Mongols, 1000BC
I think we have enough Archers for now
start some Horsemen, and Vet Warriors for upgrades.
Germany is pathetic, and the others are pretty balanced; Id like to go to war soon, but were locked in gpt deals with almost anyone atm.
We are strong compared to Germany, Hittites, and Egypt.
Enter.
IBT:
Monty demands 22gp. Well, we
are at war now
Turn 1: 975BC
Move some Archers towards our Horse town.
IBT:
Aztecs sign in Egypt against us.
Turn 2: 950BC
IBT:
Now that gets ridiculous Aztecs sign in Vikings, and we have a Scout in their territory

.
Hittites demand 23gp refuse, another war. And another Scout in their lands
Turn 3: 925BC
IBT:
Great, Egypt Warrior kills Archer.
Turn 4: 900BC
No action
Turn 5: 875BC
Zzzz..
Turn 6: 850BC
Found a city with overlap next to the Cow; not good, but Ulaanbataar isnt placed optimal, and I cannot move the Settler further away atm. Our first Horse kills the Egyptian Warrior.
Turn 7: 825BC
Manouvering
IBT:
Yea, fine; Celts join the party.
Turn 8: 800BC
and the pRNG as well. Loose a Vet Horse attacking an Aztec Warrior.
Turn 9: 775BC
No action. Found Balkh.
IBT:
Forbidden Palace message.
German Archer approaches Iron Port.
Turn 10: 750BC
Kill Celtic Archer. Kill Spear at Augustadurum, loose Horse to Spear there.
Ugly. Not that we made any crucial mistakes so far, but this is essentially AW no we are
not at war with the 2 weakest Civs
NOTES:
*Please time the Settler in Khanbalik with growth. Should go to the dot; we will need to form a Gems colony, but this saves us from roading the mountain.
*Careful. This is a really tough situation; if we can raze Augu, we may be able to get peace with the Celts sooner. If there is one Civ I do not want to fight, than the Celts.
*The Spear in the S is on the way to IP.
*Since we have all our gpt back, we could now research full speed on Monarchy, getting it in 19; but Id guess we could use the money to get a tech discount if we survive the next turns.
The end may be near...