Iustus
King
There apparently is a suble error with the XML for Ironclad's sound effects. It does not cause a crash, but it does cause an assert, if you do a build with asserts on.
You get these two asserts, if you do a build of the 2.08 DLL with FASSERT_ENABLE #defined:
Enclosed is a save which causes this assert when you end turn.
Also enclosed is an empty mod directory (nothing is in it), so that you can load this save.
I am not enclosing a build of the DLL with asserts active (it is about 4 MB), but I can do so if needed.
I am guessing this should be a relatively easy bug to fix, some typo in the XML? Perhaps some XML junkie can track down the error line rather quickly?
-Iustus
You get these two asserts, if you do a build of the 2.08 DLL with FASSERT_ENABLE #defined:
Assert Failed
File: c:\documents and settings\brent\my documents\better ai\sourceforge\branches\firaxis\cvgamecoredll\cvglobals.cpp
Line: 2743
Expression: strcmp(szType, "NONE")==0
Message: info type EFFECT_WEAPON_IRONCLAD_CANNON_01, not found, Current XML file is: Misc/Civ4TutorialInfos.xml
----------------------------------------------------------
Assert Failed
File: c:\documents and settings\brent\my documents\better ai\sourceforge\branches\firaxis\cvgamecoredll\cvglobals.cpp
Line: 2743
Expression: strcmp(szType, "NONE")==0
Message: info type EFFECT_WEAPON_IRONCLAD_CANNON_02, not found, Current XML file is: Misc/Civ4TutorialInfos.xml
----------------------------------------------------------
Enclosed is a save which causes this assert when you end turn.
Also enclosed is an empty mod directory (nothing is in it), so that you can load this save.
I am not enclosing a build of the DLL with asserts active (it is about 4 MB), but I can do so if needed.
I am guessing this should be a relatively easy bug to fix, some typo in the XML? Perhaps some XML junkie can track down the error line rather quickly?
-Iustus