Maquis
King
Ok, the first VQ (Very Quick) game is wrapping up, with a domination win well in hand. All the participants are up for another SG.
We're going with a variant, that has predetermined city placement. There will be no dot maps, no expanding out toward a rival to seal them off. Our cities must be founded in tiers, and in the following order:
City 1: Settler does not move. City founded in-place in 4000BC.
Tier 1 expansion: (city 2-5) City founded 5 tiles in one direction from the capitol, one due North, one South, one East, one West. The players have a choice of which order these cities are founded.
At this point, the empire will look like this, with Red dot being the capital:
Tier 2 expansion (city 6-9): City founded 5 tiles to the North or south of the east and west cities, this basically fills in a 9 city square of land, 3 cities wide X 3 cities deep.
Tier 3 expasion (cities 10+): Continue to fill in this same pattern, expaning out to a 3rd ring of cities.
Clairifiactions to this:
1) If there is a coastal tile within 3 squares of a current city, expansion stops in that direction. (If the coast is 4 squares, the city can be founded as normal.)
2) If the tile is unbuildable (lake or peak) the city can be moved to the closest available tile.
3) If the city site falls within an AI border, the offending AI border must be removed. Until it is removed, only the cities in the current Tier may be founded. The next tier of cities cannot be started.
Game specific settings:
Prince Level
Large Lakes map
Default AI number and settings
All victory conditions enabled
Human Civ: Rome (Expansive and Organized) fits the theme nicely.
Roster (carried over from VQ01)
player 1: Maquis ----
player 2: oldbustedjorn ----
player 3: eektor ----
player 4: GreyFox ----
player 5: bobrath ----
I'll roll a couple of options for a start, and post some screens here.
We're going with a variant, that has predetermined city placement. There will be no dot maps, no expanding out toward a rival to seal them off. Our cities must be founded in tiers, and in the following order:
City 1: Settler does not move. City founded in-place in 4000BC.
Tier 1 expansion: (city 2-5) City founded 5 tiles in one direction from the capitol, one due North, one South, one East, one West. The players have a choice of which order these cities are founded.
At this point, the empire will look like this, with Red dot being the capital:
Tier 2 expansion (city 6-9): City founded 5 tiles to the North or south of the east and west cities, this basically fills in a 9 city square of land, 3 cities wide X 3 cities deep.
Tier 3 expasion (cities 10+): Continue to fill in this same pattern, expaning out to a 3rd ring of cities.
Clairifiactions to this:
1) If there is a coastal tile within 3 squares of a current city, expansion stops in that direction. (If the coast is 4 squares, the city can be founded as normal.)
2) If the tile is unbuildable (lake or peak) the city can be moved to the closest available tile.
3) If the city site falls within an AI border, the offending AI border must be removed. Until it is removed, only the cities in the current Tier may be founded. The next tier of cities cannot be started.
Game specific settings:
Prince Level
Large Lakes map
Default AI number and settings
All victory conditions enabled
Human Civ: Rome (Expansive and Organized) fits the theme nicely.
Roster (carried over from VQ01)
player 1: Maquis ----
player 2: oldbustedjorn ----
player 3: eektor ----
player 4: GreyFox ----
player 5: bobrath ----
I'll roll a couple of options for a start, and post some screens here.