Warhammer Fantasy Mod 2.1

I don't think that's available anymore (I think ED had TF delete it from the server). And there's absolutely no reason to get PTW if you can get C3C.
 
mrtn said:
As you may know, we're working on incorporating two new civs into the mod, Skaven and Beastmen. However, due to the fact that the beastmen are mostly nomadic, their city list is currently 6 entries long, and none of those are real cities. So we'd sincerely appreciate any help in finding good names for them. :help:

Well, in that case, I would just make the Beasts of Chaos the new barbarians (after all, Skaven are barbarians now - who'll replace them when they become a civ? Beasts of Chaos would work better than "Evil" skeletons, giant spiders, and kraken, IMO - unless that's not accurate in terms of the game, but w/e). But then, you say you already have a Beasts of Chaos leaderhead, so you probably won't listen to me. :)
 
Hehe just looking around as i've moved on to civ 4 and you included me on the list of contributors. :D And i seriously did hardly anything save bounce ideas, thanks this really does look like its grown into something amazing.

Now wheres my civ 4 3d version? :P

Keep it up.

EDIT: Im actually now tempted to, with my new faster than 56k internet, to download these new versions and install civ three again just to play this because really this was all i played in civ 3.

ED made the dream, you guys carried it. And carried it well.
 
The GW army designers wanted them to be like the Germanic barbarians during the Roman times, such as the Goths, Saxons, and Jutes. They lurk in the deep forests, raiding settlements, attacking supply caravans and ambushing armies whilst they're on the march, wear war paint and beat themselves with their weapons to make lots of noise and make the enemy think the forests are swarming with them.

basically :)
 
If you've read Wheel of Time they are close to Trollocs i imagine. Naturally carnivourous and barbarous they are chaotic and tribal.

Mmm i like being back.
 
Thanks guys :salute:

So my next question is ... can someone please post the current list?

This way we can get a feel for the official city names ... and from there we can create names which fit the culture.

Oh and how many city names are required?

Thanks :goodjob:
 
fe3333au said:
Thanks guys :salute:

So my next question is ... can someone please post the current list?

This way we can get a feel for the official city names ... and from there we can create names which fit the culture.

Oh and how many city names are required?

Thanks :goodjob:
Code:
[B]Beastmen cities	origin[/B]
Drakwald	forest
Forest of Arden	bretonnia
Reikwald	forest
Sulphurous Stone	Herdstone
Forest of Shadows	forest
Blackspines	naggaroth mountains
Grovod Forest	kislev
Koldust	darkwald
Krudenwald	darkwald
Forest of Chalons	bretonnia
Granit	Herdstone
Blackstone Hills	middenland hills
Tangled Hills	middenland hills
Howling Hills	
Barren Hills	
Rhehulas	Biersalmoor Hills, Ostermark
Seuthes	Biersalmoor Hills, Ostermark
Durben	Biersalmoor Hills, Ostermark
Praan	Octogram of Praan, worshipped by beastmen
Sokh	Outside middenheim
Kurst	Outside Wolfenburg
Narga Pass	some beastmen won a battle there
Gorstburg	destroyed by graktar
Schadensumpf	an area of marshland approximately 110 miles to the west of Middenheim. Home to many dire beasts.
Pine Crags	march of loren
Troll Country
These are technically enough, but the more names the merrier. :)

Here's a sneak preview from my Beastmen test game:
Spoiler :
Beastmencivpreview.jpg
 
Mrtn: I must say that the Converted worker from ToT looks MUCH better in-game than it did in the preview :D

BTW, I'm about 80% done with the Beastman settler.... I'm rendering the Death and after that, all I need to do is the build animation, and it'll be finished.
 
is there a one stop list of all the current patches, downloads, etc...

instead of sorting through 54 pages of posts? ;)
 
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