Hello,
is it okay to start a new thread for this, I had some questions but didn't want to post in the FAQ.
Please pardon my modding ignorance,
but I am curious if the new warlords expansion includes a different version of the main un-moddable executable or does it only include SDK, python, and XML changes?
The great general and great wall sound like fun things to play in FfH,
if they are made in python would it be possible to play with them in regular civ4?
is it okay to start a new thread for this, I had some questions but didn't want to post in the FAQ.
Please pardon my modding ignorance,
but I am curious if the new warlords expansion includes a different version of the main un-moddable executable or does it only include SDK, python, and XML changes?
The great general and great wall sound like fun things to play in FfH,
if they are made in python would it be possible to play with them in regular civ4?
. I really hoped for more civs - so that animals and barbarians can finaly be different civs...

you'd think a global var accessible through the SDK would have done well enough. There could be some obscure (weeded ?) memory optimization relying on that number, but my guess is that they just thought 18 would be enough and never bothered making le limit editable (18 is not even a power of 2). Too bad, I would have liked a Lizardmen-based civ too