All right, I started dating classmate of mine. I told her I love her and asked her for marriage and she said give me sometime to think about it. She keeps on changing her behavior towards me. One time she told me: "I have many faces, many magic, and many secrets". I need your help, what does this quote mean? Please help me. Any helpful comments would be greatly appreciated. Thanks a lot.
Netranika, you might want to start looking into mythology. Greek, in particular. Normaly, more info would be nice. HOWEVER, thats a discussion for another thread. This is for the WFB mod.
Back On topic. I'm having alot of trouble understanding how you guys wanted religions to function.
Here are some examples-
IC: 4000, Ancestral and Elven religions founded. Starting tech?
Later on, Nabbed Masonry+Philosophy. That
should let me build the Kong-Miao thing to found Spirituality. Never appeared under the build menu (Playing as Brettonian, Gilles). Later on, another Civ founded it (Someting like 50 turns later too) That left me going
To test something else, I WB'd some religions into my cities. I then found I could NOT adopt a state religion. This occured with the following Civs:
- Brettonians
- Dark Elves
- Beastmen
- Goblins
- Wood Elves (But only with the female leader. The Blond with the pixie wings)
- Empire (But only with Sigmar. /w Kranz, I could adopt Salvation)
Religions are a big part of any war zone. The Bretonians have the whole "Grail" quest idea, there's the Chaos vs Sigmar war, Lustrians have the old ones... These are big facets of the wars and backstory of the Warhammer mythos.
Minor notion: Animated Leader Head + Unaminated leader heads leads to CTD. Damn you Hammurabi!
Balance Issue: Bretts seem very nerfed. Their signature unit (The Errant Knights line) is worthless on anything other than flat terrain. While Pegasi Knights balance this, its slightly annoying when going up against nearly everything else.
Balance Issue: Max # units per stack: Good in theory. Bad in practice. Makes chokepoints incredibly beardy, as funneling troops into it is nigh impossible
Minor Notion: Barbarian Cities still use vanilla names. Like "Apache" or "Polynesian".
Minor Notion: Colonies no longer make ANY sense. I ended up with the Amazonians, Lustrians, and Beastmen colonies while playing Empire.
While its a wonderful mod, Its incredibly well fleshed out at the 0.13 beta. Kudos to you guys.
EDIT: A few other things as well:
Suggestion: Add a feature that lets you turn off the Lawful/Neutral/Chaotic binge. The idea in itself is sound, but for some games, you can be surrounded by alot of initially hostile civs simply because you differ in alignment.
Minor Notion: I get +2 from chaotic people because "I treat my people poorly". Can you clarify on what this actually means?
Observation: Sometimes, the "Worst Enemy" negatives of trading dont effect me untill some ten turns after the "Worst Enemy" tag has been added to someone.