VQ06b - Emperor just win!

:lol: I don't know why I bothered with the spoiler tags. Even though GreyFox and namliam hasn't replied I bet they checked anyways or would have checked. Well here it is:

Turn 0: 1900 AD
Micromanaged cities to grow within 6 turns.

Turn 1: 1902 AD
Vote for diplomatic victory came up. Oh great there goes my calculation.
I decide to go for it just to see the current population totals.

Turn 2: 1904 AD
Okinawa: Coloseum -> University
We got 455 out of 741 votes. We need 459 to win
VQ 176 Cyrus 167 JC 112 HC 214 Monty 72

Diplomatic-chance1.JPG

Turn 5: 1910 AD
Secretary General Elections.
We completed Apollo Program. (Doesn’t matter we will win by next election.

Turn 6: 1912 AD
Plastic -> Ecology (got it for the recycling plant which would help us since all our cities are unhealthy, but I don’t think we will get that far.)
We won secretary general, here are the vote totals for everyone
VQ 181 Cyrus 169 JC 112 HC 216 Monty 73
Micromanaged cities to get some more population within 4 turns.
Razed Calixtahuaca – lost a tank with over 90% odds.

CalixtahuacaRazed.JPG

Gave Mass Media to JC to declare war on Monty. (This would make sure he votes for us next time.)

Turn 8: 1916 AD
Battle of Texcoco
This was a little rushed, but I wanted to make sure I razed it before the vote comes out. The battle wasn’t won in this turn and had to be continued next turn.

Turn 9: 1918 AD
Went for diplomatic victory again. We need 465 out of 750 votes.
The battle of Texcoco went on. I couldn’t finish it with the forces I had on land, but I had 12 units on transports that prepared for an amphibious assault.

After 3 amphibious assaults, Texcoco went down and I razed it.

TexcocoRazed.JPG

Turn 10: 1920 AD
We got 470 of 751 votes and we needed 465.

DiplomaticWin.JPG

Spoiler :

Turn 320 (1900 AD)
Paris grows: 16
Paris finishes: Coal Plant
Old Sarai finishes: Theatre
Tabriz grows: 13
Karakorum begins: Tank
Karakorum finishes: Tank
New Sarai grows: 13

Turn 321 (1902 AD)
Corney Hills finishes: Colosseum
Copper City grows: 13
Okinawa finishes: Colosseum
New Sarai finishes: Transport

Turn 322 (1904 AD)
Okinawa begins: University
Paris finishes: Colosseum
Old Sarai grows: 14
Turfan grows: 14
Ning-hsia grows: 15
Karakorum begins: Tank
Karakorum finishes: Tank

Turn 323 (1906 AD)
Corney Hills finishes: Bomber
Beshbalik finishes: Carrier
Cuman finishes: Colosseum
Karakorum begins: Tank
Karakorum finishes: Tank

Turn 324 (1908 AD)
Beshbalik grows: 18
Karakorum grows: 19
Karakorum begins: Tank
Karakorum finishes: Tank

Turn 325 (1910 AD)
Paris finishes: Bomber
Corney Hills finishes: Bomber
Beshbalik's borders expand
Beshbalik begins: Tank
Beshbalik finishes: Tank
Karakorum begins: Tank
Karakorum finishes: Tank

Turn 326 (1912 AD)
Research begun: Ecology
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank loses to: Aztec Rifleman (3.92/14)
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank defeats (19.60/28): Aztec Rifleman
Infantry defeats (13.60/20): Aztec Rifleman
Infantry defeats (17.00/20): Aztec Rifleman
Christianity has spread: Calixtlahuaca
Islam has spread: Calixtlahuaca
Captured Calixtlahuaca (Montezuma)
Razed Calixtlahuaca
Christianity has spread: Calixtlahuaca
Islam has spread: Calixtlahuaca
Calixtlahuaca lost
Copper City finishes: Theatre
Old Sarai finishes: Colosseum
Karakorum begins: Tank
Karakorum finishes: Tank

Turn 327 (1914 AD)
Old Sarai begins: Fighter
Corney Hills finishes: Bomber
Infantry defeats (10.00/20): Aztec Cavalry
Tank loses to: Aztec Cavalry (11.55/15)
Tank defeats (23.52/28): Aztec Cavalry
Tank defeats (23.52/28): Aztec Cavalry
Tank defeats (19.04/28): Aztec Cavalry
Tank defeats (23.52/28): Aztec Cavalry
Tank loses to: Aztec Cavalry (4.65/15)
Tank defeats (4.76/28): Aztec Cavalry

