Warhammer Fantasy Mod 2.1

Here is the update for the mod (you'll need also the previous patch WH2.17 - link available at the first post of this thread)

http://www.civfanatics.net/downloads/civ3/modpack/WH2.18.zip

See readme-file for the list of changes (altough that list might not include all the changes included in this patch).

And here is an optional download for advisors: you know, all the races don't look like humans, so these are just generic versions for those advisors :)

http://www.civfanatics.net/uploads10/Update2gen_adv.zip
 
Could anyone comment on these suggestions, please? I posted them in order, from the most reasonable one to the hardest one to be done (I think) :
1. Germanic spearman for Dolgans

2. Dom Pedro`s Hun for Ungols

3. Civ Army`s Harrapan settler - Middle east style

4. Bebro`s Reitre for Pistolier

5. Utahjazz7`s Harad swordman for Arabian swordman, so that Ind`s swordman and infantry can be switched the other way around, because the ancient swordman has armor and a shield, and the medieval infantry is half-naked?

6. R8XFT`s Saxon swordman and spearman for Bretonnia, same with his Normans and Reikland (and maybe Westerland, etc., if he releases other, simmilar units.)

7. +1 on bestigor`s attack, maybe even -1 on def (i know they`re supposed to be defensive units (???) but maybe that would compensate for stronger offense, I dunno..)

8. Dolgans seriously lack units in the second era. Maybe this would help: A Bear Cult or something like that unit line, starting with Dom Pedro`s Hunter that upgrades to Tracker, that upgrades to Werebear..

9. Are ther gonna be any more units for Orcs and Goblins? I.e. new orc and black orc warriors? The LOTR gfx just pokes you in the eye when they`re next to aaglo`s orcs...

10. About that Vampire Lord, I˙ve seen those mixed units (i.e. the centaur, or the persian horse archer), so I was wandering if it would be possible to put Vampire`s head on the Blood Dragon`s body (or Chaos warrior`s but then it should get a cape), and give it the vampire`s attack (magick from hands, no sword)? And possibly recolor it a bit? Do you know anyone who could do this? Can you point me the right way, so I can ask them to make us that unit? Or even better, you can ask them, that would probably help, you being "famous" and all... I fear that manticore request is a lost cause...

11. I asked some people for the orc LH, but got no answer.. :(
 
Stormrage said:
Could anyone comment on these suggestions, please? I posted them in order, from the most reasonable one to the hardest one to be done (I think) :
1. Germanic spearman for Dolgans
The current spearman was added by embryodead ages ago. I trust his judgement.

Stormrage said:
2. Dom Pedro`s Hun for Ungols
I don't like it.

Stormrage said:
3. Civ Army`s Harrapan settler - Middle east style
Doesn't like this either.

Stormrage said:
4. Bebro`s Reitre for Pistolier
I think that the Sipahi fits.

Stormrage said:
5. Utahjazz7`s Harad swordman for Arabian swordman, so that Ind`s swordman and infantry can be switched the other way around, because the ancient swordman has armor and a shield, and the medieval infantry is half-naked?
I can see that we could add the Haradrim as Indic Infantry. :) I too have been bothered by that nakedness.

Stormrage said:
6. R8XFT`s Saxon swordman and spearman for Bretonnia, same with his Normans and Reikland (and maybe Westerland, etc., if he releases other, simmilar units.)
I haven't checked these out. On the other hand I think that the current sword- and spearmen fits well, so I don't see a reason to change them.

Stormrage said:
7. +1 on bestigor`s attack, maybe even -1 on def (i know they`re supposed to be defensive units (???) but maybe that would compensate for stronger offense, I dunno..)
This is not only warhammer, it's also civ 3. The AI needs good defensive units. So do I.

Stormrage said:
8. Dolgans seriously lack units in the second era. Maybe this would help: A Bear Cult or something like that unit line, starting with Dom Pedro`s Hunter that upgrades to Tracker, that upgrades to Werebear..
They're supposed to be barbarians. I haven't heard anything about werebears in WH, got any proof? We won't add stuff just because it's cool, it should be anchored in WH "reality" too.

