Warfare Expanded Mod Family

I don't know if yal are looking for more More unit models or ideas but these were posted on the CIV V STEAM WORKSHOP.
1st link if for around a hundred military unit models.
2nd Super Power: Clash of Civilizations (introduces many amazing game mechanics)
3rd. Military Doctrine mod

NOTE: I truly believe there should be a distinction between ground attack aircraft, AIR SUPERIORTY FIGHTER and a multirole fighter. With these models a new line in my opinion should be created. Any of us who study military history know the importance of both platforms. Thank you. Yal are doing an amazing job. This is by far my favorite mod out there. PS keep helicopters ranged attack please hahah

https://steamcommunity.com/sharedfiles/filedetails/?id=464817218
https://steamcommunity.com/sharedfiles/filedetails/?id=783095747
https://steamcommunity.com/sharedfiles/filedetails/?id=2133645211
 
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Really one of my favorite mods. Almost always using it when playing Epic and Marathon speed (because that there is really enough time to build all those cool units)

I would just want to ask you are you planning sometimes in future to make better graphic (or at least adjust sizes) for sea-navy units, because they are not currently (I would say) on same level as land (which are almost like official content quality). And I build a lot of those units in my games.
 
Really one of my favorite mods. Almost always using it when playing Epic and Marathon speed (because that there is really enough time to build all those cool units)

I would just want to ask you are you planning sometimes in future to make better graphic (or at least adjust sizes) for sea-navy units, because they are not currently (I would say) on same level as land (which are almost like official content quality). And I build a lot of those units in my games.
Naval units need work. We know. As they are complex, we will deal with them after all land unit work is done.
 
Armored Assault dependency for me was Warfare Expanded Complete Edition ... and I cant start with that mod enabled. I changed dependency to be Warfare Expanded Reloaded and it started ... I dont know will there be a crash during a game, wiil see
 
Armored Assault dependency for me was Warfare Expanded Complete Edition ... and I cant start with that mod enabled. I changed dependency to be Warfare Expanded Reloaded and it started ... I dont know will there be a crash during a game, wiil see
Weird. I see both dependencies WE:Reloaded abd WE: CE. Sometimes you need to disable all your mods restart the game and reenable.

I will reupload to see if depencies change
 
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Landship having a graphics glitch ... only mod I have enabled is Cheat menu, worked perfectly before update....
 

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^ I'm not sure if it will affect my mod as well. because I use BOTH Landships and WW1 Bomber unit assets by these names: Landships, and Biplane Bomber respectively (because it is a bigger biplane).

PS Still waiting for Reiter assets :p
 
SABUM (Babylon) UNIT GLITCH with Warfare reloaded enabled
 

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Hey everyone just wanna say this is the best and my favorite mod out there. Was just wondering what the future of this mod holds ?
 
Guys, we are going to release an update on Saturday night. Wrap up savegames.
The new civs have been integrated and the Renaissance line of units complete.
Plus lots of new cool eyecandy.

1. Did you alter Bombard prereq tech as well or just leave it as is? Mine is alter Bombard prereq to require gunpowder and move it to Late Renaissance.
2. Did your bombards now protected with pikemen as well as musketmen? Is this how siege trains of the Renaissance Era works?
 
Guys, please follow up the link below to a poll I made in an attempt to give some dimension to the graphical artefact glitches. It won't take much time, but could help get some user feedback in a more structured manner.

Pease DO IT IF YOU don't have the bug either. It's even quicker. This will give us the scale of the issue.

https://forms.gle/zTNbxJLDzpyL4Cki9

Thanks!
 
@everyone I would kindly encourage the community around Warfare Expanded to give us a show of support and stand behind our attempts to reach out to Firaxis for a possible basegame-related glitch we have been experiencing:

Here: https://steamcommunity.com/app/289070/discussions/3/3106891514121313746/

And on civfanatics bugforums: https://forums.civfanatics.com/thre...ion-error-heavy-graphical-artefacting.667597/

Or reddit: https://www.reddit.com/r/civ/comments/lmpv61/1099_nfp_possible_resource_allocation_error_heavy/

Big thanks!
 
@everyone We are going to release an update in a few days. Most likely saves will break.
 
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