VVV scoring system suggestion - Updated

How many points are they when someone plays for example standard settler?

Edit: Just saw your last post and I didn't saw it that way.
So it means that for low easy games it better to play existing games then to open new ones.
But for the higher difficult and bigger maps it's both a good option.
Although, those who aren't that good can better open up a new game setting then try to compete?

In general, on a given size/difficulty combo, you'll get more points from challenging existing games than playing an empty table. On lower difficulty levels, it's almost certain. On the highest difficulties, and if the existing target is beyond you, you may get more points by opening a new table. But you'll still get a decent reward for trying to beat an existing game and failing, something that doesn't happen now. So there's still plenty of encouragement to compete, to beat what's there already.

But you'll be rewarded for setting a target for others to challenge. You won't feel like a game is completely pointless the way you can now, because it will give you no HoF reward, and you feel nobody's ever going to attempt the same game and maybe give you a bronze medal. If you're interested in your VVV rank, or in a subsection rank, you won't feel forced to select from a handful of games because they are the only options for getting a medal.

xger said:
Well there are people that play that struggle with warlord for instance. So the example I gave of warlord, tiny and quick, could be someone still working on improving their game and preferring to get through a game in 1 session.

Fair enough. I do find that surprising, and I don't think they're the sort of players who are going to look at the scoring system in detail to try and maximise their own score. But I may have a weird psychological makeup. :lol: And as I said, it's very easy to have all modifiers be at least 1.

As for coding a floor of 1, that sounds perfectly reasonable to me if possible.

Yeah, I've got no issues with it. I can fiddle with those 'bonus games' numbers too, try and make a duel/quick/settler game be worth 1 point, while leaving the standard+ deity games the same. The bonus games bit will make near-zero difference once a table has 5+ games, it's only there to reward/encourage people to open new tables, in particular harder new tables, but without giving more incentive to duel spam. I'm going to be away for the weekend, but I'll try and make a couple of spreadsheets to cover the system in detail, and can then quickly tweak values to see what happens. It should actually be pretty easy to give duel/settler and the other lowest scoring games a boost to above 1, without making too much difference to an empty duel/deity, which is currently worth ~10 points, and leaving an empty std/deity at ~150.

Apart from working out the best way to balance empty/near empty tables with these bonus games, do people think the other weights for the actual scores are about right?

They are:

Duel: 1
Tiny: 1.5
Small: 2
Std: 2.5
Lge: 2.75
Huge: 3

Difficulty modifier:
Settler: 1.0
Chief: 1.2
Warlord: 1.4
Prince: 1.7
King: 2.0
Emp: 2.5
Immortal: 3.0
Deity: 4.0

Speed modifier:
Quick: 1
Normal, Epic, Marathon: 1.25

Finish time:
If you finish x turns behind first, you'll get 1/2 the points. Finish 2x turns behind, get 1/3 the points. Finish 3x turns behind, get 1/4 the points. Just a question of what to make x, I've currently got 15/25/35/50 for quick/std/epic/marathon. There is actually one downside with this bit which nobody's mentioned yet, and that's that if first place is only one turn ahead of second, their scores are practically identical. There should be some extra reward for actually being first (say 5%?). Which is also easily doable in theory, assuming it's possible to have a modifier in the formula where y = 1.05 if the game is in first place, y = 1 if it's not.
 
That's similar to what I was thinking with the sub 1 score point. If someone new wants to put out a new duel/settler (or chief/warlord) game giving them sub 1 wouldn't be much of an incentive psychologically.

I thought about that too.
But that would only be in they open a new table.
If they play an existing table they would get more score even if they aren't that good.
So that won't be a problem.
But I noticed Sanabas can alter it to make it 1 point without much problem so it doesn't matter then.

What about score games?
 
Speed modifier:
Quick: 1
Normal, Epic, Marathon: 1.25
This is the only other one that is strange to me (though it doesn't matter to me to stay this way). I thought the consensus was that marathon was easier. The greatest advantage a human has is the ability to navigate the 1UPT system in combat. I could be completely wrong on this as I generally despise marathon speed...
 
Marathon is easier. But that's balanced by how flipping long it takes to play a diplo/science/culture game on marathon.

Peets said:
What about score games?

Treated the same way, with the exception of that finish time bit. Instead, it's just your score divided by winners score. Which will also be the way to treat the 'finish time' section of time victories. Score half the points of the winnner, and the game will score half the points towards VVV, etc.

For viewing VVV or its subsections, we'd just need one more tab, to choose between fastest finish, score, overall. I'd have the default VVV (and/or HoF frontpage) display be BNW, fastest finish. Or maybe set it to randomly choose one of the three, or choose between the subsections as well. I'd expect VVV - fastest finish to be the most competitive/prestigious, but there'd be plenty of other options to focus on to try and be ranked #1 for some part of VVV, tempi, inferno, etc.
 
I'd still play the occasional one, just for something different. Plus, time victories would still be part of the fastest finish section, so I'd certainly play some of them. Plus, if I was somewhere near the top of score/overall, I'd probably put at least a little effort into staying there.

