Are we? Let's see if they have anymore troops after next turn. Maybe they will talk now?
This would suggest we send another email to Kaz. We could do this...but we are we really going to resolve this issue in the next 18 hours?
It will grow. Let's give it until T99, if nothing then we can build a settler.
If Kaz slave out 3-4 chariots and already have 1-2 they could just power through Angle without us even having a chance to stop them. The only way we can defend it is by capturing the city before then. Hence the raze/replace approach.
The question is when do we build a settler to replace Angle? I think we need to do it sooner rather than later for the reasons outlined in this post. We have 3 possible cities to get it from. If we get a unit from CK first and then a settler, that gives Angle another 2 turns to grow before we have to dedicate ourselves to building a settler.
The risk of getting a settler from CK after a unit is that Blocker would not be founded until t104, giving Kaz 8 turns to screw with us. the advantage is that we get a unit down in the south 4 turns quicker, and an extra spear would do wonders.
Soon to be a city with an archer on a Hill (Blocker) Which is safe.
That leaves us 4 axes & a spear to defend Angle.
Kaz has no visble units ATM.
Not really. That leaves us 4 axes and aa spear to destroy any units that try to attack Angle. That's a world of difference, because a spear behind 20% culture and 25% fortification will withhold 4 chariots, whereas if we are doing zone defence we have to somehow outflank any Kaz units sent into the area, and we have 0 fastmovers.
If this is our choice, then I suggest OO go back to the library and this settler can go to the SE if we don't need it at angle. However the GLH has been our justification for so many coastal cities. As such not getting it does hamper our economy.
All of our Coastal cities:
IS, capital, great production city,
FC, 2 food res, great production city, ideally suited to through down Collosus,
GM, gives us gold which we need for happiness
SE city from OO, extra LoS into Kaz if they boat us, and defensive terrain
the GLH is just a way to help pay for them, but all of the cities aren't justified by the GLH; the GLH is justified because we need those cities, which allows us to justify the remaining coastal city:
It would be a solid production city, it barb busts the entire peninsula, it has 4 forests to chop into a lighthouse and granary, and we already have the workers there.
I like the chariot better at this point. It gets there faster and coutners if they send an axe or two at us.
Build to me is: Chariot (2) Worker (1) Re-asse based on new information.
We will only ever have a 50/50, at best, on any Kaz chariots sent at us with a chariot. Ideally need at least 2 to be sure.
The spear means that we can do zone defense much more easily against a Kaz chariot stack; admittedly it would not reach Angle until t102, if built this turn. Until then we would have to rely on Charles and the archer (archer can defend in a forest so they don;t have odds to attack, and have to skirt around us).
It will grow. If it grows before T100 can we defend it?
The way I see it is that we cannot replace it until t99. That gives Angle another 4 turns to grow. So long as it has not been building a worker or settler it should grow in that amount of time.
The earliest we can get a spear into the city is t99, so until then we would be relying on zone defense anyway with teh axes to deter Kaz.
If it does grow we can redivert the settler back to the blocker site, upgrade the archer to a longbow and keep it between Angle and Blocker, and keep Charles in Angle for the forseeable future. The archer should be on the blocker tile by t99.
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The best compromise that I can see is this:
Build a spear in CK, then if Angle has not grown, build a settler. Everything else can just about survive as is. Second spear gets to Blocker nominally t101
Accept that If Angle grows:
- EOT t95, settle blocker t97, send the spear to Angle via route outlined in the GTD thread.
- EOT t96, settle blocker t98, spear gets to Angle t100,
- EOT t97, settle blocker t99, spear gets to Angle t99,
- EOT t98, settle blocker t101, spear gets to Angle t99,
- Otherwise Angle gets razed, and Blocker gets founded t104