the Jack
Chieftain
Since the Warhammer mod team released the thoroughly-revamped 2.5 Expansion (just before Christmas, great timing team!), I, like many players, have wanted a Warhammer-world map to play on. I began modifying a couple of the existing maps, for my own use at first, to be compatible with the latest version of the mod.
Now, with the gracious permission of original map artist Psychic_Llama (and Yorgos, who made my work much easier by converting the original map to work with the last release, WH 2.20), I am happy to present:
(Download link at the bottom of this post.)
Changes I have made from the version last edited by Yorgos:
You will need to have the 2.5 Expansion version of the Warhammer mod (and of course
) installed, the file I made contains a map and read-me file only.
Discussion thread for the 2.5 release of the mod (not this map) is here.
Download link:
http://forums.civfanatics.com/uploads/104736/WarhammerMod2.5withPLYtJmap.zip
Now, with the gracious permission of original map artist Psychic_Llama (and Yorgos, who made my work much easier by converting the original map to work with the last release, WH 2.20), I am happy to present:
Warhammer World 200x200 map for WH 2.5 expansion
by Psychic_Llamas, Yorgos and the Jack
by Psychic_Llamas, Yorgos and the Jack
(Download link at the bottom of this post.)
Changes I have made from the version last edited by Yorgos:
- Works with all WH 2.5 Expansion rule changes, including resource, tech, building and unit changes.
- Balanced starting locations for new factions Beasts of Chaos and the Skaven.
- Play with up to 28 opponents, all factions active in one game, or fewer at the player's option.
- Global corruption levels have been lowered somewhat to balance the large size of the map.
- No capitals will overlap the territory of another faction's capital at the time of the first expansion (10 culture).
- Strongholds of the evil undead in unclaimed territory, to give factions further from the Old World some challenge in expanding.
- Some minor terrain changes: some for improved playablility, some for aesthetics, some to keep you guessing.
- No more resources on High Mountains impossible to build roads to, mountain passes are there to be discovered.
- New strategic resources Beasts, Eyrie and Ogres placed approriately across the world.
- More than two sources (clusters) of Brightstone now exist, but finding them won't be easy.
- The Gromril resource is now more abundant, especially near Dwarven faction lands.
- The Halflings resource now appears only in and near the Old World.
- The Boars resource has been restored, and is not found in the Old World, but is now a bonus resource only.
- Badlands may be found in the Wasteland hearts of some forbidding deserts once again.
- The seas in the polar regions are choked with icebergs in some areas.
- The Skaven faction has multiple possible start locations; you never know where those guys will pop up...
You will need to have the 2.5 Expansion version of the Warhammer mod (and of course
![Civ3 Conquests [c3c] [c3c]](/images/smilies/c3c.gif)
Discussion thread for the 2.5 release of the mod (not this map) is here.
Download link:
http://forums.civfanatics.com/uploads/104736/WarhammerMod2.5withPLYtJmap.zip