War in the Pacific

jollyolly

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Oct 19, 2003
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War in the Pacific – Part One

Introduction

Having recently purchased the excellent Conquests add-on pack, I have decided to write up what will be my first experience of one of the scenarios that are bundled with the game. To this end I loaded up the Pacific war scenario and set myself as the Americans. The difficulty level was set to Monarch and I promptly proceeded to the game…

Upon scenario load up I was presented with information detailing this particular scenario. I was informed that to simulate the surprise pearl harbour attack the Japanese launched on the American fleet based there that on the first turn the allies would not be able to move there units! I half expected this, but it still came as a shock to learn that I would be a sitting duck for Japanese zero fighters. I was heartened slightly when I learned that for the Japanese player “…time is very much not on your side.”

Before beginning the first turn I assessed the situation and formulated a strategy. The American fleet at the end of 1941 was sizable, if somewhat dispersed. I decided that the best way to defeat the Japanese navy would be to concentrate my fleet and defeat her ships in detail. Of course, this assumed that I could recover from the impending ‘pearl harbour’ attack. After defeating the Japanese navy, I would need to deny the Japanese access to VP’s and therefore conduct landings against islands that the Japanese currently possessed.

Dec 1941

With some trepidation I awaited a massive aerial assault against Honolulu and my fleet based there, but the first Japanese action was to land a paratroop force adjacent to Puerto Princess. Three para units now occupied the northern tip of this small island which was located in the western half of the map.

Next some diplomatic activity occurred, with the Chinese and Commonwealth wanting to trade. (China silks for my spices and ten gold per turn, the Commonwealth territory maps). Despite blatant rudeness from the Chinese ambassador I agreed to both these trades. No point in denying allies assistance.

I was more than surprised to find no Japanese attack on pearl harbour was forthcoming. Perhaps the Japanese were more devious than I first thought, or perhaps not. Whatever the motivation for not launching their ‘surprise’ attack, they had lost the initiative.

At the end of this turn I was asked what I wanted to research next. I was slightly alarmed that amphibious warfare had not been researched yet. As launching marines from transports directly at enemy cities was going to be my favoured strategy, I directed my science advisor to begin the research forthwith.



Jan 1942

I had decided that the Japanese fleet was still probably lying in wait off of Honolulu, so I decided to recon the area with a wildcat. From this recon mission I learnt that the Japanese carrier Soryu and heavy cruiser Chikuma were sitting N-W of the island. To counter this threat I despatched the battleships Tennessee, Pennsylvania and Nevada along with the destroyer Shaw to engage and destroy. I moved Tennessee into artillery range of these two ships and discovered the bulk of the ‘pearl harbour’ attack force. I therefore had the chance to deal a heavy blow indeed against the Japanese navy, and decided to use all ships available at Honolulu to counter this threat.

The naval exchange that followed resulted in the Arizona being sunk and two submarines being lost to the cost of one Japanese carrier, one destroyer and one battleship. This whole episode seemed to give the Japanese cold feet about attacking Honolulu, and many Japanese ships just sailed away to the west.

Elsewhere, I set the carrier enterprise and her escorts to move in range of the remaining enemy ships off of Honolulu ready to attack next turn. Other than my submarines, which I planned on patrolling the ocean with, my fleet stayed at port.

Further east in the Philippines and it was all action. First the submarine SS Slipjack sunk a Japanese carrier just off Manila. A heavy cruiser then retaliated and promptly sunk my submarine. I rightly sensed that the Japanese were just about to launch an attack in this region. Sure enough, Appari was attacked (having just been reinforced by 192nd tank battalion), and enemy marines launched a successful amphibious assault, capturing the city.

This turn was pretty disastrous in fact, with Puerto Princess and Guam also falling to Japanese assaults. I would need to review my strategy for any chance of success.
 
Wow! Cool! I don't have Conquests yet so would you mind posting a few maps? (I've got a Mac so we're still waiting for it. *sigh*)
 
Even though you've only posed once, I'm very much enjoying reading this story. I had opted not to buy C3C, but I may give in to temptation if this stays as good as it began.

Write On!!!
 
