IT:
Hmmm, I look at our relations and realize that diplo is definitely out...
Everyone has Fuedalism, except freddie... Here is what I am thinking - lets get that one city from vicky, settle west, and then take the germans out and settle to the east. That will hopefully be enough base to either go on a conquest run; get domination by crushing saladin and freddie, or just launch... I'm still ok with cultural, but I'm not very experienced - I'll try to make a few moves in that direction...
Turn 1 (1110AD):
I declare on Vicky.
Mansa wants to trade Calender for Music - I want to do this, but when I click to renegotiate (to see if I can get something else), the option disappears. Oh well...
Antium: Confused Temple -> Court
Sigh, I believe freddie will be a problem with city spam...
TWo barbs pop west...
I approach vicky, still one longbow and a spear.
Turn 2 (1120AD):
Arpinum: Granary -> Court
WOW -> best odds after to cat bombards is 6%. I'm going to have to suicide both cats I'm afraid. I'll try to get culture defense down next turn but I don't want to wait too long in case they build another longbow.
Turn 3 (1130AD):
Pisae: Court -> Settler (its good to be prepared in case ghandi gets hungry for land)
There is now a horse archer in the city. I decide to suicide and go for it before they reinforce. Its definitely a gamble...
CRAP...First cat doesn't SCRATCH the longbow... but does withdraw.
2nd cat does some damage - its still gonna be bloody.
Battle of Anasazi:
Praet loses but damages longbow.
Praet loses but more damage done.
Axe loses but more damage done - should be manageable now.
Praet kills horse archer.
Praet kills spear.
And...
City Razed -> not too bad, only four units lost.
I'll consolidate the stack and heal while I see if I can get peace or if vicky puts up a fight.
I spot this...
Turn 4 (1140AD):
Antium: Court -> Spear (seeing alot of horses from vicky)
Cumae: Court -> Spear
Ravenna: Forge -> Court
Wow, I really have nothing that can go against the stack that vicky is bringing. I'll try to get some units to help keep the cities. Vicky still refuses to talk.
Turn 5 (1150AD):
Rome: Conf. Academy -> Horse Archer
Antium: Spear -> Praet
Vicky still won't talk.
We get a great artist -> I have no clue what to use him for, so I'll wait.
Vicky's SOD has turned around (whew!)
We do have a horse archer near cumae, but there isn't much I can do about it right now.
I also kill a few more barbs.
Turn 6 (1160AD):
Fuedalism in, start Drama in case we want culture (and we need to research calender soon)
Antium: Praet -> Conf. Monastary
Neapolis: Forge -> Aquaduct
Still can't kill that HA near Cumae, but he hasn't pillaged anything yet.
Oh, and did I mention? Vicky refuses to talk...