Stormrage said:
9. Are ther gonna be any more units for Orcs and Goblins? I.e. new orc and black orc warriors? The LOTR gfx just pokes you in the eye when they`re next to aaglo`s orcs...
Probably not. Well, I'm not gonna make any units, at least. :p
Stormrage said:
10. About that Vampire Lord, I˙ve seen those mixed units (i.e. the centaur, or the persian horse archer), so I was wandering if it would be possible to put Vampire`s head on the Blood Dragon`s body (or Chaos warrior`s but then it should get a cape), and give it the vampire`s attack (magick from hands, no sword)? And possibly recolor it a bit? Do you know anyone who could do this? Can you point me the right way, so I can ask them to make us that unit? Or even better, you can ask them, that would probably help, you being "famous" and all... I fear that manticore request is a lost cause...
Did you ever try cut and paste unit creation? I did, twice, and gave up halfway through both times. Why? It's booooring. :p
You're however free to try, there should be some tutorials you could use.
 
OK, so you don`t like them. The Reitre looks just like Pistolier concept art, but I just checked out how the actual unit (figure) looks like, and you are right, the Sipahi does fit better. Sorry bout that.

The Arabs and the Ind share a swordman gfx. The Arabs should get the Haradarim, not the Ind! I mean it looks arabic... atleast it does to me. And than, when Ind and Arabs don`t share the swordman gfx, Ind`s infantry and swordman can change places. It could be done without the Haradrim, but then the Arab`s swordman would look like Ind`s infantry, and that would just suck.
(it would suck less if the Arabs could use the Immortal gfx, instead of the Haradrim, but than we wouldn`t get that cool unit :))

Go to the Anno domini preview thread http://forums.civfanatics.com/showthread.php?t=127962 and you can see just some of R8XFT`s units, maybe that`ll change your mind. (they don`t look too ancient-ish, actually they are quite medieval. Maybe smuggle them in the second age? I dunno. But... just check them out and say they don`t look like Reikland and Bretonnia`s forces. I dare ya!) - Also, I forgott, haven`t played them for a while, the Greatswords are Reiklands infantry? If they are, then the Norman swordman can be Reiklands infantry, and the Greatswords a special unit.

Than just +1 attack for bestigors, 6/6?

I know about all the tutorials, but I don`t know anything about using those programs , nor do I have the cash to buy them.. That`s why I asked if you know someone thats good at CnP? Maybe LizardmenRule could do it when his exams are over, and if he won`t be too buisy with his Skaven dudes. He actually likes CnP, that little perv :)

Got any proof that there aren`t any werebears? .C`mon, just because they`re barbarians they have to be weak? And its cold up there, the germanic spearman has a fur coat (Chaos has them, Norcsa, Kislev...), and the gladiator is all "I`m going to the beach" style! Stubborn mod makers... (marches off to look for a tutorial on changing your units.....marches off the wrong way, and comes back with a great link that proves his point about the werebear :)) Check this out - http://uk.games-workshop.com/dogsofwar/miniature-gallery/11/

Oh, and thanks for answering ;) (Btw mrtn dd y fx yr cmptr? :p)

EDIT (...again): just thought of this...black orcs are actually green...but the black orc warrior is...black? The regular orc warrior can pass for a weakish man-sized orc, that would hang out with goblins, but the black one (uruk-hai) looks extra-strange. Maybe put back ED`s orc infantry (horned helm + axe, you know...)? NOTE: this change would probably (99%) put a stop on my constant nagging about the orcs :lol:
 
