Warhammer Preset Maps Thread

Vadus said:
I updated my map, improving the startpositions for better balancing. Look above ;)
There seems to be something wrong with the download, because every time I try to download it it hangs up and Internet Explorer crashes... :( I've tried to download it 4 times... Has anyone else had this problem?
 
Heres the map I made in like 5 minutes. I took the Random World Generator and generated a map that can have 32 civs on it.


*Certain Civs are in the correct place (Amazons in the jungle, not tundra, Norse in the Tundraish area not desert), and other civs can be most anywhere there is a starting location.

*altered it so you need high magic and warpstone to build the firestorm spell

*made locked alliances, with the chaotic factions vs the Old world factions, and a undead neutral faction

*altered the victory conditions so you need 80% to dominate the world

*made the pillar of skulls give a skeletal minion every turn in the city that built it.

*removed the maintenence cost for Undead state
 

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Screenshot:
 

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@Vadus - nice map, true campaign for WH2
Ty

I recomend it with Quest victory disabled ;)
 
1. your map is really good and it based on "real" WH map, i think it could best map for WH2 campaign...
But "Space Victory" would be disabled if you playing on level Emperror and highter, why?

Some of AI rivals have better chances, more space (at least enought to able to fight you) to complete it , on random maps (at hi level) i used to eliminate all rivals (or damage them hard) who are about to comlete Space Victory b4 me. Because of size of map and enough place for rivals Space Victory will be almost impossible at hi levels and main game aim at low level games (you even can disable domination victory he he)
I think it need to be promoted as long time playing WH2 mod camaign and u need to lead your faction to dominate in world or win by culture victory (for WH2 world and story + your map it could be another space victory) - collecting ultimate magic power, - for chaos - succes in their main goal - to bring realm of chaos to "real" world
 
Hi,

I created a 80x80 Multiplayer Map (which you also can play solo ;) ) for 8 hard implemented races :

Norsca
Dolgans
Darws
Reikland
Albion
Orks
Chaos
WoodElfes

There are 2 new Rules for better WH Gameplay :

1. You get armies instead of leaders by winning with elite. (so you can create an army-stack on the battlefield in the same turn)
2. Wizards can produce Spellcasts by winning a battle (so there will be more magic)
 

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Hi, I made this map for Arda - (Tolkiens world) sometime ago.
Its the whole world though, at around the time of the 2nd age, couple of thousand years before Frodo:P
So things are a little different.
But check it out, its a good fantasy world, and you can use it as you like.
 

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rather steriotypical fantasy world- the locations make basic sense (according to warhammer lore) however i couldnt figure out a placement for skaven, beast of chaos, or khermi :sad: so forgive me
 
quick question for anyone who may have played my map- has anyone had an error about a missing unit animation about halfway through the game? its never been a problem for me in the original mod- so im wondering if its a mistake from the map or just my new computer. if anyone's tried and has a thought- thanks
 
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