Feb 1942

I decided that I would have to rush ahead with my plans. I felt at this stage it would be a mistake to let the Japanese consolidate the gains that they have made. I therefore decided that once combat had been resolved I would prepare another fleet, made up of ships still in home port and containing a ground element to allow me to take back territory lost.

Around Honolulu two enemy destroyers are lost after combat with my surface fleet with only the Tennessee being sunk in reply. I also lost a Wildcat air unit after launching a bombing mission on Japanese shipping. A little further to the west and my submarines were causing serious problems for the Japanese navy. An aircraft carrier, battleship and enemy sub were destroyed with only the loss of the SS Polak.

Finally, I began putting the further fleet together. This included, among other things, two aircraft carriers laden with bombers and fighters and a transport, loaded up with two MG battalions and two light tank units. When this fleet begins its move towards enemy shipping, it will be heavily escorted with four submarines.

Japanese actions this turn resulted in the loss of one of my subs for one of theirs, and the defeat of my garrison at Wake Island. Japanese marines also assaulted Manilla, but only succeeded in eliminating one of my GI units stationed there.

Mar 1942

This turn I completed the mobilisation of my ‘second fleet’, and added an additional MG battalion loaded onto a destroyer to increase my land force options.

Just south of Midway and west of Honolulu the retreat of the Japanese ‘pearl harbour’ fleet is again interrupted by my sinking of two Japanese carriers, one by the heavy cruiser Chicago after intense naval bombardment and the second by a lowly destroyer. At this early point in the game the naval battle seemed to be going my way.

Of more concern to me now was the land campaign. Having lost many territories already, I was conscious of the fact that losing many more could leave me with a mountain to climb. With this in mind I bombarded the two Nipponese infantry units sitting dangerously close to my garrison at Manilla, causing some damage to one of the units.

The Japanese used this turn to complete there the withdrawal away from Honolulu. They didn’t leave without first sinking one of my destroyers and another submarine. In so doing they lost yet another ship, this time a battleship.

The two Nipponese infantry units I bombarded earlier launched an assault on Mannila. After a suicidal head long attack my flak cannons (presumably being used as anti-personnel weapons) repelled there first attacking unit but succumbed to the second, and Manilla promptly fell. Japanese marines also this turn launched an unsuccessful attack against Davao.

Apr 1942

After the successful naval battle west of Honolulu I decided to send my battered fleet back to its base there – pearl harbour- to repair. My so-called ‘second fleet’ was now in a position to move towards its first target. I settled on taking back Wake Island. Although not a victory location, its position close to the western US coast made it strategically important.

Also this turn my home cities continued to produce ground units, including MG battalions and engineer troops. I also set about building an additional transport to move them from the US to wherever they were needed in the coming turns.

Unfortunately, I continued to lose territory. Japanese marines finally captured Davao, meaning the Philippines were now completely in enemy hands. North of Davao, though, the Chinese landed a single infantry unit. Quite what this small infantry force could be useful for…

Five turns in and it would seem to be as good time as any to assess my performance so far. At sea, it would appear that I’m giving the Japanese navy ‘a good hiding’. In total I have sunk: 3 Destroyers, 1 Heavy Cruiser, 5 Carriers(!), 3 Battleships and 2 submarines, with only light naval losses being taken from me. I had mostly lost destroyers and submarines, but thankfully no carriers. The Japanese had had more successes in capturing territories from me. I had guessed that the enemy would likely make substantial gains in this area early on, but it still shocked me slightly to lose city after city to those damned Japanese marines. I consoled myself with the fact that there would be ample time to take this ground back in the turns ahead.
 
War in the Pacific – Part Two

May 1942

After the opening stages of the campaign, there was something of a lull in the action. My fleet based at Honolulu continued to repair, and my ‘second fleet’ began its move towards Wake Island. There were very few offensive actions taken by either side this month.

The first was my bombardment of Davao, carried out by the destroyers Barker and Edsall and the heavy cruiser Houston, slightly damaging a destroyer stationed there. The Japanese lost another submarine after attacking one of my own just off Honolulu.

