Warlord and above basic strategies

Zoke0

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Currently I've tried to become a contender in warlord games, but have been succesfull only once, on my on map in the best position to start on the map!

To make a long story short, I NEED HELP!! Anyone have good strategies?I NEED HELP :cry:
 
Originally posted by Zoke0
Currently I've tried to become a contender in warlord games, but have been succesfull only once, on my on map in the best position to start on the map!

To make a long story short, I NEED HELP!! Anyone have good strategies?I NEED HELP :cry:

well....ummmm....did you actually read any of the strategy articles that are already posted here? there is really tons there that should give you a boost.
 
That's true but, those are more advanced strategies, but I'm looking for BASIC strategies.
 
I would suggest reading some of the succession game threads for basic information on how to play the game. They are often far more helpful than strategy articles because they provide a concrete example with which to examine, as well as downloadable save games for the curious. I'm posting a link to my training day game here as well as one for Sirian's PROD training game as well. There's some good stuff there for someone learning. :)
 
Basic startegy.

1.- built cities, about 6-10 around your capital, 2 defender and a worker.

2.- improve worked tile square around your city with road, irrigation or mine.

3.- Connect luxuries and strategic ressource.

4.- increase population size. use military police ( up to 2 while in despotism and built temple )

5.- built library, you need research.

6.- built marketplace, you need money.

7.- search republic, you need a better governement.

8.- Your goal is about 10 city size 12 with temple, library, marketplace, courthouse if corruption is high, aqueduc if needded, granery, cathedral,university,bank. Then you rock my friend.
 
Originally posted by Tassadar
Basic startegy.

1.- built cities, about 6-10 around your capital, 2 defender and a worker.

2.- improve worked tile square around your city with road, irrigation or mine.

3.- Connect luxuries and strategic ressource.

4.- increase population size. use military police ( up to 2 while in despotism and built temple )

5.- built library, you need research.

6.- built marketplace, you need money.

7.- search republic, you need a better governement.

8.- Your goal is about 10 city size 12 with temple, library, marketplace, courthouse if corruption is high, aqueduc if needded, granery, cathedral,university,bank. Then you rock my friend.

Good rules to Civ by, but I would make a few little changes.

2 defenders per city is a waste, early-on. You'd do better to devote the resources to workers, city improvements, or wonders. I've kept the original spearman in my core (i.e. far from the borders) cities well into the middle ages with no ill consequences many times.

Also, I thought that marketplaces didn't help with income. Rather, they enable you to get the maximum happiness out of luxuries (and are only worth it if you have more than 2).

And experiment. All the article and forum reading in the world can't match figuring it out for yourself. This is particularly true in learning how the AI responds to different situations.
 
Originally posted by Rameau's Nephew




Also, I thought that marketplaces didn't help with income. Rather, they enable you to get the maximum happiness out of luxuries (and are only worth it if you have more than 2).

From civlopedia; increase taxe revenu by 50%...

This give major $$$ while in republic ( commerce bonus). Same for bank.
 
For the early stages:

1. Build your capital in a food-abundant area and max up your food production to get your city to size 3, while building a settler. Forget barracks, and temples until you produce 3 settlers and 3 spearmen or workers. You can complete a temple later in 3-4 turns as your city will grow in population quickly and you will kill 2 citizens to hurry the temple, but your first priority will be to expand. So build as many cities as possible to grab land area.
2. Every city you build must begin production with a settler and a worker to continue expansion. Add a spearmen or 2 to defend against barbarians.
3. Hurry city buildings.
4. JUST BUILD ROADS, don't irrigate until Monarchy as you won't have that 1 food under Despotism. Start mining when you have connected all your cities with roads.
5. Research the tech your civ will really want and use. (ie. If you are scientific then go for Literature and libraries.)
6. Build roads to strategic resources and defend them with a defence unit. Some resources may be out of your cultural borders, connect them with roads to your capital and build colonies on them. Early access to resources can change the progress of history.


In summary you must first EXPAND and grab a reasonable share of the land area. You will need it when resources start to appear as techs are discovered. Nothing is more annoying than watching your neighbors bath in tons of goodies while you starve.

Second, BOOST production. Switch to Monarcy ASAP. Be sure to finish all the temples in your cities to prevent unrest.

Third, TRADE early. Buy the luxuries and resources you need ASAP. If you dont, AI civs will trade among themselves and there will be nothing left for you to trade.

Hope these help.
 
There are only 2 basic strategy's

1: If it can wait, it should! (yes, i've got that from someone else:D )
2: Do what the situation demands, and not in any particular order!

So your main question actually is: what can wait?

As a bonus i'll give away a little tip: your priorety list in most cases is: scout, expand, defend, happyness. Happyness is always last becouse you can use lux tax untill your first prioretys are done!
Never halt growth, use lux tax to prevent disorder!


