Oh well, see, thats a real response to shut me up

I suppose I can do all those changes myself (if I get the time and read that tutorial finaly), but thats not my point. I want them to make those changes official, and credit me for them, and then I`ll be on my way to world domination, `cause Turner made me kill the Rabbit (sig too big), and I`m the Rabbit`s succesor

But OK enough with the jokes, you`ve got a good point, I shouldn`t force so much on the changes.I`m just gonna post suggestions and maybe they`ll accept some of them. (actually i think i posted every idea i could think of, no more changes from me. Hopefully, God knows what`ll happen when LmR`s Skaven civ gets here

) And I will ask again if you ignore it, cause if you give some good feedback (positive or negative) on my suggestions, I can learn something new. I think it is selfish if you make certain changes to your private mod, and then not tell others about it, maybe someone thinks its great, but didn`t figure it out for themselves. See, you like my Haradrim idea, and i pointed out the werebear unit to you. You`re happy, I`m happy
No issues on greenskins from me anymore, now that aaglo`s patch fixed the boar-wolf thing. Only thing left is the removal of Uruk Hai gfx, and putting back the old Black orc warrior for Goblins.
About the Urslo clan, they are Norse.. Ok... How far are the Dolgans from Norsca? There has to be plenty of bears in their teritory, Chaos is also near, warping `n stuff, every village had a shaman or something (and they tend to mess with such mystic stuff as shape-shifting)... the point is... its a big chance Dolgans have werebears too, but they are not mercenaries that got famous like Beorg and his Bear dudes. If you have a better idea on giving the Dolgans some more units, please share (i thought this threads are used for that, people giving feedback and ideas for the modmakers, so all of our efforts (brainstorming) make an unbelivably awesome mod. Not just a super-great one, like it is now

). Their tracker unit made me think of all this in the first place. Hell, if they stay this way, a purely barbarian, unit-poor civ, they might as well be unchecked as playable! No other thing in the mod is there just to fill up some space. Its an ancient strong civ, and can be wiped out by any other civ that reaches the second age.... And this also:
Mr.Do said:
They're not a large enough unit to justify inclusion in the game as a whole, as neat as they might be
Sometimes, while playing you can see dozens and dozens of different dragons... Now, I`m not being sarcastic, I`m just curious, how many dragons are there really in WH? Arent they like special or rare characters (miniatures) or something... meaning there aren`t that much of them left (obviously, with all the slaying going on -> aaglo`s avatar

). I`m seriously thinking of making them more shield-expensive. So, following this way of thinking you can see it my way... There aren`t many werebears. Ok. But I see it like this- there aren`t many werebears in the Bearman of Urslo unit-pack

No one really knows how many of them really exists, we know only of the famous Beorg and his Dudes! (There is one famous Will Smith... How many other Will Smiths are there in the (english speaking) world? Like, a gazzillion?) I`m not even asking for the mod-change anymore, I`m trying to prove a point!
If I change some stuff, units, colors, I have to do it every time I install a new patch? Or no? Please, this is really important to me.
And this may be slightly off topic but hey... What exactly is the difference between a goblin and a hob-goblin? Not just in WH. I first heard of a hob-goblin in Spiderman comics

I just don`t get it... different sizes, different in nature... what? Not all that important, but some info, or a helpful link would be appreciated..