That lone Chinese infantry unit made its move and attacked Davao in a suicidal assault. The unit was lost after damaging a Japanese marine unit only very slightly.

Jun 1942

The ‘second fleet’ continued its move towards Wake Island and the bombardment of Davao continued.

Of more interest was the research of amphibious warfare, allowing me to form marine units, in turn allowing me to take back those one square islands in future turns. Considering what to research next, I decided on advanced flight. Not only would this allow me to build fighter bombers and heavy bombers, but it would also allow me to next research fission and then I could build atomic bombs.
 
Jul 1942

Most of the ships at Honolulu had now been repaired. I planned on using these ships to cut Wake Island off from reinforcement as my ‘second fleet’ launched its attack.

Naval actions this turn saw the return of Japanese shipping near Honolulu, with one of my heavy cruisers just out of harbour being sunk by a Japanese destroyer and an enemy submarine sinking one of my destroyers. Perhaps I should have continued using wildcat fighters as a recon force…

Aug 1942

The nearby enemy destroyer was soon to be no more. Two nearby battleships, the Maryland and Nevada, went into action. First, I set Nevada to bombard the enemy ship, and followed this up by sending in Maryland straight into direct combat, sinking the destroyer. I also sunk the submarine that attacked my ships last turn with a destroyer. Further naval engagements saw a Japanese heavy cruiser attacking one of my battleships, and coming off worse.

Elsewhere, my ‘second fleet’ continued its move towards Wake Island, in reach within around six turns.

Also of note this turn is the production of more ground units and transports at my home cities. MG battalions, engineers and marines were all being built ready for a final offensive later in the campaign.
 
Good job, Olly! Keep it up!
 
Sep 1942

I launched wildcat fighters from the carrier Enterprise to recon Wake Island and the surrounding waters. Nothing showed up. Now both my Honolulu fleet and my ‘second fleet’ were closing on Wake Island.

Oct 1942

My ships were now in a position to unload my ground forces at Wake Island in two turns time. Some of my shipping was already in bombardment range, however, and so I let fly with bombers and naval gun fire, resulting in civilian casualties. I made a mistake in using a fighter to hit Wake Island, as it was shot down by enemy AA fire.

The Japanese this turn launched a submarine attack against my battleships at Wake Island. After causing some damage the attack was beaten off and the submarine sunk.

Nov 1942

The bombardment continued, destroying barracks and a heavy cruiser lying in harbour.

Dec 1942

More bombardment was launched against the enemy, this time sinking an enemy destroyer. My troop transports were now in a position to unload there cargo at Wake Island, and two light tank units and three MG battalions made there way ashore. Next turn they would be in a position to assault the Japanese garrison.

More Japanese submarine activity off Wake Island saw two of my submarines lost to one enemy sub.


War in the Pacific – Part Three
The Battle for Wake Island

Jan 1943

Before I launched my attack, I decided to eliminate the two enemy submarines that were dangerously close to my fleet. The enemy subs were sunk with the loss of one of my own. This weakened my attack somewhat as I redirected some of my naval gunfire away from Wake Island to these enemy submarines.

Anyway, the naval gunfire and air support that did hit the two Japanese marines units garrisoned at Wake Island reduced one to 2-HP and the second to 1-HP. With their superior attack rating and abilities to pull out of the attack if losing and to attack multiple times in a turn, I lead my assault with the two light tank units which landed last turn. The first attack was beaten back, with my light tank unit being reduced to 1-HP. My second unit however succeeded in destroying the Japanese marine unit with no damage incurred. I attacked again with the same unit and eliminated the last enemy marine force, capturing Wake Island. I was promptly informed that two resistors were currently residing in Wake Island, and so decided to garrison my remaining land force there for the time being. This consisted of the 1-HP tank unit and the three MG battalions.

I had successfully captured Wake Island without losing a single ground unit.
 
Enjoying the write up! :goodjob: I really liked playing the pacific war scenario, in fact I played it several times.
 
In my mind the Pacific war scenario is easily the best one to come with the conquests expansion pack.
 
Most definitely... although I had already taken Darwin, LA, and San Diego by August 1946 ^_^
 
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