and im a fairly good student of history with a great love of military history
Yeah im happy with that
and personally i like Lord_Olleus idea for his mod about having mini upgrades from different techs

but that might just be me...
The Norse aninimal sacrifice idea? which way is that going to go?
Now im going to brainstorm some special traits for civs i dont like the idea of racial traits there a bit to hard to pin down... Chaos dwarves are nothing like Dwarves insofar as racially really Chaos dwarves are no longer part of the same speciese as Dwarves large scale exposure to warpstone clouds tends to do that to a race... are Brettonians really human? there peasants look really greenskin like downright ugly critters etc
Araby: Araby uses huge amounts of magic to be able to survive in there desert home... so something like desert sqaures yield +1 food and Araby units get +25% extra defense and attack on desert squares? hhi
Bretonnia: Something involving crusades.. actually just a call to arms for the Bretonnian armies normally there is only a small standing army defending Bretonnia the rest of the army is dotted around the country in small groups split between various lords and dukes... calling something like that together would take ages, in reality it used to take ages to call together a medieval army anyway... so something to allow a Bretonnia player to call together a large army or at least assemble one over time... so either a power to draft Knights every X turns from cities or a wonder that constructs new knights every X turns (with no upkeep?) and perhaps a castle type tile improvement cuts the amount of food available.. castles take up a fair amount of room increases shield production and increases defense.. just an improved version of the current fort in vannila civ which is next to useless... (there is a alot of commerce and industry generated by building a military base..)
Cathay: Well Cathay has a massive army simple, they need one Cathay is the size of the Old World and constantly fights with the various goblinoid empires and other darker things combine that with a massive population of rural peasants and that allows a massive army to be drawn together in times of need (they treat it like a type of defered tax) draft effect X3 along with a high upkeep (it costs alot to equip and feed such a large host even if you dont pay them...
The Empire: Is not a single country it is an empire composed of various independant nations who have 90% of there history killing each other.. the main difficulty to an invader is the Electors prefer to fight each other and throughout there history have only really come together because of 2 things an external enemy or a very rare strong emperor.. otherwise the empire spends most of its time fighting each other. But when the emperor makes a call to arms the state militaries have to respond. The Empires state militaries are standing armies unto themselves the Electors have to maintan a set number of units specified by the emperor. So for the empire maybe a lower unit support cost, or say 3 free units per city something like that
Estalia: Um ere thinking of Spain... ships?... mercanaries?... terico spearmen?...
Ind: Free units for each temple? more culture (this is a mod about war...) ere uummm ere
Kislev:The Pulk and Rota system which is the kislevite way of calling together there armies in the face of chaos mass draft of units that have no upkeep but are tied to national borders or have some other sort of cap?
Nippon: Maybe ban peasants and other things from there selection and substiute it by giving them more expensive but very good units?...
Norsca: More money from pillaging and all there units have chance of enslaving..
Tilea: Great militia units but no heavy knights etc..?
Chaos: Lower upkeep cost and chance to enslave units
Darkelves: Enslaving and maybe commando and the ability to heal quicker in enemy territory.. Darkelves are cunning people...
Dwarfs: Extra defenses in cities and maybe +25% extra on the defense for all dwarf units?
Orcs: WAAAGGGGG upkeep what upkeep? there Orcs they dont need much to keep going.. they are scary even when unarmed.. and only need a hunk of slag iron to do damage...
Highelves: .... not even going to bother.. wouldnt be able to control myself..
Tombkings: Umm there dead immune to phycology? aand the ability to raise new units when they kill yours..
Lizardmen: Sacred Spawnings... build buildings that build units... you dont create units the building does.. maybe not skinks who breed i think and units are born with XP cause Lizardmen are born/created knowing how to kill..
Sylvanians: was just a province of the empire... and in a scenario should appear a V day (vampire day if you will) skeletons and other undead units create new units of skeletons when they kill stuff..
Woodelves: Tree Singing they can create woods with mages... and they have Guerilla 1 and 2? or some such... i can just see it the woodelf player creating forests all over the world and overunning everything.. with trees *shudders*