Comment on Jodien:
Don't irigate grassland, not "don't irigate at all" You need growth after all!
In the very start, you need shields, not roads. Hence, road should wait!

unless you are religius you want to stick with one gov as long as posseble, and in by far the most cases republic is better than monarchy!
Note that you have mostly towns in the ancient age, and in monarchy unit support is only 2 for towns! This is bad if you have lots of workers!

Your city's are to small to hurry most of the time becouse you need settlers and workers. By the time you start to grow your city's its time for an other gov, meaning you can't rush. Or at least not very often.
I find it rare that i need to rush anything.
 
Thanks for the advice guys. Iguess my first post sounded a little odd, but I thought others than my self would need this advice. I have never seen a post that asked for basic strategies so I started one. Also I needed this stuff when I was actually as bad as I made myself out to be. I'm actually not as horriable as I made myself out be, but I was at one point.

Onece again thanks for responding to this plea for help!!! I'm sure others than myself will need it.;)
 
Yes.... my friend

Despotism decreases the number of shields and food produces by
any tile by 1 if that tile produces more than 2
 
MAS: most advice there is sound, but i do take issue here:

Originally posted by MAS
Comment on Jodien:
Don't irigate grassland, not "don't irigate at all" You need growth after all!
In the very start, you need shields, not roads. Hence, road should wait!

roads are highly important. road the city's used tiles, as each one gives you 1 gold. (Drastically increases tech rate, or treasury, whichever way you swing).

Apart from this, play to your civ's strengths. My current game is as zulus (expansionist, militaristic). After basic defence, i build scouts, and expand quickly. I go to wars to eliminate rivals in the hope that i build my army, become an early power (military AND the extra captured towns), and hopefully get some great leaders!

You need to pick your civ with a game plan in mind. Religous should build a defending army and concentrate on culture. Aim for cultural dominance.

Industrious. Get plenty of early workers and aim for high production improvements.

Scientific. Go for literacy ASAP and use libraries to expand your borders and increase science.

Commercial. Go for currency ASAP, and use marketplaces instead of temples for happiness. Get all the luxuries you can early.

(Industrious goes well with science/commercial for the faster road building)

Expansionist. Scout, make early contacts, get techs and settlers from barbarian huts. You should get an early tech lead, use this for either military or financial ends.

Militaristic: War war war. Try to get those all important great leaders, you can get early dominance, and foreign palace/wonders too.

There's lots of early basic advice in this forum, just have a look around.
 
Originally posted by FeelGood
Yes.... my friend

Despotism decreases the number of shields and food produces by
any tile by 1 if that tile produces more than 2

Flood plains give 3 food and plains give 1 food! Irigation will help you in both cases!

You heared something about irigation and despotism but you don't really know how 1 and 1 make 2!

bobgote:
I only wanted to say that it is unwise to first rush to road your whole territory from the start!
At the start, first you need build a mine or irigation on a tile near your capital, then build a road on that same tile. After having mined and or irigated some tiles arount your capital you can start to connect city's.
Then you need to bring your workers back to your core city's and make sure all the land around them is improved with mines and irigation, only when that is done you can pave the rest of your territory!

You don't need to have your territory paved in the start, so it should wait untill the more importand things are done!
 
MAS: You need the roads for their money, and subsequently, science. Road is the first thing i do on any terrain square.
 
I agree, I put roads on every square that's being worked (or will soon be worked) as soon as possible. That's before mines or irrigation. Roads give you a gold/science every turn, and let you move your units around. Thats good for fighting off barbarians that appear. Plus, if you put down the road, then start on the mine or irrigation, another worker can show up to help without wasting a turn moving onto the square.
 
Yes, that's what I tend to do, unless there is a pressing need to mine/irrigate.
 
Exactly! and there IS a pressing need to mine/irrigate. in the start.

Lets assume you don't have any land worth irigating arount for the ease of argueing!
Suppose your size 3 capital is working 3 minded bonusgrasslands, it will be making 6 shileds! That is huge!
Your capital will be size 3 for some more time untill you are done expanding. So paving your territory in that time wil waste a lot of worker turns! How can size 3 city's possibly work more than 3 tiles?

To start with 3 extra turns your size 1 capital is making 2 shields instead of 3.

3 shields means having warriors faster!
a warrior sacking a barb camp gives 25 gold instandly! a warrior or scout meeting a tribe gives a tech instandly!
So what the hell are you going to use the extra gold income for? that 1gpt can wait 3 turns, so it should wait

Usually I start connecting city's when my 3th city is build.

I will start paving my territory at the end of my expansion, when my city's can start to grow!
 
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