Turn 328 (1916 AD)
Corney Hills begins: Fighter
Infantry promoted: Guerilla I
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery loses to: Aztec Rifleman (11.62/14)
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery loses to: Aztec Rifleman (5.04/14)
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery defeats (18.00/18): Aztec Rifleman
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery loses to: Aztec Rifleman (5.88/14)
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery defeats (18.00/18): Aztec Rifleman
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank defeats (22.12/28): Aztec Rifleman
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank defeats (25.76/28): Aztec Cavalry
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank defeats (25.76/28): Aztec Cavalry
Tank promoted: City Raider I
Tank promoted: City Raider II
Tank defeats (18.20/28): Aztec Cavalry
Paris finishes: Fighter
Ning-hsia grows: 16
Karakorum begins: Tank
Karakorum finishes: Tank
New Sarai finishes: Transport
Tank defeats (11.20/28): Aztec Cannon

Turn 329 (1918 AD)
Artillery loses to: Aztec Rifleman (14.00/14)
Tank defeats (12.04/28): Aztec Rifleman
Tank defeats (23.52/28): Aztec Rifleman
Tank defeats (12.60/28): Aztec Cavalry
Tank defeats (11.20/28): Aztec Cavalry
Infantry defeats (4.00/20): Aztec Cavalry
Infantry defeats (20.00/20): Aztec Cavalry
Infantry defeats (20.00/20): Aztec Cavalry
Infantry defeats (20.00/20): Aztec Cavalry
Islam has spread: Texcoco
Captured Texcoco (Montezuma)
Razed Texcoco
Islam has spread: Texcoco
Texcoco lost
Paris grows: 17
Corney Hills finishes: Fighter
Beshbalik grows: 19
Okinawa finishes: University
Turfan finishes: Factory
Cuman grows: 14
Ning-hsia finishes: Grocer
Karakorum begins: Tank
Karakorum finishes: Tank
New Sarai grows: 14

Turn 330 (1920 AD)
 
Diplomatic Win Screen

DiplomaticWin1.JPG

Our score graph

ScoreGraph.JPG

Our power graph

PowerGraph.JPG

and last but not least the score

Hammurabi-14704.JPG

Well not the top one but second is nice.

Oh the replay is at the bottom. I was wondering I saved the game after I won should I put that save up?
 

Attachments

Well done, lads! I'll look forward to reading through it all properly when I've a chance.
 
Congratulations! Well done, team!

I think we did the best we could given the circumstances, and with a stroke of luck, no other religions had managed to contaminate our happy continent of one big Buddha family, and it works towards our favour.

Nevertheless, saviour our first Emperor win.

--
 
Hey let's try it now without PA........

We learned lots from this one to know what to do and maybe get a better start and better civ.
 
There is no such thing as a better civ. Tho Industrious does go to waste I think on these higher levels, cause you hardly ever get any realistic shot at any wonder.... Tho with Industrious I think it is the only way you are ever going to a shot ....
 
namliaM said:
There is no such thing as a better civ.

True, but there is such a thing as a better civ that fits with your gamestyle. For instance did we really use all that Napoleon had to offer? Not really, we didn't use the UU musketeers. I think we might have built like 1 or 2 of them. Also we didn't really use the industrious trait at all.
 
I'll take Cathy anyday over let's say Isabella. Not that crazy about Napoleon either. I am sure there are better such as Victoria/Frederick/MM/Qin. Hatty can be pretty good too and let's not forget Washington. So If I had to choose it would be:

Catherine/Victoria/Frederick/Mansa Musa/Qin/Hatty/Washington

Washington would be really good on emperor with his traits of Organized/financial

Why don't we try for one with Washington on emporer everything else random. No PA's this time. Only his UU is "so, so and too late". Being American make the variant to be "only a space ship win" for the builders at heart. I personally don't play for it much and would like to see how the players strategize for that.
 
eektor said:
Oh the replay is at the bottom. I was wondering I saved the game after I won should I put that save up?
If you put up a save it should be the turn before you win so anyone can "just press enter" and register the score in your HOF

I simply took it from my last turn (waited nicely till you finished) and got (more or less) the same result.... Except I landed 4 boat loads, 2 North first then 2 south... that was enough.... I got counter attacked by exactly 1 Cavalier :confused:
 
I thought with just the replay it goes on the HOF.

Wow, when I landed my stack north, I got counterattacked by a lot of cavalry and cannons. That's why I had some problems with taking the city.

Edit: Anyways the closest save I got was 1916 AD (thank god for those autosaves), so I'll just play it out till the press enter and then put it up tonight.
 
Meh about JC......But I have to say I like lizzie too. I like the financial trait. I have learned just to go random with games and play whoever comes up. It's a different strategy with each civ and thanks to SG learned a lot.

(everybody goes on about the roman Praets and they are amazing but I love those cossacks if you get them early enough they are almost invincible.)
 
My favorite leaders (and the ones I'm most successful with) are, in no particular order:

1. Hatty & Cyrus (early chariot rushes are so much fun)

2. Washington, Liz, Mansa, HC (the financial juggernauts - no Vicky because I don't think Expansive+Financial works together very well, and no Qin because industrious seems less useful on Emperor; no Cathy because Cavalry seem like they wouldn't be too useful on Monarch when everyone has Rifles.)

