Jon Shafer
Civilization 5 Designer
Hey guys.
Like with merging Python mods together, one aim for the next XP is to incorporate the best Civ 4 interface mods. One of the reasons the Civ 4 interface was all done in Python was to allow you all to take a crack at improving on where we started.
Which are the best and should be used? Note that this is also an invitation to produce new stuff, because it might be included.
One big issue though is getting mods which basically follow our current system. Having a lot of things hardcoded or customized for one particular ruleset would be a problem (e.g. calling some units, civs, etc. by name).
Anyways, which mods do you guys recommend we use?
Like with merging Python mods together, one aim for the next XP is to incorporate the best Civ 4 interface mods. One of the reasons the Civ 4 interface was all done in Python was to allow you all to take a crack at improving on where we started.
Which are the best and should be used? Note that this is also an invitation to produce new stuff, because it might be included.

One big issue though is getting mods which basically follow our current system. Having a lot of things hardcoded or customized for one particular ruleset would be a problem (e.g. calling some units, civs, etc. by name).
Anyways, which mods do you guys recommend we use?