 6, they just mean they want a (1) a community created mod and (2) one that makes Civ 6 "better"?
I mean, I want Civ 6 to be better. So, no argument there.
But is there anything specific to Civ V VP that people want carried over to Civ 6?
What stands out most is the AI. The Community Patch is what handles the AI programming but when it comes to the balance overhaul it was done with strong AI competition in mind.
Yeah no. The agenda system is a complete mess that FXS will never address properly and nothing they've done for the AI even comes close to the level of individual patches for VP.The only really fundamental problem which is more than just tweaking or gap filling is the AI, but the FXS is improving the AI. I’m not sure the AI problems need a community fix just yet, although I agree the AI needs to get better strategically.
I don't think agendas have a place in the game at all. Maybe if they were directly tied to civ abilities and not just some arbitrary attempt at giving the AI personality it could work, but even then I find the concept to be in poor taste for a game of such scale.I'd forgotten about Agendas, so good point. I’m not sure if the problem with Agendas are the Agendas or how the game visualises them, but I agree they don’t quite work as they are.
I don’t think the Civ VI AI with patches is as good as Civ V with VP. I just meant maybe FXS should have a little more time to fix it before it should get the VP type treatment, because it does seem to be getting incrementally better.