The Great Apple
Big Cheese
"In the grim darkness of the far future, there is only war"
While journeying to reinforce the battle-torn planet of Armageddon, Imperial ships ran into a warp storm.
Badly damaged, their only choice was to attempt a landing on a nearby planet. Ships landed scattered all over
the planet, and, finding their communications systems destroyed, the survivors began to set up camp...
The last attempt to do a Warhammer 40k mod on these forums unfortunetely didn't go too well, however, I'm going to see if I can get one going.
Version 1 should be quite simple. Here are a list of ideas/aims:
Religions:
convert some units from other games (Dawn of War being the most likely source).
I hope to have a beta version by April 2006 - although it may depend on how long it is before we can start making units. Once version 1 is complete, it should be quite easy to add a few more races. I definately plan to include Orks.
Mod Progress (version 1):
XML: 75%
Python scripting: 90%
Art:
Interface: 40%
Overall progress: 50%
DISCLAIMER
This forum thread is completely unofficial and in no way endorsed by Games Workshop Limited.
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2005, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
While journeying to reinforce the battle-torn planet of Armageddon, Imperial ships ran into a warp storm.
Badly damaged, their only choice was to attempt a landing on a nearby planet. Ships landed scattered all over
the planet, and, finding their communications systems destroyed, the survivors began to set up camp...
The last attempt to do a Warhammer 40k mod on these forums unfortunetely didn't go too well, however, I'm going to see if I can get one going.
Version 1 should be quite simple. Here are a list of ideas/aims:
Religions:
- 2 Religions
- Imperial
- Choas
- 3 Civic options
- Imperial - only for Imperial Religion
- Choas - only for chaos Religion. Contains different factions of chaos, each with their own bonuses, and unique units. Chaos undivided is in there to, with a high upkeep, but the ability to build all the unique units.
- I'm planning on using the culture model to represent the spread of power of religions. I think the religion model as it stands is a bit too binary.
- Certain Imperial units have the abilty to purge land of an Chaos Religion
- Once you have changed your state religion to chaos, you cannot change back to Imperial...
- Each religion will have it's own set of unique units.
- Special units such as:
- Marine Dreadnaught (availabilty based on the casualty rates of high experience squads)
- Greater demons (can posses choas champions)
- Air and land transports
- Squads can be upgraded with certain heavy weapons, each with unique effects. Graphics for these weapons will be shown in game.
- Experienced squads can be upgraded to First Company Terminator squads.
- All the usual great people are available to the Imperials, except the great prophet.
- Great military leaders can be generated normally, or from winning a battle.
- Great psychers for the Imperial factions can be used to build up enough psychic energy to broadcast a message for rescue/assistance, and can cast spells (undecided really)
- Great sorcerers for the Choas faction can be used to summon demonic hoards, and cast nasty spells (again, not quite decided)
- Separate interface for each religion
convert some units from other games (Dawn of War being the most likely source).
I hope to have a beta version by April 2006 - although it may depend on how long it is before we can start making units. Once version 1 is complete, it should be quite easy to add a few more races. I definately plan to include Orks.
Mod Progress (version 1):
XML: 75%
Python scripting: 90%
Art:
Unit animations: 5%
Leaderheads: 0%
Buttons: 20%
AI: 5%Leaderheads: 0%
Buttons: 20%
Interface: 40%
Overall progress: 50%
DISCLAIMER
This forum thread is completely unofficial and in no way endorsed by Games Workshop Limited.
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2005, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.