I'll give a shot at these issues too :)
Stormrage said:
1. Germanic spearman for Dolgans
I'm with mrtn, Ed put the gladiator on them, so I'll just have to agree. Dolgans are brute barbarians with weird ways of life (and suits of armour).
2. Dom Pedro`s Hun for Ungols
Not really necessary I think.
3. Civ Army`s Harrapan settler - Middle east style
I don't like it. It looks like a guerilla warrior.
4. Bebro`s Reitre for Pistolier
I agree with mrtn.
5. Utahjazz7`s Harad swordman for Arabian swordman, so that Ind`s swordman and infantry can be switched the other way around, because the ancient swordman has armor and a shield, and the medieval infantry is half-naked?
The medieval infantry being half-naked is not a bad thing. A great warrior does not need lots of armor to be great.
6. R8XFT`s Saxon swordman and spearman for Bretonnia, same with his Normans and Reikland (and maybe Westerland, etc., if he releases other, simmilar units.)
We're not going to add units just to make every single unit look different. PERIOD.
7. +1 on bestigor`s attack, maybe even -1 on def (i know they`re supposed to be defensive units (???) but maybe that would compensate for stronger offense, I dunno..)
You can do it to your personal mod, but we're propably going to keep it like it is.
8. Dolgans seriously lack units in the second era. Maybe this would help: A Bear Cult or something like that unit line, starting with Dom Pedro`s Hunter that upgrades to Tracker, that upgrades to Werebear..
They are supposed to lack units in the second era. They're supposed to be "dominating" the first era with their fast cavalry. And as mrtn (and originally: embryodead) mentioned, we are not going to add anything that does not exist in WH-world. No werebears, unless you can prove that dolgans had those in some point of time...
9. Are ther gonna be any more units for Orcs and Goblins? I.e. new orc and black orc warriors? The LOTR gfx just pokes you in the eye when they`re next to aaglo`s orcs...
Propably not, but I wouldn't count on that statement :lol:
10. About that Vampire Lord, I˙ve seen those mixed units (i.e. the centaur, or the persian horse archer), so I was wandering if it would be possible to put Vampire`s head on the Blood Dragon`s body (or Chaos warrior`s but then it should get a cape), and give it the vampire`s attack (magick from hands, no sword)? And possibly recolor it a bit? Do you know anyone who could do this?
...hmmm... god? If you ever had tried some c'n'p -work yourself, you wouldn't be asking such questions :p
Can you point me the right way, so I can ask them to make us that unit? Or even better, you can ask them, that would probably help, you being "famous" and all... I fear that manticore request is a lost cause...
Manticore for dark elves, right? Don't you think that they already have a quite nasty array of monsters?
Got any proof that there aren`t any werebears? .C`mon, just because they`re barbarians they have to be weak? And its cold up there, the germanic spearman has a fur coat (Chaos has them, Norcsa, Kislev...), and the gladiator is all "I`m going to the beach" style! Stubborn mod makers... (marches off to look for a tutorial on changing your units.....marches off the wrong way, and comes back with a great link that proves his point about the werebear ) Check this out - http://uk.games-workshop.com/dogsofw...re-gallery/11/
They are a special regiment of Kislev warriors, not ungols. They actually look a bit like the tracker by kinboat.
 
aaglo said:
The medieval infantry being half-naked is not a bad thing. A great warrior does not need lots of armor to be great.
Sure, a great warrior does not. Maybe he has superb sword-wielding talent. Maybe he˙s a hero. But were talking about regular infantry here (hundreds, thousands of soldiers)... Arrow fodder if you prefer..

aaglo said:
Dolgans are brute barbarians with weird ways of life (and suits of armour).
Wearing only shorts on -30 °C is a way of death....

aaglo said:
They are a special regiment of Kislev warriors, not ungols. And they're not werebears - they actually look a bit like the tracker by kinboat.
The Tracker would upgrade to them. That dudes name, and his clan`s name sound awfull nord-ish to me!? And they are Dogs of War, mercenaries, they fight for everyone! So maybe all people from the north have werebears (Norsca, Kislev, Dolgans)? Berserkers "had" lycantrophic abilities and such.And even if they are Kislevites, the Dolgans (you wrote Ungols, but I guess you got confused because it sounds similar) are the part of the Gospodar culture, or something like that, right? And nevermind what they look like, the text under the pic clearly says there ARE werebears in WH, even those that completley look like big ass bears! You don`t need to put the unit in, fine. Noone ever plays Dolgans anyway. Stubborn mod makers..&%/$# ;)

And asking never hurt anyone, so I`ll keep asking, you`ll keep saying no, maybe one day we`ll finally agree on something :p

How bout that old orc infantry comeback (instead of black orc warrior, that used to be b.o.infantry...geee..that unit line sure is confusing :), because orcs in WH are not black...)