How many really play score games now, other than as a way to get a gold medal on a table with 5+ fastest finishes that weren't concerned with score? Instead of trying to get a high score by playing to 2049 with a regular VC, might see more activity with the time VC.
 
On a side note... the really hard part about time victories is now to delay culture victories. Sure you could ignore tourism stuff (also you must not puppet anything as they'll build hotels/airports) and even all kind of great works and artifacts on lower difficulties too to not have it happen, but you wanna max points too (which great works give).
 
I don't think abandoning score is a good choice. We do have score gauntlets and some people enjoy playing for that aspect.

For the record, the highest scores (excluding sub turn 10s) aren't usually at 2049. Depending on how fast you fill the board and get up the population you can get a higher score from ending early than pushing out a few extra pop/tech.
 
As for the new suggestions, giving someone 0.17 points for a game is practically insulting from the perspective I listed above. I like the overall model, I just really think the absolute lowest score or multiplier should be set to 1 (that score would likely be a quick settler duel map). Even if the scores end up very high for huge deity normal+ I think it's overall healthier in the long run to not have sub 1 scores.

Totally agree.

I am not a very mathematical person, but I can see that the more you tinker with the game settings by giving different values then the higher the numerical differences will be. Maybe there is a way of doubling up some of these differences to cut down on the huge gulf that is potentially being created!

EDIT - Game speed should be the same score IMO.

Double up Deity and immortal, Emperor and king, etc etc.

Duel should be worth .50% of what all the others (which are equal) are worth.

This would simplify things enormously.
 
I don't think abandoning score is a good choice. We do have score gauntlets and some people enjoy playing for that aspect.

For the record, the highest scores (excluding sub turn 10s) aren't usually at 2049. Depending on how fast you fill the board and get up the population you can get a higher score from ending early than pushing out a few extra pop/tech.

I certainly can't see the HoF abandoning score. It's just that if the VVV has both fastest finish and score components that can be displayed separately, some active players will just ignore non-time score games.

And yeah, avoiding a culture win is definitely something to watch out for.
 
Yeah, I've got no issues with it. I can fiddle with those 'bonus games' numbers too, try and make a duel/quick/settler game be worth 1 point, while leaving the standard+ deity games the same. The bonus games bit will make near-zero difference once a table has 5+ games, it's only there to reward/encourage people to open new tables, in particular harder new tables, but without giving more incentive to duel spam. I'm going to be away for the weekend, but I'll try and make a couple of spreadsheets to cover the system in detail, and can then quickly tweak values to see what happens. It should actually be pretty easy to give duel/settler and the other lowest scoring games a boost to above 1, without making too much difference to an empty duel/deity, which is currently worth ~10 points, and leaving an empty std/deity at ~150.

OK, fiddled with my numbers for bonus games. Let's see if this works as a c&p...

Code:
		duel	tiny	small	std	large	huge				duel	tiny	small	std	large	huge
sett		1.07	3.09	5.98	11.69	15.5	19.6		sett		32	48	64	80	88	96
chief		1.59	4.56	8.75	16.9	22.27	28		chief		38.4	57.6	76.8	96	105.6	115.2
war		2.2	6.28	11.97	22.86	29.94	37.46		war		44.8	67.2	89.6	112	123.2	134.4
prince		3.1	8.75	16.57	31.34	40.84	50.88		prince		54.4	81.6	108.8	136	149.6	163.2
king		4.6	12.82	24	44.6	57.62	71.25		king		64	96	128	160	176	192
emp		6.91	19	35.22	64.44	82.65	101.58		emp		80	120	160	200	220	240
imm		9.64	26.19	48.08	86.81	110.65	135.31		imm		96	144	192	240	264	288
deity		14.58	39.19	71.36	127.34	161.44	196.56		deity		128	192	256	320	352	384
																
		duel	tiny	small	std	large	huge									
sett		1.34	3.87	7.47	14.61	19.37	24.49		sett		40	60	80	100	110	120
chief		1.99	5.7	10.94	21.13	27.83	35		chief		48	72	96	120	132	144
war		2.76	7.85	14.96	28.58	37.43	46.83		war		56	84	112	140	154	168
prince		3.87	10.94	20.71	39.18	51.05	63.6		prince		68	102	136	170	187	204
king		5.75	16.02	30	55.75	72.02	89.06		king		80	120	160	200	220	240
emp		8.64	23.75	44.02	80.55	103.31	126.97		emp		100	150	200	250	275	300
imm		12.04	32.73	60.1	108.52	138.31	169.14		imm		120	180	240	300	330	360
deity		18.23	48.99	89.2	159.18	201.8	245.7		deity		160	240	320	400	440	480

It did, yay.

So, the left hand side is the points you would get for opening up a table. Quick game at the top, std/epic/marathon at the bottom. The absolute lowest score you can get from a game is 1.07 points.

