glider1
Deity
I've tried everything. With any version of VP including the one that is already been officially released back in May, the AI cannot win by domination unless you set up the most trivially easy map for it.
The closest I got was with the latest version 9-15. It was an amazing thing to witness. Here are the test conditions.
But here is the problem that happens every time no matter whether the map is duel or huge.
The game crashes before the domination win happens. For some reason Babylon could not take the capital and then turtled for over a hundred turns until the game crashed......
You can't load the save game either.
This is on default settings, no mods.
I have tested it on autoplay probably more than 30 times in all sorts of different ways.
VP always CTD.
HERE IS THE WEIRD PART:
If I turn off VP and run the community patch only, the carpet of doom in vanilla has to be seen to be believed it is so horrible because there is no unit supply cap......but at the same time the game does not crash....it is just that the map is carpeted in units with an AI that can make no progress in domination through the deadlock.
But the community patch is rock solid.
So what is going on with the VP mod and domination? If there is a memory problem, why does the game engine not crash with a carpet of doom when every tile is taken up with a unit, yet in VP with the beautiful small armies thanks to the supply cap concept.....it crashes and cannot be reloaded.
How can we say this mod is finished if there is one whole victory condition that might as well simply be turned off? Is it because of the burden of the other VP infrastructure not present in the community patch? I cannot see how that could be true.
It is easy to test. You just autoplay two civs on a duel continents type map using the conditions I listed. Takes 15 minutes.
TEST SETUP:
Windows 10 16GB i7700k on a 1080GTX
The closest I got was with the latest version 9-15. It was an amazing thing to witness. Here are the test conditions.
- Duel size frontier map continents
- Babylon verses India
- advanced start information era
- domination only victory condition
- quick speed
- everything else default settings
- no mods
But here is the problem that happens every time no matter whether the map is duel or huge.
The game crashes before the domination win happens. For some reason Babylon could not take the capital and then turtled for over a hundred turns until the game crashed......
You can't load the save game either.
This is on default settings, no mods.
I have tested it on autoplay probably more than 30 times in all sorts of different ways.
VP always CTD.
HERE IS THE WEIRD PART:
If I turn off VP and run the community patch only, the carpet of doom in vanilla has to be seen to be believed it is so horrible because there is no unit supply cap......but at the same time the game does not crash....it is just that the map is carpeted in units with an AI that can make no progress in domination through the deadlock.
But the community patch is rock solid.
So what is going on with the VP mod and domination? If there is a memory problem, why does the game engine not crash with a carpet of doom when every tile is taken up with a unit, yet in VP with the beautiful small armies thanks to the supply cap concept.....it crashes and cannot be reloaded.
How can we say this mod is finished if there is one whole victory condition that might as well simply be turned off? Is it because of the burden of the other VP infrastructure not present in the community patch? I cannot see how that could be true.
It is easy to test. You just autoplay two civs on a duel continents type map using the conditions I listed. Takes 15 minutes.
TEST SETUP:
Windows 10 16GB i7700k on a 1080GTX