Ahriman
Tyrant
Have you updated to BTS 3.17?
Awesome mod! practically a new game...
i'm however having a pretty major problem which i hope is fixable.
at turn three right after you get the message about "welcome to warhammer fantasy battles, as this is a mod it will require some hardcore testing" .. my game crashes.![]()
3. And, please, write at least a short description of what a spell does, even if it's "unsuitable" for a release, just add a big "TODO" in the text, but give a hint about it's usage !
1)Salvation versus Spirituality (not sure what difference is meant to be so not sure why Altdorf wouldn't allow either, mod designers would have to decide that one).
Ind is, as it was explained to me, likely to be either Spirituality or Chaos. I guess it's a 50% chance for each. So, it's not really agnostic, far from it.2) Which civilizations are allowed to go in different ways (my wife's Indian so I know that some of their gods are practically chaos gods (e.g. Kali [who's largely unknown in Southern India]), others considered good like to steal girls clothes while their bathing (Slaanesh or Amoral Neutrality) and so logically they'd also be able to go for order (Salvation/Spirituality). Can't really see India being agnostic, not with the state of the roads.
- Invisibility would be too powerful, I guess. At least, if given right from the start. But obtaining it through technology (wild paths, or some "wild" tech found later) could be interesting. This would force attackers to send scouts in order to sweep the land from those pesky scouts. Oh, and why not split "invisibility" into different promotions ? I mean, "Forest Camouflage", "Hills Camouflage", and the like ? But I'm against scouts being invisible everywhere at home, and visible just when stepping out of the border.This just wouldn't be logical. Spotting them for a little while, just as they move through plains from a forest area to another one, would seem much better.
- If possible, give them a "Backstab" bonus (yeah, it's rather an "ambush" bonus), maybe doubling their strength (or whatever ratio is OK) as long as they aren't seen. That way, scouts could be hidden and dangerous... or visible and quite lame. Needless to say, assassinating the few enemy scouts able to spot your guerilleros would be a very interesting tactic, if you can manage to catch them all. After this, the enemy would be forced to retreat, or sustain heavy damage due to weak, cheap, but elusive, units.