Warlords - Viking Scenario

Mon Mauler

Warlord
Joined
Nov 29, 2005
Messages
274
Hey guys,

I played the Viking scenario for a little bit last night, and I had a couple questions. First, it seems that the amount of gold you get paid for ransoming a city is on the low side of things. I have ransomed cities back to their original owner for 200, 400, 800 or 1000 gold. I have never seen any amount above these. At these prices it seems nearly impossible to attain the victory condition of 50,000 gold. Has anyone been able to do this, and how did you achieve victory?

In my game, I was simply raiding the cities and then ransoming them back. I had ransomed every city on the Eastern English coast, as well as a few cities in Western Europe, two in southern Ireland, and one in northern Ireland. I think this may be the incorrect strategy.

I plan on trying again. This time, I think I will try to set up a series of bases. For example, perhaps I will set one up in Eastern England, Southern England and Northern Ireland. Then, after I have stabilized these bases I could strat researching the Treasure locations and dispatching my berserkers to hunt them down. I was afraid to try this strategy from the outset as I was concerned with maintenance costs, but I think it might be the only way to go.

Any suggestions?
MM
 
How do you Ransom a city? I can either seem to raze it or capture it. Sorry if it's a stupid question

I control all of scoltland and a few northern england settlements. I've however lost all of my settlements in the midlands and only have 3 out of my 5 european settlements left. I have taken back one unit of treasure and I'm about to take back a 2nd unit. Very Fun
 
When you kill the last unit in a city it gives you the option to keep it or raze it. Choose to keep it. Then it will give you an option to ransom.
 
I'm pretty sure that I've been permitted to ransom every city I've conquered after I figured out that I wasn't suppossed to just raze them.

Keep in mind that if you ransom a city and then re-conquer that city, then you will not be permitted to ransom any more cities. This is because the other civs construe you as a simple barabarian that can't keep his word.
 
Try relic hunting too.
 
Mon Mauler said:
I'm pretty sure that I've been permitted to ransom every city I've conquered after I figured out that I wasn't suppossed to just raze them.

Keep in mind that if you ransom a city and then re-conquer that city, then you will not be permitted to ransom any more cities. This is because the other civs construe you as a simple barabarian that can't keep his word.

Oh yer I did that. It's a scenario I will play again sometime
 
Relic hunting? Is that the same thing as the Treasure units?

I have yet to capture a Treasure unit, so I have no idea what they even look like.
 
How do you find the treasure units? The clues as to where they are are kinda vauge.
 
Research the Research Relic tech to find the location of them and go get them, each is worth 1000.
 
Mon Mauler said:
Relic hunting? Is that the same thing as the Treasure units?

I have yet to capture a Treasure unit, so I have no idea what they even look like.

Niether have I. I am more than half way complete with the scenerio and I have yet to locate a treasure. I've researched the treasure map tech 7 times already, combed Britan in its entirety with socres of zerks and have yet to locats the treasures I was told was in that land. Am I doing something wrong. Suggestions please.;)
 
Okay, I played for a while on "Warlord" to make it easy, and still wasn't within the neighborhood of $50,000. The trick is definitely finding the treasures, which are units that look like a man lugging a cart full of gold. You capture these carts and return them to the Vike capitol for a few thousand in loot. Still, I only found two of these, despite researching the treasure clue technology. REgarding city ransoming, I was able to ransom about 10 cities for $200-800, but after that I no longer received the option to ransom...

Of course, none of this is nearly as strange as the "Omen" mod, which I am missing the point on because it appears to be totally broken in regard to gameplay.
 
