Re/\/\eDy
Chieftain
- Joined
- Nov 29, 2005
- Messages
- 34
I'm at a loss as to how going to war with anyone, weak or strong, early or late, can be benefitting whatsoever. Okay lets analyze the negative and positive facts (from my perspective at least):
NEGATIVES:
1.) Going for a domination victory? Hah good luck, seems impossible to me. Going for a space race, cultural, or technological win seems much easier.
2.) The time it takes to train war units could be wisely invested in other more productive things (ie. wonder construction, libraries, forge's, etc.).
3.) There are also trading implications, meaning ceased trading, no trade routes, sucky/unfair trades, etc
4.) Disgruntled citizens ("What good is war?").
5.) Even if you win a war it will put you behind other nations who don't go to war, therefore conquering them will be harder, if not impossible with your outdated technology.
6.) Your soldiers will cost maintenance which can leave lasting implications on your technology research.
POSITIVES:
1.) You uhh, get some free plundering gold from captured cities.
2.) If you capture and keep a city you save yourself the time of building a settler, tile improvements, etc. (although you ALSO have to worry about city maintenance, so in a way even this positive quality is a double edged sword).
3.) You gain access to a few key resources that might not have been accessable earlier.
There's my take on war. Basically the way I see it is the con's outway the pro's greatly and if you go to war, whether you win or lose, it will bite you in the ass later. The whole point of going to war is to conquer land, correct? Well if you conquer cities and are forced to pay maintenance then that sucks, but then again if you conquer cities and destroy them then what do you get in return? Well unless you count gold, SQUAT! In conclusion I want a take on you guy's opinion on war in general - is it worth it or not and explain your reasoning behind your choice, thanks.
NEGATIVES:
1.) Going for a domination victory? Hah good luck, seems impossible to me. Going for a space race, cultural, or technological win seems much easier.
2.) The time it takes to train war units could be wisely invested in other more productive things (ie. wonder construction, libraries, forge's, etc.).
3.) There are also trading implications, meaning ceased trading, no trade routes, sucky/unfair trades, etc
4.) Disgruntled citizens ("What good is war?").
5.) Even if you win a war it will put you behind other nations who don't go to war, therefore conquering them will be harder, if not impossible with your outdated technology.
6.) Your soldiers will cost maintenance which can leave lasting implications on your technology research.
POSITIVES:
1.) You uhh, get some free plundering gold from captured cities.
2.) If you capture and keep a city you save yourself the time of building a settler, tile improvements, etc. (although you ALSO have to worry about city maintenance, so in a way even this positive quality is a double edged sword).
3.) You gain access to a few key resources that might not have been accessable earlier.
There's my take on war. Basically the way I see it is the con's outway the pro's greatly and if you go to war, whether you win or lose, it will bite you in the ass later. The whole point of going to war is to conquer land, correct? Well if you conquer cities and are forced to pay maintenance then that sucks, but then again if you conquer cities and destroy them then what do you get in return? Well unless you count gold, SQUAT! In conclusion I want a take on you guy's opinion on war in general - is it worth it or not and explain your reasoning behind your choice, thanks.