Ahriman
Tyrant
Awesome, thanks Ploep. Welcome back to teh interwebs 

The error
ile "CvEventInterface" line 23 in onEvent
File "CvEventManager" line 198 in handleEvent
File CvEventManager, line 477 in onEndTurn.
File "Animosity", line 67 in handleEndUnitTurn
File Pyhelpers, line 14 in__init____
Overflow error, too large int to convert to int.
File PyHelpers, line 14 in_init_
Overflow error; long int too large to convert to int.
Now seems to be happening every turn (after the other post #428 bug had occurred). Hitting ok on the error message like 15 time does make it go away, but then it happens again the next turn.
Errors stopped once orks were destroyed.
Sorry, not around when it was happening, saved over it. It was the same game as the granary example and the Tilean great generals though. Next time.
Ork bugs *seem* to have been fixed. Played a couple of hundred turns as orks with none of the crashes from before.
The spider rider seems strange though. Its a replacement for ancient cavalry, and has ignores terrain costs, but has only 1 move, and can't use metal weapons. Surely it is intended to have 2 moves? 5 strength (with poison), 2 moves ignores terrain costs, requires breeding grounds would be useful and fair. As it is, its just an over-priced axeman that needs breeding grounds.
It does have +1 poison (its 4 strength without them), and I think can get war-tats, but dye is a pretty rare resource, so isn't really reliable. It also fears elves.
But ignores terrain costs is completely worthless on a 1-move unit.
Is it normal for the Slanns not to be able to create hedgewizards, even with a conven built ? I would have thought so, but I cannot find any "Mage-Priest" unit to replace them, so... Have I overlooked something, or is it a bug ?
yeh unfortunately lizzies arnt implemented much at all. lizzie magic an stuff is one of the things im going to prioritse in my mod mod.
speaking of which, it appears the patches have slowed down so i might start modding again this week if i have time.