Ahriman
Tyrant
Then the tooltip is wrong; it says it creates a forest in the tile.
But that begs the question; why does a level 2 lategame magic duplicate the effect of a level 1 earlygame magic?
Many of the level 1 spells are powerful, and the level 2 spells are weak.
Also:
Dark Elves can build both roads and trails. Intended?
Ind swordsman regiment still lacks a graphic - appears on the main map as a red blob.
Looking at the terrain spawn needs to be a priority; the game is no real challenge since most civs are crippled by spawning into jungles.
Are Cursed Lahmia and Nekehara deliberately deactivated for players? Their leaders can't be selected. I thought you were only deactivating Sylvannia, since Agnosticism stopped them building their units? They used to work fine (and the Nekehara AI was pretty good at an early bronzeworking rush).
But that begs the question; why does a level 2 lategame magic duplicate the effect of a level 1 earlygame magic?
Many of the level 1 spells are powerful, and the level 2 spells are weak.
Also:
Dark Elves can build both roads and trails. Intended?
Ind swordsman regiment still lacks a graphic - appears on the main map as a red blob.
Looking at the terrain spawn needs to be a priority; the game is no real challenge since most civs are crippled by spawning into jungles.
Are Cursed Lahmia and Nekehara deliberately deactivated for players? Their leaders can't be selected. I thought you were only deactivating Sylvannia, since Agnosticism stopped them building their units? They used to work fine (and the Nekehara AI was pretty good at an early bronzeworking rush).