The right hand side is what you'd get for being first out of 10, ignoring 'bonus games'. Again, quick at the top, other speeds below. Bonus games will make much less difference at that point. A huge/std/deity, if you can find 9 others to play it, will actually be 522 points, not 480. A duel/quick/settler will actually be 32.11, not 32. If I change huge/std/deity back to what I had before, then opening an empty table jumps from 246 to 289. But 1st of 10 only jumps from 522 to 535.
 
A little more tweaking, and I like the balance of this one a bit better. These are scores only for otherwise empty tables, being first of 10 remains pretty much unchanged, ranging from 32 points for duel/quick/settler to 480 (525 with bonus games) for huge/std/deity.

Code:
		duel	tiny	small	std	large	huge
sett		1.01	3.58	7.29	14.66	19.71	26.76
chief		1.28	4.56	9.26	18.54	24.87	33.67
war		1.59	5.62	11.39	22.71	30.4	41.04
prince		2.04	7.19	14.53	28.86	38.55	51.91
king		2.65	9.3	18.7	36.87	49.06	65.75
emp		3.94	13.67	27.24	52.96	69.97	92.97
imm		5.83	19.92	39.19	74.82	97.96	128.78
deity		10.14	33.81	65.35	121.67	157.4	204.09
							
		duel	tiny	small	std	large	huge
sett		1.26	4.48	9.12	18.33	24.64	33.45
chief		1.6	5.7	11.58	23.17	31.09	42.08
war		1.98	7.03	14.24	28.39	38	51.3
prince		2.55	8.99	18.16	36.07	48.19	64.88
king		3.31	11.63	23.38	46.09	61.33	82.18
emp		4.92	17.09	34.05	66.2	87.47	116.22
imm		7.28	24.89	48.99	93.53	122.45	160.98
deity		12.67	42.26	81.69	152.08	196.75	255.11
 
This balance looks OK to me.
Opening a huge chieftain table will yield about the same amount of points as opening a tiny deity table. But being first out of 10 the tiny deity table will give considerable more points.
This suggests that opening tables at lower difficulties is OK, but if your going to compete in a table, the higher difficulties will give more points. Good!
 
Can we give TIME games a multiplier of lets say 10 or so^^? They always were tedious games, but now with BNW... jeez. Tried playing on for the past few days and now near the end I just discovered that I won't make it. I knew I had to avoid Great Works/any Tourism, but I didn't know that for every (I thought only the first/or only until the next vote) failed world leader vote the two strongest parties get +2 votes permanently (additively). This way the leftover AI will just get enough votes to win diplomatically by themselves even though all CS are allied to me, and they have no world religion/ideology.
It's literally impossible to win a TIME victory when you want to maximize your score at the same time (you'd have to let more AIs alive for it to have a chance of happening) [a duel time victory seems impossible unless maybe if you don't build any science buildings to delay Congress/UN for like 200 turns...]. So it's more frustrating than ever before -.-
 
Can't you just make sure the UN votes are ties?

Seems about the same level of tedium as before to me. Just have to avoid getting any tourism until late, and avoid accidental win/loss via UN.
 
Can we give TIME games a multiplier of lets say 10 or so^^? They always were tedious games, but now with BNW... jeez. Tried playing on for the past few days and now near the end I just discovered that I won't make it. I knew I had to avoid Great Works/any Tourism, but I didn't know that for every (I thought only the first/or only until the next vote) failed world leader vote the two strongest parties get +2 votes permanently (additively). This way the leftover AI will just get enough votes to win diplomatically by themselves even though all CS are allied to me, and they have no world religion/ideology.
It's literally impossible to win a TIME victory when you want to maximize your score at the same time (you'd have to let more AIs alive for it to have a chance of happening) [a duel time victory seems impossible unless maybe if you don't build any science buildings to delay Congress/UN for like 200 turns...]. So it's more frustrating than ever before -.-
It is a tad ridiculous but tying the votes works. In my duel time game I had 33 delegates and Askia had 28 at the end, only needing 8 to win :lol:

As for the tables posted those look good, and I think we should move forward with those!
 
sanabas, I don't know if I will purchase BNW or not but this is how I see the future with your suggested scoring system.

Making HUGE maps more valuable than standard could be a big mistake.
Most people don't have computers capable of playing huge.

Marathon games should not be more valuable than standard speed.
Most people don't have the time to play them, some people would find them tedious and others would find them to be not much of a challenge.

Just suppose that a stupid old git like me was to play, how would I approach it?
I would just rack up a load of huge marathon deity games, and these are the reasons why.

1 - I would buy a new pc.
2 - I have forty hrs a week spare time.
3 - I am not capable of playing Deity games in the true sense so this would be my cop out.

The ELITE players of the game are all agreed that standard speed is the most correct speed for a challenge, so why not bracket standard speed alone as the most rewarding to play. Quick, Epic and Marathon can then be classed together as less rewarding points wise! Personally, I would just make them all equal, I can just imagine all the moaning and back biting that might go on due to the fact that a stupid old git like me has lots of time to abuse the scoring system.

I hope this helps with your last minute tweaking.

Good luck and good gaming to all.
 
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