Sarin
Deity
- Joined
- Aug 18, 2013
- Messages
- 2,482
Make a new thread for it. A&E isn't as rigidly structured as OT is; if you have a story to share, post it in a new thread and let us read it.![]()
Alright, done. Have fun with it.
Make a new thread for it. A&E isn't as rigidly structured as OT is; if you have a story to share, post it in a new thread and let us read it.![]()
Why not? Robert Asprin did, several decades ago (a lot of what he wrote was in the fantasy-humor-satire hybrid genre). If you haven't read any of his novels, you should. They're hilarious.As I was making the switch over to my new laptop, I found my password to my fan fiction stories of long ago. One began in a nautical souvenir shop called Cecil Seychelles Sells Seashells to Seasick Sailors and
Shell-shocked Soldiers. This blossomed into an idea of a multitude of mom & pop shoppes. However, putting this working economy into my current story would expand it into a novel. Although tempting, I don't think I want to go there.![]()
Why not?
Can you not incorporate it into a different project?My target is less than17,000 words. Even a short novel would be four times that.
Sure. I feel uncomfortable that I've yet to name the city. So another project is certainly doable.Can you not incorporate it into a different project?
There are name generators for every possible reason you could have to name something - including cities, towns, rivers, planets...Sure. I feel uncomfortable that I've yet to name the city. So another project is certainly doable.
Earlier, Thunder City appeared in two novels: my high fantasy detective story and my orc bank caper. But it's a riverport. My thief city is on the ocean.
Water isn't much of a concern in my current story, in that most of it takes place inside or underground. But if I write a sequel, based upon the city's mom & pop economy, then I'll have to think about this a lot.Where I'm going with this is that no matter what geographical features you have in your story, you need to consider the basics: Where do they get their water for drinking, cooking, and cleaning?
I'm an expert.How do they dispose of waste?
There's a harbor for pirate sloops.Is transportation via water something that happens?
There are canals within [my] city (not huge ones like Venice, but they'd serve as transport conduits for some things).
Lucky you. They don't have septic tanks in 11th-century Griffinvale. So I might borrow an idea from C.J. Cherryh's Merovingen Nights shared-world series. A group of renegade scientists develop some totally organic way of cleaning up the filth in the canals.I'm an expert.My part of the Philippines has no sewers. Each house has its own septic tank.
There are name generators for every possible reason you could have to name something - including cities,
How much are they, and will they do castles, moats, etc.? Not that the castle in Griffinvale has a moat, per se. It is nearly surrounded by a huge lake, though.From Steam, I am installing FlowScape for geography and 3D Home Design for buildings.
3d home design ~$5; flowscape , $8. But prices in the Philippines tend to be less than in the 1st World.How much are they, and will they do castles, moats, etc.?
I just checked YouTube, and yeah, this is correct.Flowscape has the outside of castles, but it's been a long time since I put it in my cart, so![]()
Oooooh, here's a deliciously deranged idea for my sequel: Blend in my cursed airship story.
Of course, as with all modern games, there were no instructions. So I started randomly clicking. Everything went blurry, and I couldn't get back to normal.From Steam, I am installing FlowScape for geography.
So another project is certainly doable.
Oooooh, here's a deliciously deranged idea for my sequel: Blend in my cursed airship story. It begins in the prospering city of Cornucopia on the shores of the Godforsaken Sea. No ship dares to venture out into those towering waves
so fishing is done from the shore using trained seabirds. Trade is carried on via huge airships.
Erase, erase, erase. I'm reverting back to my original story.Oooooh, here's a deliciously deranged idea for my sequel: Blend in my cursed airship story. It begins in the prospering city of Cornucopia on the shores of the Godforsaken Sea. No ship dares to venture out into those towering waves
so fishing is done from the shore using trained seabirds. Trade is carried on via huge airships.
My crime lord would still be a pirate king, but his pirate sloops would prowl the skies instead of the seas.