Some more things I noticed:
Dark elves
Militia repeater crossbow (replace militia archer). Same as militia archer, but -1 strength, and +15% vs melee units and blitz.
These should be -1 *defense* strength, not -1 strength. And then give them -1 ranged attack relative to normal militia archers.
Empire
Hochman Archer Regiment (replaces Militia archer regiment).
Should be Hochland, not Hochman. Its the name of one of the counties.
There is no need for a human racial promotion; this is the default.
Dwarven Guerilla Warband
Dwarven Mountaineers
I thought dwarven rangers was a canon name?
Sylvania
Zombie Horde (replaces Militia Swordsman). 3+2death strength. +10% city attack strength. Can use metal weapons. Undead. Eternal Army. Cannibal. Death does not cause War Weariness. Requires Tyranny tech, Vampire Necromancy 1 tech. Does NOT require iron working tech.
Its probably better to leave this at the normal militia swordsmen tech requirements.
And similarly for the skeletal warrior and archers.
Or the normal requirements plus necromancy.
These requirements were written before the tech tree changes.
Please remove troll vomit from the chaos troll. Its really stupid as a weapon, and overpowered in its incarnation; vomitus is more powerful than a regiment of longbows?
If you want to keep this, maybe it could be a mutation promotion.
* * * *
Changes incorporating the ranged bombardment system:
Steam tank. Give it a strength 10 ranged attack bombardment.
Great cannon. (replaces Cannon). Strength 7. Can bombard city defenses 15%. Ranged attack strength 10 (collateral to 3 units), can do maximum 50% damage.
Field trebuchet (replaces Ballista). Strength 7/5. 1 first strike. Withdraw chance 40%. Does collateral damage to 2 units. Can bombard city defenses 10%. Ranged attack strength 7 (collateral to 2 units), can do maximum 40% damage.
Strzelcy Warband. Ranged attack strength 4. Can do maximum 20% damage.
Bombard (replaces cannon) Strength 7. Can bombard city defenses 25%. Ranged attack strength 9 (collateral to 2 units), can do maximum 40% damage.
Grudge thrower (replaces catapult) Strength 5. +50% city attack bonus. Can bombard city defenses 10%. Withdraw chance 40%. Ranged attack strength 5 (collateral to 1 unit), can do maximum 40% damage.
Dwarf Cannon (replaces
ballista).
Cannon (cannons tech). Strength 7. Can bombard city defenses 15%. Ranged attack strength 9 (collateral to 2 units), can do maximum 40% damage.
Requires Invention AND Alchemy.
Skull thrower (replaces catapult) Strength 4. Can bombard city defenses 10%.
Ranged attack strength 5 (collateral to 1 unit), can do maximum 40% damage.
Battering ram (replaces catapult). Strength 4. Can bombard city defenses 8%. No ranged attack. -20% cost of normal catapult.
Available to Amazonians and Beastmen.
Warpfire thrower (replaces catapult)
Strength 6/4. +50% city attack bonus. Can bombard city defenses 10%. Withdraw chance 45%.
Warp lightning cannon (replaces cannon)
Requires warpstone.
Strength 5+2 lightning. Can bombard city defenses 15%. Ranged attack strength 9 (collateral to 2 units), can do maximum 40% damage.
Earthshaker (replaces Cannon). Strength 7. Can bombard city defenses 15%. Ranged attack strength 10 (collateral to 3 units), can do maximum 50% damage.
Hellcannon (replaces cannon) same as standard cannon, except also requires the Bloodlust of Khorne tech.
Spear chukka (replaces catapult)
Strength 5. 1 first strike. Withdraw chance 40%. Can bombard city defenses 5%. Ranged attack strength 5 (collateral to 2 units), can do maximum 40% damage.
Rock lobba (replaces ballista)
Strength 5. +50% city attack bonus. Can bombard city defenses 10%. Withdraw chance 40%.
Ranged attack strength 5 (collateral to 1 unit), can do maximum 40% damage.
Doom diver. Requires fanaticism tech. Strength 4. Ranged attack strength 9, can do maximum 40% damage.
* * *
To clarify which civs get which siege units. These can be tweaked if anyone has particular preferences (like adding units to some civs).
Wood elves get nothing (but treekin can bombard city walls, as can a WE spell).
High elves get Eagle claw (ballista replacement) only.
Dark elves get repeater bolt thrower (ballista replacement) only.
Empire gets Catapult and great cannon (cannon replacement). Also ballista??
Bretonnia get catapult and field trebuchet (ballista replacement)
Kislev get catapult and cannon.
Estalia get catapult and cannon.
Tilea get catapult and ballista and bombard (cannon replacement).
Dwarves get grudge thrower (catapult replacement), dwarf cannon (ballista replacement), flame cannon (cannon replacement) and organ gun.
Sylvania and Lahmia get skull thrower (weak catapult replacement).
Khemri should probably also get skill thrower (weak catapult replacement).
Beastment should probably get a battering ram.
Skaven get warpfire thrower (catapult replacement) and warp lightning cannon (cannon replacement).
Chaos dwarf get catapult and swivel gun (ballista replacement =machinegun) and earthshaker (cannon replacement).
Norsca/Kurgan/Hung get catapult and Hellcannon
Ind gets catapult. (probably no cannon)
Araby gets catapult and cannon
Cathay gets catapult and cannon.
Nippon gets catapult and cannon.
Lizardmen get ???
Amazonia get battering ram.
Orks get spear chukka (catapult replacement) and rock lobba (ballista replacement).
Goblins get spear chukka (catapult replacement) and rock lobba (ballista replacement) and Doom diver.