Has anyone sacked paris? Im working on it, historically the vikings were paid a huge ransom after sacking paris. I thought you might get a big pay day in the scenario from doing that. I think this scenario would be better if it also recognized that the vikings were traders. something like the new world scenario in civ 3 where you could go to cities in the mediterranian and bring back goods for money would add more depth and fun i think
 
apopholeus813 said:
Has anyone sacked paris? Im working on it, historically the vikings were paid a huge ransom after sacking paris. I thought you might get a big pay day in the scenario from doing that. I think this scenario would be better if it also recognized that the vikings were traders. something like the new world scenario in civ 3 where you could go to cities in the mediterranian and bring back goods for money would add more depth and fun i think

Yeah I can't get it either. My research is at 70% and i'm barely keeping afloat at 1000 gp. I don't see how 50,000 is possible, unless i raze or take over the entire map and set the slider to 0 for decades (real time!). I raze, but that only brings in 50 gp. I don't ransom. I am researching one of the treasure techs, but it's insanely expensive as people have noted. On most of my land (at least half) is cottages. I just can't seem to make any money! Probably also due to the scores of military units i keep generating; now i have 30 or so and my core 5-6 cities plus 3-4 small cities that I invaded and kept (i keep about half of the cities).
 
Regarding the price for ransoming, you get 200/people in the city.
 
OK - I finally found a treasure unit, a black barbarian guy with a cart of gold - think you have to have a unit close by to actually see it, when it pops up (and since its quickly lost, this is why you may not have seen any yet). Some say there is a clue on the minimap - but I cannot see any.

The problem is that as soon as the treasure pops up, everyone else on the map tries to destroy it! And since chances are great that someone else is much closer than you are, you should wait reseaching any treasure until late in the game, when your troops are spreading terror everywhere. This suggests that exterminating at least all small cities should be part of your strategy.

Two questions:

1) I have yet to find the special unit needed to save a treasure! Every unit I have used so far only destroy's the treasure, i.e.: "Your beserker has captured a treasure!" followed by "Your beserker has destroyed a treasure". Not funny. :mad:

Does the unit look special? Should it pop up in one of my cities ? Is it an existing unit with an ability? Does it show up on the screen? Any hint would be great...:confused:

2) Have you ever reached 50.000 gold - at any level ever - please post your strategy here!;)
 
There is a helpful discussion in this thread about several ways to reach the 50,000 gold mark.

One thing I noticed is that although there is a Norse Missionary unit (you can see him in the Pedia), there doesn't appear to be any way to build him. There is no Monastery to build, and even if you switch to Organized Religion, he's still not availabe to build. Which is a bummer, since I've conquered some cities in Scotland and I'd like to spread my religion there.

(edit): I finished the scenario on Noble setting (which requires 47,500 gold) in 939 AD, with about 61 turns to spare. I invaded Scotland with the starting forces and captured and kept several cities there, and focused on building up the home territory. Then I built reinforcements and sent them over, using Scotland as a base to launch raids throughout England. At around 900 AD I had all the techs I needed, so I put the tech slider down to 0% for the rest of the game... by the end I was earning 250 gold per turn. At about the same time I had all the troops I needed (three armies, one each raiding southern England, northern Ireland, and the north of France), so I converted production over to research for the treasure locations. You can get one in 16-20 turns this way, and it's essentially free; the treasure just happened to be in Scotland in territory that I controlled, so I was able to grab it right away. I switched back to unit production to create a fourth army, but as it was on its way to sack Paris the game ended. I must have captured and ransomed two-thirds of the cities in England, and about 20% of those in France and Ireland. And pillaged the heck out of the countryside.

Interesting scenario, enjoyed it, but I can't imagine it would be much fun playing it a second time.

1) I have yet to find the special unit needed to save a treasure! Every unit I have used so far only destroy's the treasure, i.e.: "Your beserker has captured a treasure!" followed by "Your beserker has destroyed a treasure". Not funny.
There is no special unit needed to capture treasure. You must have encountered some sort of glitch. Don't worry about it though, the treasure carts are pretty worthless, just something different to do at the end of the scenario.
 
AriochIV said:
There is no special unit needed to capture treasure. You must have encountered some sort of glitch. Don't worry about it though, the treasure carts are pretty worthless, just something different to do at the end of the scenario.

:goodjob: Well, well ,well. I have been so upset at the follow-up message "Your beserker has destroyed a treasure" that I never noticed the existance of a seperate "treasure" unit in the stack!:crazyeye:

(Not the greatest moment in my Civ-playing time...:mischief: )
 
The Treasure unit can be destroyed by anyone :( So you would need to like see the enitre map if you want to hunt a tReasure unit :((
 
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