And, no, there can never be enough monsters in this mod, but I gave up on the manticore, cause noone can make it.

AND, about all this prooving things...thing, can you show me some araby or ind`s units (WH miniatures by Games Workshop), please? I would love to see them. Or temple dogs? Or even amazons? Can`t find those anywhere...
 
Stormrage said:
Sure, a great warrior does not. Maybe he has superb sword-wielding talent. Maybe he˙s a hero. But were talking about regular infantry here (hundreds, thousands of soldiers)... Arrow fodder if you prefer..
Mysterious are the ways of the warrior. I'd see the swordsmen as arrow fodder, and the infantry as elite troops. But that's only my perspective.

Wearing only shorts on -30 °C is a way of death....
Have you ever been in -30 °C? One thing's for sure, you won't be seeing a lot of fighting in such temperatures in the first place :lol: . And tundra really isn't allways that cold (sometimes, but quire rarely actually).

The Tracker would upgrade to them. That dudes name, and his clan`s name sound awfull nord-ish to me!? And they are Dogs of War, mercenaries, they fight for everyone! So maybe all people from the north have werebears (Norsca, Kislev, Dolgans)? Berserkers "had" lycantrophic abilities and such.And even if they are Kislevites, the Dolgans (you wrote Ungols, but I guess you got confused because it sounds similar) are the part of the Gospodar culture, or something like that, right? And nevermind what they look like, the text clearly says there ARE werebears in WH, even those that completley look like big ass bears! You don`t need to put the unit in, fine. Noone ever plays Dolgans anyway. Stubborn mod makers..&%/$#
Yep, I wrote ungols, when I meant dolgans :)
And I also fixed the mentioning of "them not being werebears", when they actually have those abilities, especially the Beorg Bearstruck. But the tracker is quite alot like these werebears, aren't they? We really don't even have a suitable unit to represent this (there is the kinboat's panda recolored by mrtn... but... hmmm, I don't think it looks like a werebear).
And asking never hurt anyone, so I`ll keep asking, you`ll keep saying no, maybe one day we`ll finally agree on something
Ok :)
How bout that old orc infantry comeback (instead of black orc warrior, that used to be b.o.infantry...geee..that unit line sure is confusing, because orcs in WH are not black...)
We'll see...
And, no, there can never be enough monsters in this mod, but I gave up on the manticore, cause noone can make it.
Can, or won't? I'm sure many people could make it, but they won't, since they might have other things to do.

AND, about all this prooving things...thing, can you show me some araby or ind`s units (WH miniatures by Games Workshop), please? I would love to see them. Or temple dogs? Or even amazons? Can`t find those anywhere...
About the araby and ind and temple dogs you should propably talk to embryodead (if you can get in touch with him). I really don't know much about those - except that arab and ind do exist in wh-world. But the amazons are a definitely sure thing. They are included in the rather new lustria campaing, they are included in older versions of warhammer (if I've understood correctly) and they're included in bloodbowl.
 
Oh cut the... they are all arrow fodder! And the only reason that a later age unit has less armor could be that they learned some facts of life. Like, a cloud of arrows is coming your way... if you have less armor, you can run away faster! And thats just not... civ like :) So give the arabs either the Haradrim or the Immortal gfx, so that Ind can have a normal unit/tech placement. This makes a lot of sense, and you know it! Don`t make me get mean :evil: ;)

In winter Sibir goes down to -70 °C... And people still live there. And people fight. Always have, and always will. Heck, even if it isn`t -30, even if its "just" 0, or even 5°C, you can`t prance around in your Speedo`s waving a spear! And its not such a drastic change! All northern civs have that unit, so should the Dolgans!

But mrtn`s "dark panda" looks like a big bear, that walks on two legs.. and slaps people around... its a friggin werebear!

And you just go and see about those orcs, because, if nothing else, it will make me stop whining about them :)

The manticore unit cannot be made! If you think otherwise... prove it ;)

Been looking trough the new Lustria website... couldnt find any amazons... just a mention about them actually being expelled valkyres, but thats in civilopedia anyway. And I know all of them are genuine WH civs, but I`ve never seen their UNITS, so my point is, all of those are just improvisations. It is a fantasy mod, afterall, not a history textbook (and even those are often fairy tales :)).
 
