Relations don't exist in the real world
mmhya sure.
Tomorrows topic: love doesn't exist in this world
Relations don't exist in the real world
Wait, are you serious? These are actual programmed diplomacy aspects? *facepalm*
my current game is even worse. i found a stranded worker from a CS (which was already at war with two of the other AI's) and picked him up (i had to DoW) but made peace immeadiately after i got the worker and later on i found a CS settler who wierdly enough had not founded a city. i decided to DoW and take the settler for myself, and that eliminated the CS.
A few turns later all of the AI hate me for just these two actions. ANd mind you i had been trading with many of them and having great relations.
I think diplomacy in this game needs a makeover. Oh and please do bring back more personality to the AI. I just dont like them like this, i would play MP if i wanted this.
Why do you guys keep bringing up relations?
During the capture of Holstein, Prussia and Austria were allied
The Prussians took Silesia from the Austrians soon after
The Prussians (now called Germans) allied with the Austrians during the 1st world war
The French allied with the Prussians during the third Silesian against Austria
The French fought the Prussians (now called the North German Federation) during the Franco-Prussian war
The French fought the Prussians (now called the Germans) during the first world war
The French fought the Germans (ok, won't call them Prussians anymore) during the second world war
The French and Germans formed into what is now called the European Union
Just examples
Relations don't exist in the real world, why would they exist in this game?
France and Prussia/Germany simply DID NOT get along (it was that "-2, our borders cause tension" and "-4, You declared war on us!")
Are you kidding?DOWing two poor small city states and taking over one of them and it's somehow inappropriate that other nations should be wary of you??
It's funny, a lot of the time the AI / Diplomacy sounds like it's working fine, and people's expectations of how nation leaders should behave is way off. Do any of us remember Kuwait? Saddam was a real popular guy after strolling in there, wasn't he?
Because he's not going to call himself bloodthirsty.. its basically just a catch all insult. Paying attention to what the CiV V AI says is just silly imho at this point. Anytime you go to war.. even defensive they will call you this and dislike you cause of it. theres probably 40 threads complaining about this or a similar issue.. so ya.. its pretty much what you get with Civ V, people hate you for not dying so they can win..
But why am I "The bloodthirsty one"?!![]()
Hmm, these personalities all sound okay to me.
Just wished I knew a little bit more of what was going on. Perhaps the foreign advisor telling me what her spies caught of information from the other states. Like: "Sir, I have recieved reports from Egypt that Ramesses doesn't like that we build so many wonders. If we continue we might destroy the relationship as it is now". Or "Alexander disrespects us when our military is so weak. If we get a stronger military, perhaps we would gain his respect (or fear) and will be able get some better trading agreements with him".
Then we have a choice of our play: 'screw Ram, I'm building whatever I please' or 'hmmm, perhaps I should skip a couple of wonders, can't afford him cancelling our pearl and gold trading'. And in the other example we could decide whether or not we wanted to earn some more of Alex' respect.
We'd still get some guidelines for what we can or should do, but we're not able to completely manipulate the AI to our comfort.
Right now AI's just get mad as us without us knowing why. Kinda frustrating
Are you kidding?DOWing two poor small city states and taking over one of them and it's somehow inappropriate that other nations should be wary of you??
It's funny, a lot of the time the AI / Diplomacy sounds like it's working fine, and people's expectations of how nation leaders should behave is way off. Do any of us remember Kuwait? Saddam was a real popular guy after strolling in there, wasn't he?
Hmm, these personalities all sound okay to me.
Just wished I knew a little bit more of what was going on. Perhaps the foreign advisor telling me what her spies caught of information from the other states. Like: "Sir, I have recieved reports from Egypt that Ramesses doesn't like that we build so many wonders. If we continue we might destroy the relationship as it is now". Or "Alexander disrespects us when our military is so weak. If we get a stronger military, perhaps we would gain his respect (or fear) and will be able get some better trading agreements with him".
Then we have a choice of our play: 'screw Ram, I'm building whatever I please' or 'hmmm, perhaps I should skip a couple of wonders, can't afford him cancelling our pearl and gold trading'. And in the other example we could decide whether or not we wanted to earn some more of Alex' respect.
We'd still get some guidelines for what we can or should do, but we're not able to completely manipulate the AI to our comfort.
Right now AI's just get mad as us without us knowing why. Kinda frustrating
I do like how the AI is programmed to win, but it is not programmed to survive. which is a big difference.
For example, in one game Askia (Shongai) and Wu (China) declared war on me at the same time (they had a pact against me, which was very good!!) I beat both down, but I had no desire to conquer them. So I made peace with them after I appeared at their city gates.
OK, after 30 turns the peace expired. Askia only has 1 city compared to my 5, has no military that anyone can speak of. And yet, I get a message where he insults me. Insults me! I mean common, the disparity in power is immense and I get insulted.
If it were a human player that player would do everything to be on the good side of the power and build up until you can challenge them again.
In short, great that the AI is programed to win, but it continues to behave the same when its defeated but left to rot so in effect it does not know how to behave in order to survive.
So far I don't think I've seen anything completely strange in my games, but I think this approach would be a nice compromise between (what I think they attemped with) CiV diplomacy (make it more "human"), and the modifiers that were available in CIV, and it'd give me a reason to check the advisors from time to time, right now I basically ignore them.
In my experience so far with the diplomacy in CiV... it kinda works, but some extra information on stuff that you pretty much have no way to see would be nice.
Right now AI's just get mad as us without us knowing why. Kinda frustrating