El Justo
Deity
thanks for the remarks Mr. Pitch 
the battle cruiser, in general, traded protection for speed. this was for american designs too. so yeah, there is an evident trade-off with these types.
getting the stats right with them, which i think we have in the past, is the key. and of course, there's not just one school of thought on all this stuff
so we're always open to smart dialogue 
as for me, i just finished adding in all of the resource-based city imp's. both buildings_small and _large pasted and ready, text entries in (no full civp entries though), and into the editor with attributes. still have some other buildings to put in, mainly the nuke ones, some unit autoproducers, and probably some espionage ones.
i think i have a base formula moving forward with the nuclear stuff. i'll let japan try and build the bomb. but she'll have to get to the Uranium resources. and even then, she'll be way behind, infrastructure-wise. nonetheless, there you have it
so this means the US will have a bit of the nuke infrastructure in place at the start. i will probably add a nuke line to the tech tree. not sure yet though. US will have 3 spots in the US to build the nuke infrastructure (ie next to the Uranium resource) : New Mexico (los alamos), Washington state (hanford eng works), and in Tennessee (oak ridge). these were the 3 main sites for the manhattan project. these 3 spots will eventually be able to spawn nukes every so many turns. haven't worked out tight specifics yet. but this is likely the direction i'll take it in the beta tests.
ps-there's one other Uranium resource on the map and it's in Australia.
next up, i'll probably add a few more city imp's and then start adding in japanese sea units.

the battle cruiser, in general, traded protection for speed. this was for american designs too. so yeah, there is an evident trade-off with these types.
getting the stats right with them, which i think we have in the past, is the key. and of course, there's not just one school of thought on all this stuff


as for me, i just finished adding in all of the resource-based city imp's. both buildings_small and _large pasted and ready, text entries in (no full civp entries though), and into the editor with attributes. still have some other buildings to put in, mainly the nuke ones, some unit autoproducers, and probably some espionage ones.
i think i have a base formula moving forward with the nuclear stuff. i'll let japan try and build the bomb. but she'll have to get to the Uranium resources. and even then, she'll be way behind, infrastructure-wise. nonetheless, there you have it

so this means the US will have a bit of the nuke infrastructure in place at the start. i will probably add a nuke line to the tech tree. not sure yet though. US will have 3 spots in the US to build the nuke infrastructure (ie next to the Uranium resource) : New Mexico (los alamos), Washington state (hanford eng works), and in Tennessee (oak ridge). these were the 3 main sites for the manhattan project. these 3 spots will eventually be able to spawn nukes every so many turns. haven't worked out tight specifics yet. but this is likely the direction i'll take it in the beta tests.
ps-there's one other Uranium resource on the map and it's in Australia.
next up, i'll probably add a few more city imp's and then start adding in japanese sea units.