There are Amazon articles on the website, but sometimes they're hidden away in European articles that you can't just find. In recent WD articles there's been stuff about the Serpent Prietesses and Amazonian warriors, but mostly you have to convert them yourselves. There's also a Mordheim set of Amazonians, although they're mostly not in our mod, paradoxically.

Temple Dogs are old old units that even had riders... not likely to find them again. Ind barely has any background, let alone miniatures, all Araby's got are the Desert Dogs and a DoW character. They do have a full army list for Warmaster though (With Flying Carpets- my request in most of the lottery threads).

The Bearmen are native to Urslo, which you may notice from your games is a Norse location. They're not a large enough unit to justify inclusion in the game as a whole, as neat as they might be.
 
Is this gonna mess my game up??

I'm not all that experienced in installing mods but i'd love to play this one. Is there anything I should know before I giv'r with these patches.
 
the wh2.0 and wh2.02 (which are required to play) install themselves in the correct location. The update (wh2.1) should be installed according to the instructions (main civ3-folder if I recall correctly), and the patches (2.17 and 2.18) should be installed to CivilizationIII\Conquests -folder.
 
Just downloaded the 2.18 patch and am having fun as the Sylvanians. I did something I usually don't do, and made the AI aggression "more". I found myself knee-deep in Skaven that were pillaging my kingdom left and right, putting me at a disadvantage with my neighbors. I'm just narrowly kept up in tech and am awaiting my first vampire unit so I can lay waste to the dastardly Ind and Ungols. Good job!:goodjob:
 
Stormrage, really, a lot of your requests are well with your power to do. I've seen you complain about the colors of the civs before - change it yourself, I did on mine.

Likewise, you have issues with the orcs and goblins. I wasn't perfectly satisfied with the greenskins of the mod either, so I spent a little time remaking them. In my version of this mod, I now have distinct Orcs, Goblins and Hobgoblins with different strengths and weaknesses to each of their civs. It's not that difficult to do.

If you want the Haradrim guy for your Arabyan swordsman or infantry, you are perfectly capable of adding it yourself. Personally, I like that idea of yours, and will be making that change to my game shortly. The same goes for the gladiator spearman for the Dolgans - change it to the germanic spearman yourself. I've already replaced that spearman, since my next little project is to revamp Tilea, and I think a gladiator would fit in their early army.

And, while claims that this mod exclusively uses units already in the WH world are greatly exaggerated (i.e. rather false), if you feel that you've got a cool idea for a unit to add, you're perfectly capable of adding it (so long as a useable unit exists out there). While I disagree that the Dolgans should receive Bearmen, I have long held the opinion that the Bearmen of Urslo should make an appearance as a Norse unit produced by a wonder, like the knightly orders. Thanks to you pointing out mrtn's dark panda unit, which I had missed somehow, I'll now be adding that as well.

Point is - unit requests are fine, make them in the C&C forum. But rule changes and flavor-units are things you can do yourself, and rather than pestering aaglo and the others, I'd suggest you do that.
 
Oh well, see, thats a real response to shut me up :)
I suppose I can do all those changes myself (if I get the time and read that tutorial finaly), but thats not my point. I want them to make those changes official, and credit me for them, and then I`ll be on my way to world domination, `cause Turner made me kill the Rabbit (sig too big), and I`m the Rabbit`s succesor :) But OK enough with the jokes, you`ve got a good point, I shouldn`t force so much on the changes.I`m just gonna post suggestions and maybe they`ll accept some of them. (actually i think i posted every idea i could think of, no more changes from me. Hopefully, God knows what`ll happen when LmR`s Skaven civ gets here :)) And I will ask again if you ignore it, cause if you give some good feedback (positive or negative) on my suggestions, I can learn something new. I think it is selfish if you make certain changes to your private mod, and then not tell others about it, maybe someone thinks its great, but didn`t figure it out for themselves. See, you like my Haradrim idea, and i pointed out the werebear unit to you. You`re happy, I`m happy :)

No issues on greenskins from me anymore, now that aaglo`s patch fixed the boar-wolf thing. Only thing left is the removal of Uruk Hai gfx, and putting back the old Black orc warrior for Goblins.

