I feel if these changes are implemented it will GREATLY enhance game, I especially want to bring back some goof features not many that were taken out of civ3
Siege
-- First off siege should be able to bomb roads, units and improvments
-- Having various ranges of bombarding
-- Siege should have no defense so if attacked they are captured
-- Siege should however have the same attack effect/collateral damage attack,
-- Bombers should also be able to bomb **roads/kill units**, but stealth bombers should be way more expensive as they are so lethal (250 sheilds i say)
-- Think we should bring back the movable nuke that is cheaper and has a distance launch rate
-- Forts should give better firing distance for siege units, and units should be able to do collateral if they pass the fort one tile away (not much collateral though)
Economy
-- Worker should cost one population and settler should cost 2 population, while growing same time; as it was done in civ3 -- this will make settlers more expensive when at high population, while making them more accessible at low population -- I believe will bring back much more depth to game, however not so important I geuss as other points.
-- Colonies should be brought back
-- Airfeilds should also be brought back
-- Settlers can be added back to city for 1 population, and 2 workers can be readded for one population as well
-- Caravans/Trade Vessels that hold resources, For Example: Lets say you need Iron to amount for 20 turns of use and you trade someone 800 gold for it, one or both must send a carvan of their merchandise over the treachourous roads to trade, the material can be stolen by barbs or enemys. As well these caravans can travel over ocean -- does not neccesarily need to be called a caravan howver. back to the idea of enough Iron for 20 turns -- The player who recieves the iron only has enough for 20 turns of use if he wants more he will have to go and trade again. Everything and Anything can be traded and has to be traded by these caravans -- May make a fun and exciting twist/turn to trading -- more life like as well. ***Privateers now play a major role in destroying merchant ships as the computer/player doesnt know the enemy is.
Diplomacy
-- Should be allowed to go into enemy lands even in peace
-- Should not be able to see opponents techs, or maybe add a button to show your resources/techs if you desire to
Unit Tactics/Production
-- Increase cost of modern armor, Stealth Bombers
-- Bring back anti-tank tow infantry
-- Bring back cruise missles
-- Bring back flack cannons
-- revise the chopper into more of an air unit -- not a ground unit as it is
-- Recon should not show as much alnd as it does currently
-- Unit resources I find this a BIG issue, especially in multi late starts; rubber needs to be reintroduced; Bombers(oil), stealth bombers/jets (alum,Oil), Tanks(rubber,oil, alum), Nukes(uranium,alum), destoryers (oil), Battleships (oil), Subs (oil), Transports (oil), Cruise (alu) -- Must also be hard to get some resources -- Oil, coal in think jungle marsh, add the deadly marsh to civ4 -- need more bad land in the game

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-- Resources should as well need to be clearly strategic, giving the double boost I find is a bit too strong -- however not to important.
-- Add the king/regicide unit to game was a fun mod

-- Add entrenched land; maybe comes with a tech like infantry. Artillery do less damage as well as bombers, however tanks are immune to their defensive bonus (tanks can not go inside trenchs). Therefore once the tank tech is found the trenches will be quickly found useless ( I would consider this as a defensive era as it is very hard to attack machine guns in trenches ) -- Trenches "May" do collateral as pass however.
-- Mines also may be placed on land, I dont know if this would work well though
-- If anyone can think of good way to make armies instead of one unit attacks-- but multiple fronts/flanking would be a great add to game.
Random Game issues
Game Issues on multiplayers
-- Future start should not reveal entire map
-- Unit graphics lag (may just be me, but i dont think so)
-- Peer Problems ( not as often but still happens ALOT)
-- Host Drop (Host drops after launching game)
-- No 8 sec rule, its unrealistic and takes away the heartreching on your chair suprises -- No one is safe
Rebels and Yanks
