Warhammer Fantasy Mod 2.1

LAnkou said:
Is this mod playable with french version, or is there any tip to use it?

sniff...my first post....
There's some links in the WH 2.0 thread (yes, the one with gazillion posts) on how to fix your localized version; basically you have to copy and rename a lot of the vanilla units, I think there's some program that can do it for you.
Scytale said:
Big day today!! I hope all goes well with the download this time.
Me too. :)
 
This is the best news I've heard for ages. Trouble is I go on 2 weeks vacation tomorrow, :cool: and wont get to try it until I'm back :cry: . Oh well, such is life. Well done Mr. Do. :goodjob:
 
Emperor Martyn said:
For the 3rd time:

Will there be an updated "Old World-140" map that was made by Embryodead?

I don't know but I suspect the answer is no. However once the patch is made available by Mr. Do and you upgrade your game, you can import the rules from the random map to your old world map.
 
Emperor Martyn said:
Ok then, thanks.

How do I import the rules?

In the map editor, on the upper bar click file>import then say "yes" and check the rules. You must then select the map from which you want to import the rules, in your case WH2.biq.
This way you can update any map you might have to play warhammer :) .
 
Emperor Martyn said:
For the 3rd time:

Will there be an updated "Old World-140" map that was made by Embryodead?
I have started updating this map to 2.03 (a beta you'll never see). When I get 2.1 I can import the rules and after that I'd need some help (from someone who knows the WH world better than I do, I can do all the technical stuff) with the new civs (Lahmia, and I suppose that Ind and the Chaos Dwarves fit on the map too), where to put start locations, and tweak these. After that it would be ready to post.

There was a problem with just importing the rules, as embryodead changed the resources between 1.1 and 2.0, so most of them are in the wrong place (all Iron got replaced by gold, stuff like that).
 
No World Map, I decided I'd let someone else feel useful and put that together ;)
 
Or do I have to scrap them and start a whole new game?

-Pacifist-
"The only good stunty is a dead stunty, and the only thing better n' a dead stunty is a dyin' stunty who tells yer where to find 'is mates" --Morglum Necksnapper
 
Well, pretty much yeah. Technically it won't affect them, but the civilopedia and pediaicons files that tell the game what graphics to use has been modified so you'd probably get some weird results...
 
I noticed a couple of things by looking at the civilopedia.txt file and the unit folders:
- treeman is stated to be able to plant forests, but the unit folder (nor the ini-file) does not include the plant-animation (it came as an update for the treeman).
- the orc rock lobba includes only the old attack and death animations (both were updated: new attack image-size is maximum 240x240 pixels, new death has the goblin flying with the rock ;) ). Propably they were left out intentionally.
- hobgoblin shaman doesn't have the updated "gore death" either ;) . Propably that was intentionally left out too.
- the salamander attack animation does not show in flicster. Does it work in the game?
- some units could use a bit more civilopedia info, but that's really not necessary gameplay-wise :)
 
Scytale said:
This is very good news! I'm glad to start the day this way. Thank you Mr. Do!
EDIT: I can't download...the download always stops at 14.00 mb. Has anyone been successful?
I have no trouble downloading it. Try clearing your cache memory and download again. Or try a program called GetRight (or something like that) - link to it used to be included in Chieftess's (moderator here) signature.
 
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