Vulture vs Axeman

krikav

Theorycrafter
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Aug 25, 2011
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Did a quick WB test, setting up a friendly vulture and a friendly axeman against an enemy swordman and a enemy axeman.

Axe vs Axe = 50%
Axe vs Sword = 75.11%
Vulture vs Sword = 75.11%
Vulture vs Axe = 35.26%
 

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I'd be interested to see how that odds change when promotions are added in. Not a math whiz, but the additional base strength on the vulture would seem to factor highly in the further bonuses from promos.
 
Combat modifiers are arcane and bizarre in how they work, and they can depend on whether a unit attacks or is attacked to boot. Combat 1 on a Vulture fighting an Axe makes a comically large difference, especially compared to an Axe in the same situation. Assuming no defensive terrain/fortification bonus/river crossing/other shenanigans:
C1 Axe vs. Axe: 68.1% | C1 Vulture vs. Axe: 65.7%
C1 Axe vs. Sword: 79.7% | C1 Vulture vs. Sword: 79.7%

C2 Shock Axe vs. Axe: 90.1% | C1 C2 Shock Vulture vs. Axe: 88.9%
C2 Shock Axe vs. Sword: 96.8% | C1 C2 Shock Vulture vs. Sword: 97.1%

C2 Shock Axe vs. C1 Shock Axe: 67.6% | C2 Shock Vulture vs. C1 Shock Axe: 66.4%
C2 Shock Axe vs. C1 Shock Sword: 88% | C2 Shock Vulture vs. C1 Shock Sword: 80%

The point to take from this is that compared to axes a Vulture really shines against non-melee units, and against melee units you really want to build a Barracks first. For example:
Archer fully fortified in a flatland, 0% cultural defence city: CR1 Axe 61%; CR1 Vulture 71.8% | CR2 Axe 71.3%; CR2 Vulture 88.4%
CG2, Drill 1 Archer in the same situation: CR1 Axe 19.4%; CR1 Vulture 39.8% | CR2 Axe 24%; CR2 Vulture 61.7%
CG2, Drill 1 Archer fully fortified in a 40% cultural defence hill city: CR2 Axe 2.5%; CR2 Vulture 15.3%
C1 Horse Archer: C1 Axe 27.2%; C1 Vulture 50%
 
I think Gilgamesh should'be been AGG and Hammurabi PRO. The former is like in the top 5 list of civs most likely to plot, while the latter is pretty much always a peaceful culturemonger. Would fit their personalities better, and also synergize with UUs (bowmen w/out pro still die handily to HAs, vultures w/out agg need a tiny boost before they can fight axes).
 
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