About the Urslo clan, they are Norse.. Ok... How far are the Dolgans from Norsca? There has to be plenty of bears in their teritory, Chaos is also near, warping `n stuff, every village had a shaman or something (and they tend to mess with such mystic stuff as shape-shifting)... the point is... its a big chance Dolgans have werebears too, but they are not mercenaries that got famous like Beorg and his Bear dudes. If you have a better idea on giving the Dolgans some more units, please share (i thought this threads are used for that, people giving feedback and ideas for the modmakers, so all of our efforts (brainstorming) make an unbelivably awesome mod. Not just a super-great one, like it is now :)). Their tracker unit made me think of all this in the first place. Hell, if they stay this way, a purely barbarian, unit-poor civ, they might as well be unchecked as playable! No other thing in the mod is there just to fill up some space. Its an ancient strong civ, and can be wiped out by any other civ that reaches the second age.... And this also:
Mr.Do said:
They're not a large enough unit to justify inclusion in the game as a whole, as neat as they might be
Sometimes, while playing you can see dozens and dozens of different dragons... Now, I`m not being sarcastic, I`m just curious, how many dragons are there really in WH? Arent they like special or rare characters (miniatures) or something... meaning there aren`t that much of them left (obviously, with all the slaying going on -> aaglo`s avatar :)). I`m seriously thinking of making them more shield-expensive. So, following this way of thinking you can see it my way... There aren`t many werebears. Ok. But I see it like this- there aren`t many werebears in the Bearman of Urslo unit-pack :) No one really knows how many of them really exists, we know only of the famous Beorg and his Dudes! (There is one famous Will Smith... How many other Will Smiths are there in the (english speaking) world? Like, a gazzillion?) I`m not even asking for the mod-change anymore, I`m trying to prove a point! :lol:

If I change some stuff, units, colors, I have to do it every time I install a new patch? Or no? Please, this is really important to me.

And this may be slightly off topic but hey... What exactly is the difference between a goblin and a hob-goblin? Not just in WH. I first heard of a hob-goblin in Spiderman comics :) I just don`t get it... different sizes, different in nature... what? Not all that important, but some info, or a helpful link would be appreciated..
 
My post wasn't meant so much to make you shut up as it was simply to point out that if the three people who seem to be controlling the mod releases don't accept your idea, you're still quite capable of implimenting it. Though if it's just credit your after, you might be SOL.

As for not sharing changes made - I know ED wasn't too keen on people changing his mod for personal use and sharing it with others, and so I generally avoid mentioning how I change mods for my own use. Plus a lot of people are looking for different things in a mod like Warhammer. Some want each civ to be an equally viable empire. I aim for a more accurate depiction of the forces of the Warhammer world. So rather than suggesting changes to the game that go against what a lot of people want, I just keep them to myself.

And while the Dolgans may be in close proximity to the Norse, that does not mean they would have shared units like Werebears. First of all, the cultures are entirely different, and are unlikely to produce similar units. Secondly, the werebear is apparently a very rare occurence exclusive to the Ursfjordling tribe of Urlso. The WH site states that "[a]mongst Beorg’s folk, the tribe of the Bear, it is common for warriors to sprout claws, snarling teeth, mane-like fur, and bear-shaped muzzles. But alone of all his people, Beorg carries the full shape of the Bear within him." There is absolutely nothing to indicate this phenomenon occurs outside this tribe, let along in an entirely different civilization. And, as there is absolutely nothing to make one thing that were-bears occur amongst the Dolgans, there is no reason to give the Dolgans the were-bear.

The Dolgans are a mounted people, whose skill on the horse is rivalled only by the Ungols - if you think they need a new unit, I'd suggest looking for a mounted unit to add.

If you do make your own version of the mod, you might have to redo some things, but if you save your edited version under a different name you can import some of what you change to the new patch

As for the difference between hobgoblins and goblins - there is no definitive difference. In some games or stories, hobgoblins are half-human half-goblin, in Warhammer they're just a different breed of greenskin, and in some fantasies hobgoblins simply aren't distinguished from goblins in general. There's no specific differences attached to the terms.
 
