Drift
It's a boy!
Looks great. He'll fire the crossbow in melee combat, but I don't think that can be avoided.
Hmmmm... certainly would be a cool idea. Would it be purely an attack-unit, or would it be also used as an engineer (I think that wouldn't be necessary though...)Gomurr said:Any chance you're considering making a Dwarf miner unit, like the current WH model with the candle on his helmet, with a tunnelling type or paradrop animation?
I hadn't intended on using it as an engineer. I had thought of it mostly as an attack unit with the paradrop ability, and maybe making it a transport to represent Dwarven miners leading troops through their tunnels. So, yeah, if you made a modern-model miner with paradrop, I don't think giving it worker-anims would be necessary.Originally Posted by aaglo
Would it be purely an attack-unit, or would it be also used as an engineer
Maybe give the engineer a build road gfx? This way it can be flagged attack (or defense or whatever is appropriate) and build roads too. This way they should be unwheeled though. Ah, I don't know... complications...aaglo said:Hmmmm... certainly would be a cool idea. Would it be purely an attack-unit, or would it be also used as an engineer (I think that wouldn't be necessary though...)
I agree. Besides, there's a couple of other mods that could use it.Yoda Power said:Wow that Dwarf is really cool.
How about a dwarf archer though? I know dwarfs don't use bows in WH, but neither does the Dark Elves, and ED gave them an archer unit in the mod. It would also make more sense, as the dwarfs would have to develop bows before crossbows.