3. Alexander & Saladin (Philosophical + other strong traits)

I agree with Cosmichicail's "meh" on JC... I always feel that my strategy is already written for me when I play him - Praets are so strong it's pointless to deviate from the rush. I think he'd be very interesting on an Archipelago, though... cheap granaries, lighthouses, harbors, and courthouses for your fishing villages! And the Praets are still useful for defense, but not as devastating.
 
I always forget about HC he's pretty good too. I personally would like to try Washington on emporer since his traits would be very beneficial on this level. Fractal, No PA enabled, Standard size, Epic, all other victory conditions enabled but we should have the variant "space victory only". That would make it tricky and show everybody this VQ team doesn't need no freaking civ to help them. How about raging barbs to make it fun. Anybody game???
 
Cosmichail said:
(everybody goes on about the roman Praets and they are amazing but I love those cossacks if you get them early enough they are almost invincible.)
But then that is true of about every unit...
If you get the CS sling and get Macemen ASAP
Cavalry beeline
Grennie beeline
Arty beeline
Gunpowder or Rifle beeline I think too...

Any step up from the previous defence is going to be almost invincible.... The trick is getting that edge and really going for it.
Just an example from an MP game... I pulled the CS sling (got extreeemly lucky I guess) and picked up Machinery. Took 1 city from one of my enimies and made paece. This city had been culture bombed and was flipping my city near to it....
I then turned around and faced another enemy thinking, OK that one is taken care of.... NOOOOO 15 or so turns later I declare on enemy #2 and #1 comes at me from behind, this time with Crossbows in the mix. There goes my advantage of Macemen... I had to build Elephants and later knights to "even the playing field"
Cosmichail said:
I always forget about HC he's pretty good too. I personally would like to try Washington on emporer since his traits would be very beneficial on this level. Fractal, No PA enabled, Standard size, Epic, all other victory conditions enabled but we should have the variant "space victory only". That would make it tricky and show everybody this VQ team doesn't need no freaking civ to help them. How about raging barbs to make it fun. Anybody game???
Me is definatly Game, got 2 SGs finished just now... and only one going on. So I can use another... Epic...Hmz... Isnt that tipping the table in the Warmongers favour? i.e. in our favour? Units "last longer" due to longer teching so you can continue the offensive longer?!
Raging barbs, Ouch in particular with Emperor and Epic... Beeline to Bronzeworking is a must me thinks
 
Re: Raging Barbarians, if you look at PH02 - 8 Angry Men, that's exactly what we were doing. I think the raging barbs limits the AI more than us, but then, I guess we were lucky that we are relatively at the centre of the map, so barbs don't trouble us that much as it does the perimeter civs. My point is, raging barbs may works towards the human's advanatge sometimes, even at higher difficulty.
 
Shall we try doing another team comparison.

Personally I like epic as I find on normal the game does really move along. If people would prefer normal it doesn't matter to me. Would be more of a challenge.

Civilization: American, Leader: George Washington, Organized, financial or just randomize this and see who we draw. (Egypt sure shows up alot)

I don't know how people feel chosing a civ but being a second try on Emporer for me I would like to choose good ole Washington. Any game he's been in (SP) always ends up being a thorn in my side.

Map: Fractal
Water level: Medium
Starting period: Ancient
Speed: Epic or Normal
Barbs: Raging (to make up for choosing own civ)
Victory conditions: all enabled, NO PA and a special flavor of variants:

1. "We must win by space victory so we need to be "schmart" tech wise"

2. We are scientist/star trek geeks and don't want no freakin religion.
So no religious civics. Now this might be too tough so how about this:
OR
2. We are "christian scientist" and no other religions.
OR
2. We can use religious civics but as soon as "free religion" becomes available we have to change to it.

3. We don't care much for monarchs either so we have to change to Representation/Universal Suffrage as soon as it's available.

4. We are capitolist and love the pursuit of money, and will sell our grandmothers for a buck. We must have a city that is producing at least 100gpt by 1500 ad. (and trade like yankee traders)

5. Being the incredible scientists we are, we will need to accomplish something similiar in the art of science. My thought is 300 beakers for one city by 1500ad.

6. Culture schmulture, we are scientists and spend our time in the labs blowing up stuff. So all scientific buildings have priorty.

Just some ideas as I like some kind of added variants for spiceness, rather than "just win". Personally I would like to beat emporer without PA as it does turn in your favor quite substantially. Lots of cottages and maybe some nice resources like gold/silver/gems if we are lucky. And even better a coastal area with five sea resources. (Why does Ghandi always get those??)

How about this name for the variant:

VQ08 - One step for man, One giant step for mankind.
OR
VQ08 - Houston, The Eagle has landed.
OR
VQ08 - Mission Control
OR
VQ08 - Kennedy Space Center

Throwing out some names here:

NamliaM
Eektor
Armstrong
Greyfox (I know he OOP until July 23rd but still love to have him good ole blood and guts)

Anybody from the A team.....
and try the team comparison again and being a science game I think it will be tougher for the war mongers.

Just let me know your thoughts. Getting 10 players for two sessions would be good. I am able to start this up fairly soon have lot's of time off.
 
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