@chocmushroom: I have the LichePriestLarge.pcx
*Beastmen should upgrade to Minotaurs, as in 2.03, not to Bestigors. It's a
very good idea to keep defensive and offensive unit lines separate, as it is now you can't research Artificing if you want to keep building defensive units.
*The Golden Age GCON part of the pedia needs to be rewritten, Babylon is not in the game.
@aaglo: This isn't WHFB, the AI (and I!) needs defensive units (just remember the old dwarves if you want to know what happens if you don't have defensive units). I think that the high offense of the defensive units is a good compromise as it is.
I think that the beastmen units are quite good as is (stat and tech wise). One idea is to put the Tusgor chariot as 5/2/2 at Military Training. This way, if you get horses you get the 5/3/3 (why was this raised btw?) Marauder Horseman and the 6/2/2 Chaos Chariot, otherwise you only get the 5/3/2 Tusgor.

Also, the Centigor needs to be rethought; a 6/4/2 unit in the third era?

That's one era after the 6/3/2 Flesh Hound, and two (!) eras after most 6-attackers.
Seeing as I've talked about defenders upgrading to defenders, and offenders to offenders, I think that the Dwarf Warrior should upgrade to Hammerer>Longbeard, and not to the defense line.
I also think it would be a good idea to change the gfx of the Clansman and Dwarf Warrior, so that both dwarf civs start with the naked dwarf, and that Karaz-Ankor later can build the swordsdwarf I made. This
does have chainmail, shield and sword, after all.
@Malenchite: Welcome to CFC!

Try to clear your Temporary Internet Files.