YAY! Finaly someone that talks sense, and doesn`t give me the "because I said so" answer! :lol: just kidding, i very much appreciate all the info you wonderful people give me.

Everything you just said is perfectly fine with me, and you are totally right. No werebears for Dolgans then (SO WE CAN DROP THE SUBJECT, DO NOT POST ANYTHING ELSE RELATED TO THIS, PLEASE, YOU`LL JUST MAKE ME CRY), taking back the suggestion, now supporting your wonder idea (I was loosing my enthusiasm as each one of the modmakers kept saying no, but Gomurr finished me off :))

I`ve seen A LOT of mounted units, and none of them appeal to me as Dolganish... But I`ll keep looking, or waiting for someone to make it (and don`t say, any of you, something like :"Or you could make it yourself", cause thats not gonna happen. No time, no knowledge whatsoever, no patience, no money (to buy programs needed).) POP! A CnP idea: a mounted germanic spearman! EDIT: found this. If the Dolgans are a part of the Gospodar (meaning "the lord" in slavic languages, in case you ever wondered) culture, like Kislev is, and Kislev being fantasy Russia maybe we have a second age cavalry for the mounted people of Dolgans EDIT: or even better for Kislev`s early cavalry, it`s just too advanced for Dolgans... I`ll never find something appropriate for them... their unit line is doomed... All of you have probably seen this already, but check the one in the middle http://forums.civfanatics.com/showpost.php?p=2144714&postcount=1...and I should probably delete all of this, since you are gonna say Not really necessary, but I won`t because maybe YOU won`t either, hehe

BTW, what does SOL mean? and AFAIK? I know IMO, IMHO, IMNSHO, LOL, BTW (well, obviously:))...

Is there a way I can import just one thing? In my editor it just gives me general choices... Like, import race - imports all the races...

Half-goblin, half-human...eowww...phoey! How could...Why would anyone... UGH... (unless its made Uruk Hai style)

Akhem... just snooping trough the old WH thread and found this... it looks so funny now :) http://forums.civfanatics.com/showpost.php?p=2027292&postcount=1059
 
Stormrage said:
Akhem... just snooping trough the old WH thread and found this... it looks so funny now :) http://forums.civfanatics.com/showpost.php?p=2027292&postcount=1059
I don't know what you find funny in that comment :) , since all that is still true (altough I said all that in a bit sarcastic way). Since it is impossible to translate the world of warhammer directly to civ3, this is only an interpretation of Warhammer.

And we're replacing the siamese swordsman (ind infantry) with the harad swordsman (by utahjazz7).
 
So you are gonna kick a unit out so you can put another in... and the medieval indian swordman unit gfx stays the ancient ind swordman?... Well I`m gonna do it MY WAY (replace the arab swordman with harad, switch inds swordman and infantry) since it doesn`t look indic at all!
Why, oh why can`t we just get along... :)

Thanks guys for all of your answers and comments!

Going to work soon, but tonight I`m reading that tutorial on
changing units finaly.

THANK YOU FOR A GREAT MOD/EXPANSION!
 
First I want to thank you guys for the continued support of this mod. It's an amazing adaption of the Warhammer setting, and one of the chief reasons why I haven't purchased Civ4 yet. ;)

I've encountered a few bugs with the latest patch and optional advisors download though.

1. Moving from magic age to industrial age chrashes the game as it searches for aaglo_industrious.pcx. This is because the file is currently named aaglo_industrial.pcx. It's easy to fix oneself though.

2. Skaven still show up along my coastline riding giant squids. Did the Skavenship not make it into the patch or is something wrong?

3. Don't know if this is a new bug or not but last night I decided to go for an artifact victory for the first time. As I built the last artifact and pressed "dominate" there was a black screen, a drumroll and then a chrash to desktop. I have no idea what might be causing this problem.

Thanks again for your hard work on this mod.

PS. Aaglo, it was very cool to see that your unit graphics have made their way into the Age of Wonders modding community as well. I was suprised to see such familiar faces in a completely different game. :cool:
 
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