Want to release an addon...I need info how to do it

LoneTraveller

Warlord
Joined
Apr 30, 2008
Messages
283
Location
Montreal, Quebec
Hi...

I would like to release an addon to BTS's Corporations which would be "IG Farben".

I have successfully added it in Dale's RTW but I overwrote some default corp to do it.

I would like to have it in a "modular" fashion but I will do what is required for it in standard BTS version also.

In this "mod" I have added :

- Custom building for IG Farben HQ
- Replacement of Standard Ethanol in the xml (artdef, characteristics, etc)
- Adaptation of Corp spreaders with adequate suitcase logo (pictures and all of that)
- Logos, etc. (I believe that nobody would see a difference between what I have done and a "factory made" Corporation from Firaxis, well perharps except for the Corp building)

I need professional indications please. I'd like to give back to the community but I don't want it to be over-complicated.
 
Hi...

I would like to release an addon to BTS's Corporations which would be "IG Farben".

I have successfully added it in Dale's RTW but I overwrote some default corp to do it.

I would like to have it in a "modular" fashion but I will do what is required for it in standard BTS version also.

In this "mod" I have added :

- Custom building for IG Farben HQ
- Replacement of Standard Ethanol in the xml (artdef, characteristics, etc)
- Adaptation of Corp spreaders with adequate suitcase logo (pictures and all of that)
- Logos, etc. (I believe that nobody would see a difference between what I have done and a "factory made" Corporation from Firaxis, well perharps except for the Corp building)

I need professional indications please. I'd like to give back to the community but I don't want it to be over-complicated.

I figured out how to use modules from looking at other people's examples. If you want a rough example, my castle mod is modular, but doesn't add any corporations. I believe modular changes automatically overwrite standard game XML, so just include the changes in your module.
 
I figured out how to use modules from looking at other people's examples. If you want a rough example, my castle mod is modular, but doesn't add any corporations. I believe modular changes automatically overwrite standard game XML, so just include the changes in your module.

I will try your indications after I'm through with my EtOH.

Will get back at you.
 
Back
Top Bottom