Mongolia, 1050AD
First, open the missing embassies with Aztecs (Tenochtitlan is next to a volcano

; all resources ) and Egypt (nothing).
As expected, Egypt is at war with Germany (Bremen was founded within Egyptian borders).
Im pretty upset to found almost any city undefended. I did indeed check the preferences if Show units over cities was disabled
Id need peace with Germany since they could easily grab 3 cities; the problem is, they do not want to talk to us. We are at war with the Vikings, and our entire coastline is open? Also, almost our entire attack forces are redlined and uncovered.
Such a set-up is not appropriate for a SG.
Ill need my entire turnset to fix that mess.
Inherited: Burn lots of cash to rush regular Keshiks. Our FP city doesnt have a Market. Size 3 tundra towns are building Markets instead. Were building Settlers in semi-productive cities all over the place that could be really useful with CHs. Were mining in the corrupted hellholes.
Enter.
Waste a lot of chopped shields, another

. Loose some uncovered Slaves and a Treb to Celts.
Celtic capital (Verulanum) completes Smiths.
Turn 1: 1060AD
Retake our Trebs (have to autoraze a newly founded Celtic city for that). Raze Verulanum with the MoM and Smiths (a Treb and 7 Slaves). Raze the next capital of Eburacum, but only because we have the units there already.
I really fail to see the use of all those unclaimed lands. Those attacks are pointless unless our Settlers are already in place. Were only making the Aztecs stronger.
Newly rushed units kill 3 German Archers.
Kill a redlined Hittite Pike, and get another MGL.
Make peace with Hittites for a 975gp discount on Chemistry.
Make peace with Celts for Nav, Economy, WM and 312gp.
Nobody knows Metallurgy, so I form another Keshik Army.
WTH about 10 units on goto

.
Start Banks in our core. We have easily enough units, if only they have time to heal.
Hire a bunch of Scientists, and turn on research; Met in 11.
IBT:
Yeah great, loose a Slave and Keshik that were on goto.
Turn 2: 1070AD
We have a lot of unimproved tiles in our core; run back lots of Slaves. Join native Workers.
IBT: Thats what you get when you overexpand without need. Loose a town to a Russians Knight.
Turn 3: 1080AD
Kill a few Russians. Still nowhere near sufficient healthy forces in that area.
IBT: More losses to Russia.
Turn 4: 1090AD
Aztecs keep violating our borders with ships, but I didnt get the Retreat or declare option so far.
Turn 5: 1100AD
Retreat from Russia. Aztecs may steal our Incense soon.
IBT:
Make peace with Ragnar for small change, dont want to see Berserks.
Get 6 Palace expansions.
Turn 6: 1110AD
Finish off the Germans.
Turn 7: 1120AD
Zzzz
Physics is known. Metallurgy not, we need 3 more turns.
Turn 8: 1130AD
The Aztec Settler combo near our Incense was so undecided about the best spot, I did manage to ship a Settler of ours there in time
Turn 9: 1140AD
We are indeed first to Metallurgy. Get Physics, and some cash. Gift it to Ragnar

. Oops, your Great Wall doesnt work anymore? Im terribly sorry
Turn 10: 1150AD
Demand Ragnar to move, and he tells me There will be no raids today. Maybe some other time.
NOTES:
*Settlers are in the Caravel in the E, and another one (to land on the Silks later) in the W; active, so youll notice them.
*Russia is a major pita; I have two Keshik Armies there to pillage their resources.
*Please try to employ proper logistics. I know, Keshik Armies cut through Spear defences like nothing but without Settlers at hand, this also gains us nothing.
*Peace with Egypt is about to expire; may as well remove Cleo from the game.
*Kept our scientist on MT; Id really like the MilAc (in Bishkek).
Over to the next better barbarian.