I didn't do anything to the techs other than add 2 or 3 new ones. As far as I know, none of the mod components I added slowed down the techs either. Sorry, but I don't know what to tell you on that one.1) In this MOD does the tech move more slowly as in it takes longer to discover techs? It also seems it takes much longer to develop huts/villages. I am guesing this is by design. I would just like someone to tell me of I am imagining this or if it is really a bit slower.
[EDIT] After sleeping on that question, I realized I forgot to say that the Epic & Marathon speeds were replaced by two slightly longer gamespeeds (FX-Endurance & FX-Marathon) so maybe that is what you are experiencing.
It's like that in retail Warlords also (it's not anything I changed in my modpack) and only seems to do that when building a Settler, not other units. Perhaps someone else here may know the exact formula that is used when constructing settlers. I don't know for sure but suspect it is a combination of food & hammers.2) I tell a city to build a settler. Lets say it takes 24 turns. If I go into the city and move a worker from a 1 shield tile to a 2 shield tile it still says it takes 24 turns. Shouldn't the time be shorter with more production? It's possible this has always been like this and I have just never seen it.
If it continues to happen, please post a savegame here so that I can try to recreate the error on my computer. That would be a big help in tracking it down. Thanks.On a related note, I've had a bit of a CTD (crash to desktop) problem since loading the mod. Looks like it only happens after I have been playing for an hour +. I've been trying to nail down exactly what is causing the problem but no luck yet.