
- What does this have to do with the Battle of Hastings issues?
- I'm not clear whether you are saying the AoD mod does or doesn't work on the Mac?
- What's the issue with the PublicMaps folder? Why create a new one inside the mod?
- That Python code adds an event every 20 turns, giving a 20% probability that five AI races will get additional units. If you are suggesting using it as a way to get Battle of Hastings working, I don't think it's relevant.

Just one thing I'm curious about (I'm not too confident this is it) is whether there are problems with the artdefines for the terrain. I just stuck the file from the Viking scenario that gave the terrain a darker color, but now I'm curious to if the file could be messing with something.
Actually managed to start a couple of games of the mod in windows despite a few xml errors. Managed to recycle my work on buildings that I had to rip out before I decided to go after units instead. I had techs and civics done then too but it seems now that this may be where the loading crashes may lie. Will work on recycling them soon. FWIW Windows couldn't use the diplomacy file and it was pretty much beyond repair so I redid that file from the ground up (a 90-minute workflow that worked like a charm) and seems to be working great. Uh, it is rather simple when you think about it -- just another way to present text. I can sense a relationship between that file and some of the subtle nuances in the civilizations file I mentioned above. Mental note to self -- work on this file in conjunction with civs and leaders when setting up a new mod. (But you don't have use it right away. It can sit for awhile. Just do it while thinking about those nuances.)
