OK guys, it looks like we are in for the long haul with Kaz. And we are looking at building 3 wonders, tying up our best production city. We might need a settler to replace Angle; if god forbid it's building a worker it is not going to grow in a reasonable time frame. We only have 4 axes, a spear and an archer and a settler plus 2 workers in the SW, which isn't going to be enough to hold off Kaz if they make a concerted effort to push us away. I feel that we shouldn't build the GLH, instead building a settler (4 turns) and then growing early, spending only one turn working non collosus powered coasts. The settler would get to the blocker city tile on t103, settle the city t104. It would get to Angle city tile t105 to settle. This would let us get another spear out of CK, and then finish that worker, or get a chariot...it would give us flexibility. I know Memphus disagrees with this, but the simple fact is that we are not going to be able to protect Angle if it doesn't grow. It needs to be razed and replaced asap or we risk getting screwed very badly.