Walk On Water

krille

CivDOS Fanatic
Joined
Sep 5, 2005
Messages
337
I'm trying to allow a certain Caravan unit to travel quickly between
any two of my cities. Quickly means within a single turn. One way I
found was to set the domain into DOMAIN_AIR, but this is not a
good solution for two reasons:
1) It also allows the unit to conduct "Reconnaissance Missions"
2) It degrades performance enormously (as I also would have to set
the air range to 1000 or so...)
Bad solution.

The other option is setting iMoves to 1000 or so (as well as setting
bNoRevealMap to 1 to avoid scouting cheating). As it turns out, this
too quickly becomes a bad solution - the unit won't walk on water.

And here's the problem. I can't seem to figure out how to enable a
unit to walk on land AND water. Except through this technique:
Gunships over water - now possible, but buggy, which is a dirty
solution and I'm not too fond of those.

So, is there any other way to allow a unit to walk across both land
AND water?


Thanks!

~ Kris
 
I guess I'm going blind or something, didn't notice bCanMoveAllTerrain up 'til now.
 
I wonder if you could adapt the airport's strategic redeployment function (shoot -- can't remember the proper term as I type this!)

You'd have to assign it to another type of building available in your historical era, plus only allow that merchant unit to use it.
 
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