Wacky Ramky's Guide of Tomorrow (Siam OCC Deity Marathon Tiny Earth 8Civ 8CS)

It seems the game gives you a penalty for playing as a Pacifist.
Straight from the GlobalDefines.xml:
Code:
<Row Name="SCORE_CITY_MULTIPLIER">
	<Value>8</Value>
</Row>
<Row Name="SCORE_POPULATION_MULTIPLIER">
	<Value>4</Value>
</Row>
<Row Name="SCORE_LAND_MULTIPLIER">
	<Value>1</Value>
</Row>
<Row Name="SCORE_WONDER_MULTIPLIER">
	<Value>25</Value>
</Row>
<Row Name="SCORE_TECH_MULTIPLIER">
	<Value>4</Value>
</Row>
<Row Name="SCORE_FUTURE_TECH_MULTIPLIER">
	<Value>10</Value>
</Row>
But even this doesn't make it clear. I tried out and my first city gave 16 points, but my initial technology (Agriculture) gave the appropriate 4 points.

Also the whole game lacks a "One-city Challenge Score Bonus", which it would require.
 
Straight from the GlobalDefines.xml:
Code:
<Row Name="SCORE_CITY_MULTIPLIER">
	<Value>8</Value>
</Row>
<Row Name="SCORE_POPULATION_MULTIPLIER">
	<Value>4</Value>
</Row>
<Row Name="SCORE_LAND_MULTIPLIER">
	<Value>1</Value>
</Row>
<Row Name="SCORE_WONDER_MULTIPLIER">
	<Value>25</Value>
</Row>
<Row Name="SCORE_TECH_MULTIPLIER">
	<Value>4</Value>
</Row>
<Row Name="SCORE_FUTURE_TECH_MULTIPLIER">
	<Value>10</Value>
</Row>
But even this doesn't make it clear. I tried out and my first city gave 16 points, but my initial technology (Agriculture) gave the appropriate 4 points.

Also the whole game lacks a "One-city Challenge Score Bonus", which it would require.

Well I think a big effect is the Time... the time of victory affects the score.

And for the Cultural OCC.. While Siam is good, May I suggest Egypt. (if you are saving policies, just go with Aristocracy, and Save all policies to the Renaissance... then get Free Speech and finish off the rest)
 
And true, domination is a lot easier in marathon pace. You get to accumulate experience, and you aren't going to upgrade your units constantly every 10 turns.

I always declare war on nearest city state as soon as I meet them (in begging before any AI can 'see' me do it - I don't know if that count's to number of DoW's, but...).
Just stand there (forrest/hill) and defend, if on full health get extra 5XP from attack :)

2-3 units with 3xRough/Plain + Medic + March to begin with are about all you need to win domination :king:
(you get them by turn ~100)

Second promotion must be Medic so you don't need to go back and heal at home ;)

There's no XP cap on CS's like on barbarians (30), maybe they should nerf this...
 
235. The end score was even poorer for the actual Science Victory, with 2 completed future techs! And that was much worse than Monty's game, which was so much easier and simpler compared to this one. I have to learn not to expect any good score from these types of determination victories...

Don't read too much into the score. It makes no inferences on how well the game was executed. Capture a few AI wonder cities, your HOF score would go through the roof even with more turns played.


And for the Cultural OCC.. While Siam is good, May I suggest Egypt. (if you are saving policies, just go with Aristocracy, and Save all policies to the Renaissance... then get Free Speech and finish off the rest)

Haven't done the calculation, just by eyeballing, feels the turns lost from extra early Culture CS allies covers more than Free Speech's discount. Not to mention the extra science push towards to early Modern. Optimal might be where to stop at Patronage and save for Free speech. Unless some sort of Bulbing Gambit is used, allowing early Renaissance.
 
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